SamSuka
ajaxvs

ajaxvs

patreon


ajaxvs activity

poeNullEffects_210300_private

The March updates.

View Post

poeNullEffects_210214_private

This is optional release. Feel free to skip it if you're not going to use below features:


+ Added separate options for "Disable Rendering": "Characters" and "Monsters". Does it help for headhunter users?

+ Now "Null skin-mesh-based effect" removes beyond portals by default ...

View Post

poeNullEffects_210203_private

+ Added "Null Specific Models". It removes a lot of static objects for extra potato gaming. Please note you can't move through the hidden objects, check minimap for borders. The game doesn't load them but still keeps correct phys bounds. Not recommended for Hardcore players.

+ Added auto-de...

View Post

poeNullEffects_210128_private

Too much bundle changes, please, do not use "Migration", just in case.


+ I've made a fast update for 3.13. Suddenly GGG has shuffled important files again. I'm going to implement an "auto-detector" for such shuffles so we won't care about such patches. I'll release it on the next...

View Post

3.13.1 notes

Right now 3.13.1 doesn't work by itself. Please don't ask me what happens, I don't work @ GGG :)

You can check mass reports on reddit:


htt...

View Post

Dev notes: current progress

Since we have a solid stable release for 3.13, I'm back working on the new features for low-end PCs.

1. "Resize Textures":

I just want to say it's possible and show a screenshot how it looks. Yeah, it means I know how to make it and already did some test modifications. However there'r...

View Post

3.13 release update

Ok, I've checked 3.13 files and updated the app. 

Casual Preset #3 options (default settings) should work without any issues. The log says the other options work fine as well but I need to test them ingame by myself first to be sure.

Please download the new version for 3.13 below...

View Post

Pre-3.13: poeNullEffects_210114_private

Waiting 3.13 launch. By default poeNullEffects should work fine with any patch. You will get a notification if any fixes required.

New release features:

+ Added "1 emitter" option for "Null .pet" for humans who know what it is. Untested.

+ Added "Main -> Remove Darkness" inst...

View Post

poeNullEffects_210108_private

New preset, new features, new rules.


+ Added "Main -> Remove Bloom" feature.

+ Now "Remove Loot Item Models" tries to keep most equipped MTX visible.

+ Added "Null MTX" feature. It removes 8526 equipped MTX, weapon effects, pets, footprints etc. Still not all 100% ...

View Post

poeNullEffects_210102_private

January updates.


+ Now "Max fps" preset removes more .pet particles using new core function for "remove all" option.

removePetTrlsFileEmitters=True

+ The app detects PoE updates more thoroughly. It should help to avoid backup collisions.

checkBackupHashes=True View Post

PoE 3.12.5.3 update

Please replace your "poeNullEffects\backup" folder with attached one and apply any modifications as always. The app doesn't require update, just unzip & replace one folder.

View Post

poeNullEffects_201204_private

+ Added "Save Skill Icons" button to the "misc" tab (helps to find original effect names)

+ Added new default effect rules (hide avian tornado,  show predator/deathmark etc)


No changes were added to the core functions. We have a stable version and it works flawless. An...

View Post

poeNullEffects_201103_private

+ Added "Remove loot item models" feature.

+ Added "Null skin-mesh-based effects": removes not-particle-based effects, i.e. Bladefall, Volatile Dead, "They of Tul" clouds. It's possible to expand the list in "data\SkinMeshesOnlyList.txt" file.

If you want to keep your custom added rul...

View Post

poeNullEffects_201024_private

+ Added "Remove Delirium fog" feature.

+ Added "render fog of war" option.

+ Added Index Tab RMB "Export"/"Import" menu options for separate files.

+ some minor improvements.

View Post

poeNullEffects_201016_private

+ Added "Casual Mode".

+ Added more advanced features.

+ Added "ExceptList" files for .epk and meshes. Renamed particle "Except"/"Only" files.

+ Curses and character models are visible by default now.

+ Added migration check to save your own Except rules and backup.

...

View Post

Dev Notes: Black/Green screen modes

I'm going to add two option presets based on new features: "Fake Black" and "Green" screen modes.

