This contains a few minor bugfixes as compared to the previous prerelease, but the major change is a swap of Mith077's Tales-BTI-PRP patch for HapplessAccrediation's Tales-BTI-PRP patch. This should solve the increased draw counts that patchw as causing, presumably due to it being built against S...
2023-08-27 08:53:41 +0000 UTC
View Post
General cleanup, more mod removals, and a swap back to SotS Atom's Storm (as far as I can tell it works fine with the BTI PRP patch). And of course, more fixes from Prax.
# 5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work ...
2023-08-25 18:17:15 +0000 UTC
View Post
So, it's happened again. A prerelease grew large enough that it needed to be upgraded to a major release. This time, it's due to me swapping PRPx for the full PRP, and generally reworking through all the mods that broke precombines in an attempt to modernize the list.
PRP comes in, along w...
2023-08-18 20:46:39 +0000 UTC
View Post
This one's out sooner than expected, due to some issues with the previous prerelease.
Major changes here are bug fixes to crafting, LOD. I've also done some balance changes to flamers and molotovs that should make being on fire less a death sentence. Last but not least is a major rebuild of...
2023-08-15 10:34:28 +0000 UTC
View Post
Compared to the last Prerelease, I've removed Radical COA Addons - the mod has issues under the hood that I don't feel like trying to fix. There is also a default MCM settings that is now available. Lod's been regenerated, and the Life Giver perk has a new effect.
# 4.5.0 - Praxinat...
2023-08-12 16:15:32 +0000 UTC
View Post
I had a bunch of free time this weekend, and spent most of it patching an polishing, and finishing my todo list of mods I wanted to integrate.
# 4.5.0 - Praxinator Gets Upstaged
Praxinator over on the discord has been doing some work on consistency, bugfixes, and sor...
2023-08-07 12:38:01 +0000 UTC
View Post
Praxinator over on the discord has been doing some excellent work on consistency, bugfixes, and sorting for the modlist. Big thanks to him, for doing things I have neither the time or patience to do. But I'm guessing most of you are here for SS2 chpt 3, and not that.
In other news, I've dec...
2023-08-05 15:52:16 +0000 UTC
View Post
Lots more bugfixes, courtesy of Praxinator. I've also pulled out Spitfire, and Spitfire Ballistics to make conflict resolution easier. The modlist is focused on being a resource-survival game, not a technical shooter, so I think hitscan weapons aren't a drawback, and it should also improve perfor...
2023-07-21 18:24:45 +0000 UTC
View Post
I'm pretty happy with the list right now. Over the next month I'm hoping to do some general bugfixing and cleanup, with the goal of moving list development into a long term maintainable state, rather than active development. I figure with the upcoming release of SS2 chpt 3, it's a pretty good tim...
2023-07-16 07:45:18 +0000 UTC
View Post
So, I've finished the healing tweaks finally. These have been through rudamentary testing so I think they shouldn't just break, but I've not played with them much to get a feel for their balance.
For running this with the current release of LitR, I recommend updating True Perks, and it's lu...
2023-07-11 11:02:28 +0000 UTC
View Post
A bunch of bug fixes, and some behind the scenes archive cleanup.
This update is save safe, unless you've recruited Kat and Gus- if you have, I recommend you add a [NoDelete] tag to the recruit kat and gus as settlers mods before updating.
- Added
- * Bosses...
2023-06-30 09:53:44 +0000 UTC
View Post
If you've recruited Kat and Gus settlers, I recommend adding a nodelete tag to the mod before updating.
I wouldn't normally do a prerelease for just bugfixes, but I've had some users report textures issues I'm trying to nail down, so I wanted to release this first for testing.
2023-06-25 09:08:10 +0000 UTC
View Post
So, after being like, 80% sure I wanted to nuke selling to vendors, I tried it in game for a bit, and found it to just feel a bit weird. I think maybe it's just too much an entrenched part of the RPG genre to do away with it completely,
Here are three plugins, with some dif...
2023-06-21 17:01:53 +0000 UTC
View Post
So, after some discussion, and a decent amount of research on the topic of game economies, I've made the decision provisionally to nuke the player's ability to sell items to vendors, by setting the max percentage you get from selling items to 0. You can still give your shit to vendors on the bart...
2023-06-18 08:37:54 +0000 UTC
View Post
If you want to upgrade a game from 4.2 to 4.3, you will see some weirdness with the vendor uniques.
The following patch should rerun the quest. I say "should", because I haven't actually tested it. But it's just a copy as new of the original quest, which has been modified to reset the aspir...
