The time has come to unveil my plans for the first Vore Tournament release. A lot of users have been waiting for this announcement, and asking when a release of the new Vore Tournament is going happen. I heard you and have not been ignoring this important public demand! However I needed time to thin...
2017-04-23 22:05:48 +0000 UTC
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Lo and behold, my submission for this year's Easter! And what better way to celebrate it than showing everyone's favorite bunny eating... oops: You might want to close your browser tab quickly, and hope it's not too late for you. Or you might want to hope that it is, you know best there.
I must sa...
2017-04-16 13:38:55 +0000 UTC
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Something that had to be done. Why? I have no idea! Figured it would be fun to do a little something for Linux users around the community. I've also been wondering whether I can draw characters other than the ones I'm used to, granted I never actually went ahead and tried it... with this I answered ...
2017-03-20 23:23:14 +0000 UTC
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Since I'm sharing this in a variety of places, this shouldn't be considered a Patreon specific post but more like a thing I'm also sharing here among other places. On a semi related note, drawn art might become an additional thing on this Patreon eventually, without of course getting in the way of a...
2017-03-03 21:12:51 +0000 UTC
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I decided to announce this in a separate post: I've now published the first Vore Tournament pool, which will be open for about two weeks from now! In it I'm asking the community which of the remaining components you would like me to port first: The Stomach Board HUD panel, or the Grabber gun. More i...
2017-02-23 14:49:28 +0000 UTC
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I thought it's time I post about an achievement other than just VT. Which of course is still in the focus, and I'm preparing a pool about upcoming plans soon. This month I've been busier working on a few other projects, some which I might post about in a limited fashion on Patreon.
Anyway a short ...
2017-02-21 00:32:50 +0000 UTC
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As announced last month, my Patreon page is now monthly and no longer per-project. I believe this is better suited for how I develop my projects, and should clear and prevent any doubts for patrons who were afraid that I could charge multiple times per month.
Please note that I have not enabled th...
2017-02-09 19:52:32 +0000 UTC
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After some thinking, I considered switching my Patreon to "monthly" rather than "per project". Obviously I'd rather make such a change after consulting existing patrons first, hence why this post; I'd like people to share their feedback on the matter if they wish, and will take the decision based on...
2017-01-26 13:39:24 +0000 UTC
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I'm happy to announce my first ever patron request for Vore Tournament 2.0, available for the $100 tier. A huge shout out to Smokey for their support, and I hope you like how it turned out!
For this month I set up two new characters for Vore Tournament: A beloved blue vixen (requested) plus a belo...
2017-01-20 13:57:00 +0000 UTC
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Someone reminded me of this recently, and I thought it would be a funny thing to share with everyone: In February of 2015, the original Vore Tournament game was featured on the cover of a Polish computer magazine. I was not aware of that until it was brought to my attention, and in fact quite shocke...
2017-01-05 19:29:04 +0000 UTC
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Today brings a new essential feature to Vore Tournament 2.0: The vore crosshair and progress rings are back, under a new elegant design!
The old "!" and "?" signs once again indicate whether the targeted player is an ally or a foe. The top and bottom parts of the circle change color to represent p...
2016-12-26 16:03:55 +0000 UTC
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Although the pic is part of a series I've been doing for a few years now, it nicely encompasses one way I like to view the process of me coding Vore Tournament... especially since that's exactly what's compiling on the two screens there! A shame not every developer has such an exciting way of being ...
2016-12-11 13:38:13 +0000 UTC
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Today I'm happy to announce a surprise feature for Vore Tournament. To be fair this was a total surprise for me as well... granted it was one of those things that suddenly pops to mind, and leads you to say "I have to do this straight away". It took a week of continuous work to achieve, but in the e...
2016-11-23 22:30:04 +0000 UTC
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It's been quite a while since a finished animation has seen the light of day... and at long last, it has happened! This is a Judy Hopps camera track I started working on this spring, rendered out during the course of the summer, adding extra sound effects today and finally declaring it finished. I'm...
2016-09-26 22:41:26 +0000 UTC
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Watch the video here: http://www.youtube.com/watch?v=pD9sT7Vqe6I
Well, I'm not going to lie about it here: There is no fixed version of Fluttershy's Visit. There is however a creepypasta version, which you are ...
2016-04-01 14:05:59 +0000 UTC
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Although I've made posts like this in the past, I feel obligated to do so again. This is a friendly reminder that I am not dead, nor have I abandoned Patreon: I'm still here and working on new things to post! Just... very slowly. I know I've barely done anything during the last months, and some migh...
2016-02-11 21:59:27 +0000 UTC
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After much work on the customizable anthro model, I was able to finish and start rendering this little scene I got started on last month. It is my first multi-image series, consisting of 16 still renders. The viewer is a small human, who after waking up in a cup of tea finds himself drank down by a ...
2015-09-29 12:14:23 +0000 UTC
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After a bit of thinking, I decided to address this question to my watchers and especially to everyone who has pledged or plans to pledge on my Patreon, since it's something I found it fair to consult you on. Please post your opinion and vote in a comment, all replies will be read and analyzed.
2015-07-19 23:08:44 +0000 UTC
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It's there at last: My first short animation for Patreon, Attack on Ștefan, finished rendering and is now available on Youtube and Vimeo. Enjoy! Thanks to everyone for their support so far, I hope to get started on yet more animations during the next months.
2015-06-19 01:35:31 +0000 UTC
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My only game project so far. VT is a game forked from Nexuiz and based on the Darkplaces engine (Quake 1). It is a modern first person shooter where you play as a fox, and must eat and digest other players in order to score. The project is currently on hold, but still ongoing and awaiting new update...
2014-12-10 23:02:21 +0000 UTC
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My latest camera track, involving more vixen vore. This was my playground for testing more advanced rendering techniques. Created before Patreon.
2014-12-10 22:57:34 +0000 UTC
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My first experience with Cycles (raytracing engine) and a city sized vixen. Created before Patreon.
2014-12-10 22:55:14 +0000 UTC
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The first actual short film I had attempted. I act the role of a victim eaten by a big vixen. Created before Patreon.
2014-12-10 22:52:52 +0000 UTC
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My first attempt at creating a vore animation, using a simple snake model. Created before Patreon.
2014-12-10 22:48:50 +0000 UTC
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Another early camera track I made in Blender, featuring Lyra & BonBon. Created before Patreon.
2014-12-10 22:46:44 +0000 UTC
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One of my first camera tracking based animations, featuring myself and Fluttershy from My Little Pony. Created before Patreon.
2014-12-10 22:44:18 +0000 UTC
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