Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Quan Masters and Super Melee, and explains the subtle art of game feel and centering the player's stor...
2024-02-13 19:00:08 +0000 UTC
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Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role-playing games, and shares his insights on telling an interactive story and finding a game's tone.&n...
2024-02-13 18:15:11 +0000 UTC
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If you’re reading this and haven’t played The Ur-Quan Masters, first… please tell us how you found us. Second, don’t worry. Everyone on Earth will be able to play Free Stars: The Ur-Quan Masters on 2024-02-12 20:18:18 +0000 UTC
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Today’s episode of our dev diary is about how we’re generating our procedural planet art. It’s a big task, but we want to share the journey so far and highlight some of the amazing work we’ve been doing in what is our biggest, most collaborative undertaking so far.
Our process ...
2024-01-30 00:05:00 +0000 UTC
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Thank you to everyone supporting us here on Patreon. You should have received a note in your inbox from the team, and we wanted to share one more little thing.
With the leverage you've provided, we've twisted some bureaucratic arms and extracted the following report from the New Alliance of...
2023-12-25 21:35:10 +0000 UTC
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Grab your festive drink, warm your feet by the Druuge furnace, and sit down for our seasonal end of year update. 2023 was a big year for us – 1 bigger than 2022, to be precise – with some unexpected turns, twists, and folds.
We’re winding down this year to start on some new, exciting ...
2023-12-21 20:41:02 +0000 UTC
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We really miss being together with our live development streams. They’re on hold for a lot of good reasons, including the delicious spoilers we’re drowning in. In the meantime, we wanted to bring something fun back for the mandated time of seasonal festivities. Please celebrate with us, o...
2023-12-04 22:33:22 +0000 UTC
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Last year during November, we celebrated 30 years of The Ur-Quan Masters! This year, it’s not quite as big and round as 30, but it is 31. We wanted to have a quieter month but still celebrate the legacy of UQM and the wonderful community we have. We had lots of ideas! There were going to be bal...
2023-11-30 23:06:07 +0000 UTC
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We wanted to share a little bit about the technical processes we are using to bring ships to life in Free Stars: Children of Infinity. If you’ve seen our development streams, most of our visible development effort has been in design, and we’ve recently been hard at work painting laye...
2023-10-31 22:16:04 +0000 UTC
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We had a number of requests for a full resolution version of our Free Stars site art! Please take and enjoy this awesome image by our artist, Robert Mauritson. Make it a cool wallpaper for your desk, turn it into graffiti (we do not endorse actual crimes), or just zoom infinitely into the pixels ...
2023-10-27 00:39:27 +0000 UTC
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In our bubbling cauldron which is the potion that will be UQM2, we have been adding the odds and ends we need for the game. Design and audiovisual content are like ingredients which add foundational magic but are there to be enjoyed later. Sometimes, though, we add a big, phosphorus ingredient, s...
2023-10-24 22:40:44 +0000 UTC
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Fred and Dan had the opportunity to sit down with Brendan Sinclair of GamesIndustry.biz and talk about our history of switching technologies, losing ownership, and our change to Godot. There's a little bit of our own histories and insider experience in there. 2023-10-03 18:13:54 +0000 UTC
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What’s in an Engine?
A little bit of background: when we charted our course for UQM2 and Pistol Shrimp, one of our guiding principles was “to own what we make.” That had a lot of meanings, but it directly pointed to building our own technology, and leveraging other open-source techn...
2023-09-20 22:12:14 +0000 UTC
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Greetings, Hunams and other lifeforms. We’re coming to you with some updates after an exciting summer of effort on UQM2. Our mission at Pistol Shrimp is about creating a better environment for game development. Being open about our process is an essential way we strive for that. We want you to ...
2023-09-12 22:17:01 +0000 UTC
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Did you know that we’re building out our social media accounts? We’ve slowly been creating some more places where you can follow us. It’s not stalking, it’s keeping in touch! For all we know, one of our communication methods could explode at the whim of the plutocrat du jour, so we figure...