2023-06-08 05:40:20 +0000 UTC
View Post
This is a release candidate for 4.3. Compared to the previous prerelease, it's got some new textures, some mod updates, a few new mods, and a bunch of bugfixes.
- Added (weapons)
- * Army Combat Rifle Replacer Standalone (+ lunar patch)
- * Assault Rifle Mk II St...
2023-06-08 05:36:23 +0000 UTC
View Post
Stop saying LitR doesn't have enough weapons Part III
The big add this patch is a bunch of new weapons and armor, most of which are coming in as replacers for the Vendor Aspirational, aka, the legendaries you can buy from vendors. This is save game safe, however getting the...
2023-06-01 14:54:22 +0000 UTC
View Post
# 4.3.0 - Vendor Aspirationals
The big add this patch is a bunch of new weapons, that are coming in as replacers for the Vendor Aspirational, aka, the legendaries you can buy from vendors. I've also added a handful of Micalov's nifbashed weapons as rechambered alternatives<...
2023-05-24 13:01:47 +0000 UTC
View Post
So, here's a release candidate for 4.2. The major difference between this and the previous pre-release is just a lot of cleanup, to try and get things into a fully releasable state. I also hit a few bugs in True Perks, and Feast and Famine.
- Added
* Weapon...
2023-05-12 17:01:12 +0000 UTC
View Post
Alright, so the pre-release is FINALLY here. This was a crazy amount of work to get working. However, it's all built on top of xedit scripts, not manual edits, so maintaining weapons for the list going forward should actually be easier than it was before, because I can automate some of the patchi...
2023-05-09 07:12:21 +0000 UTC
View Post
The main thing going on here, is the cleanup of the Power Armor mods. I've done a redux of LBPAC, which makes the perk reqs for repairing visible, and adds displays for the battery drain changes, and T45 penalties as well. As part of it, I've gone ahead and merged in all the various small PA twea...
2023-04-05 18:53:28 +0000 UTC
View Post
Alright, so here's a sneak peak of what I've been working on.
This includes a few minor updates and bug fixes, but the main event here is a preview of the weapon crafting changes I'm working on (found in an ALPHA mod at the bottom of the list). The basic idea is that weapon mods break down ...
2023-04-01 15:20:41 +0000 UTC
View Post
Alright, after an additional pass on the FSD patching, and some more changes to True Perks, I've got another release candidate. If nobody reports any problems, this should go live tomorrow.
2023-03-17 18:15:31 +0000 UTC
View Post
While I was hoping to release this past weekend, I encountered some balancing issues with FSD that needed tending to prior to release.
I've done a decluttering pass on the mod, and removed a massive amount of the loot just lying around. I've also reverted it's changes to the DC Guards insid...
2023-03-13 13:41:15 +0000 UTC
View Post
Alright, so a few more changes to perks, and a little more cleanup. I expect to push this to release later this weekend, assuming I don't find any major issues during testing.
# 4.0.0 - A Big Update
The big new thing here is of course the Fens Sheriff's Dep...
2023-03-10 22:01:57 +0000 UTC
View Post
Another 4.0 pre-release, the major thing changed here is that I've finally gotten around to cleaning up the agility and charisma perks in True Perks. I've also gona ahead and removed Dynamic Vendor Restock- just too hard to maintain from a compatibility perspective, so out it goes.
...
2023-03-04 09:48:25 +0000 UTC
View Post
I've gone ahead and removed a few more mods. Cross armor's come out, they've never fit into the vanilla game very well, either asthetically or mecahnically. The major concern for updating an existing game are the settlements, which have come out as they're not implemented correctly, if you want t...
2023-02-26 13:39:06 +0000 UTC
View Post
So, I went ahead and bumped the update up to a Major Milestone update. As you can see from the changelog, it's gotten that big. However, it's still mostly the same as the previous 3.3.0 prereleases. If you're updating from 3.3.0-prerelease 3, there's nothing additional you need to do, just be awa...
2023-02-23 17:46:52 +0000 UTC
View Post
This features a preliminary integration with FSD. The mod is present, but I've not done any balance patching on it yet, expect Power Armor and Weapons from the mod to be relatively underpowered until I do.
# 3.3.0 - Feast with Famine
The big...
2023-02-19 18:47:43 +0000 UTC
View Post
# 3.3.0 - Feast with Famine
The big new thing here, is Feast & Famine, which is my rebuild of the food and cooking systems. We also have a big update to Unique NPCs Creatures, which removes Radspiders, as well as a few other things. They may return as a separate mod in ...
2023-02-08 18:51:39 +0000 UTC
View Post