First, let me explain, what's the real "black screen mode" imo. Well, it's simple. This is the game mode when no textures, meshes, effects, particles and any other 3D-objects are rendering.

...

View Post

poeNullEffects_201012_private

+ Added new advanced "Null Materials" method. Thanks to Sibling for help.

+ Fixed Brutus/DungeonBrutus crash in the "Null Skin Meshes" feature.

+ new Index tab for file search purposes.

+ minor improvements.

Recommended settings for humans selected by default.


View Post

Dev notes: Current Progress

1. Found the way to make "Remove Materials" feature stable. 

2. Fixed Brutus crash in "Null Skin Meshes". We can make just another "Except" list for meshes. The problem was Brutus name - it's not just "brutus", but "Brute" as well. If you've found other unstable situations, please let ...

View Post

poeNullEffects_201003_private

+ New "Null .epk" method: much more effect removals, more fps. Status: testing.

+ Decreased .pet exceptions from "microtransactions" to "microtransactions/Weapon_effects".

+ Added "Export as Directory" & "Import from Directory" bundle options in "GGPK Search" window. Easier explor...

View Post

poeNullEffects_200928_private

+ Added "Remove corpses" feature.

+ Improved advanced "Null .epk" feature.

+ Improved advanced "Null .pet & .trl" feature. Please use default "Except" option for more stable gameplay.

+ Now the app saves input pathes to the Documents folder too. So you don't have to reenter ...

View Post

Dev Notes: DivineBenevolence

So I've spent XX hours trying to fix the "DivineBenevolence" bug. At first I was thinking the game crashes when both "Null .epk" + "Null .pet" enabled.

But then I found that bug appears on PlayStation4 as well.

...

(there's no pNE for PlayStation4 ofc)

And I found one open...

View Post

poeNullEffects_200925_private

Good news: Added:

+ new features. Thousands effects can be removed, a huge boost.

+ No Nights mod. Works in Delve as well. (for humans)

+ "Disable Rendering" for all player and monster models. (for bots)

+ new "Null Particles" method. Fixed MTX crashes & decreased load...

View Post

Dev Notes: 3.12.2.1 patch

We have a problem with DivineBenevolence weapon effect. This MTX can crash client.

- "ExceptList" with "DivineBenevolence" line added: doesn't help. 

# "ExceptList" with "microtransaction" line added: untested (feel free to test and pm results).

Working on solution and next...

View Post

Dev notes: new options

Work in progress. Please don't ask about it. I'll release it when it's done. I just want to say I didn't forget about this long-awaited feature. It looks like we really can remove 3D models in 3.12 like it was in 3.11. But it still crashes on bosses and I still can't find how to fix it.

View Post

poeNullEffects 20-09-22_4 private

Added:

+ new backup system for bundles. Now you should not worry about backups. Current release comes up with original bundles. The app will save further updated bundles and load them when needed. Feel free to select any options and just press "Apply" button, it does everything by itself. View Post

poeNullEffects 20-09-22_3

Added:

+ Extremely helpful "Shaders Map Render" removal. This is a safe maphack for humans. Thanks to @VladimirDlr for description.

You need original shaders backup file for this feature ("misc-> load safe"), see attach.

View Post

poeNullEffects 20-09-22_2 private

If you have any issues please download backup attached in the "dev notes" post.

Added: 

+ new "misc -> Delete Backup" button.

+ new "Remove Shaders" feature, removes 103-119 shader functions. This is a "bot-only" feature that helps for some configurations.

+ common...

View Post

Dev notes: if your minimap became invisible..

Yesterday I made the special build with new feature "Remove Shaders" for botters-only. It removes some renders that non-botters needed for regular "humans" gameplay. Some patrons asked me for such feature and downloaded it to test. I removed the post within few minutes without "notify subscribers...

View Post

poeNullEffects v.20-09-17_2

Added:

+ Particle removal options: "Remove All", "Use Except List", "Use Only List". You can find new rule files in data folder.

+ Preview/Pack/Unpack bundles feature for Steam client in GGPK Search window. You can input path to directory you want to browse as a common query and press...

View Post

poeNullEffects v. 20-09-17, private version.

+ Added: Steam client support.

# Next task: Except List for "remove particles" feature.

View Post