2023-08-22 21:44:59 +0000 UTC
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Do you know how many planets were in the original UQM? No, seriously… do you? If you did, you probably read the hint book from back in the day. But anyone who played could tell you: there were a lot. We ...
2023-07-17 23:17:05 +0000 UTC
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Engaging HyperWave Broadcaster.
Determining send and receive frequencies.
Calculating optimal relay delivery route.
CONNECTION ESTABLISHED
>>> Submit to the will of Dogar and Kazon, vile Earthlings, or else you will never lay eyes upon yo...
2023-07-06 21:00:13 +0000 UTC
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It's been a long, long time coming but we're finally releasing new tools and content for our extremely patient and supportive public. If you've never dived into our in-development development tool, Simple, or tried to check out and run our Super Melee prototype, now is a great ti...
2023-03-27 22:47:10 +0000 UTC
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From: Melnorme InfoRelay Prime Trade Network <noreply@besttradersever.nafs.mel>
To: <recipients undisclosed>
Date: 3-8-2163
Subj: Hyperwave Intercept
Greetings, valued trade partner!
We o...
2023-03-08 23:52:28 +0000 UTC
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Greetings to all of our wonderful Patreon supporters! We wanted to formally announce that Pistol Shrimp — and me, Dan, in particular — will be taking a break for the holidays. I'll be gone from December 15th until January 15th, so we will be a little quiet during this time. You will likely st...
2022-12-14 23:06:19 +0000 UTC
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For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical illustrations which would then become digitized for use in UQM. Beyond UQM, George contributed artwor...
2022-11-30 22:46:31 +0000 UTC
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For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters – art, sound, writing, and voice – but was primarily responsible for creating physical and digita...
2022-11-30 15:32:29 +0000 UTC
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Hello Hunams! Save the date and time for our fantastic, amazing, wonderful live event for the 30 year anniversary of The Ur-Quan Masters. Pistol Shrimp is excited to have x33n hosting us at https://twitch.tv/x33n on November 30th star...
2022-11-25 19:08:42 +0000 UTC
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Happy November 2022 everyone! I am sure many of you know there’s something special in November. Something some of you have been asking us about. Something on your mind for 30 years, perhaps.
That’s right, in November we celebrate 2022-11-02 00:22:25 +0000 UTC
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Two weeks early for our Patreon supporters, we have Paul Reiche and Lee Hutchinson returning for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here.
The main topic for this discussion is all about how war & space (and war in space) influ...
2022-10-20 23:55:12 +0000 UTC
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Howdy, folks! Pistol Shrimp is pleased to release something special and exclusive as thanks to our generous supporters on Patreon. We will be making this publicly available in the future but want to give our supporters early access to the very thing they asked for: relics, stories, and insights a...
2022-08-22 20:51:36 +0000 UTC
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Hello Frungy Fans! Dan here again. While the sport of kings is still a contender for all of our attention, another fun thing we're working on is Melee. Did you know you can get Simple and play around with our Melee protot...
2022-07-25 19:06:05 +0000 UTC
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In our work on UQM2, we have been doing a lot of archaeological digs – if that is something one can even do in space – to reveal what really went on when the player wasn't looking in UQM. ...
2022-07-18 20:07:33 +0000 UTC
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Simple's scripting language is great for creating tons of dynamic, interactive gameplay. But what about parts of the game that benefit from visual layout, like the static starmap from UQM1? We walk throu...
2022-07-15 18:38:26 +0000 UTC
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Welcome to the club! We wanted to do a demonstration of our rarely-shown Game Viewer and our never-shown Chmmr art. We cover Damon's concept art, technology for normal mapping, our game viewer with VFX, and how the player will experience view-relevant information with the Game Viewer.
2022-06-30 23:03:18 +0000 UTC
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