What, two polls at the same time?! Our writers for hires are lovely people and now two have made their availability clear, so let's get one going for Defth to do. Again, this is paid for by your awesome contributions, so a huge thanks to you all for being part of the Patreon!
I've decided you all deserve more for helping FS grow. If you log into the multiplayer game and type 'patreon (your patreon email)', it will give you premium currency for all the contributions you've made.
You can type patreon again in the future to get more as months go by and you put more in the...
Our newest writer is ready to receive his first monthly poll! Wahn's working on last month, but he's ready to take on a challenge. Here are the choices!
As a note, I specifically asked him to keep it to 6 or less, the amount of choices seemed overwhelming to me on prior polls. Was this ...
An update is coming from him on the blog. Meanwhile: After more than one of the patreon people said that Erica has a lack of content, I translated all of Eric’s scenes with Carl (including threesomes, so about 14 sex scenes) to fit for her too. The second block (or 4.5 hours of it) are still...
Okay, great – so its farmhands and bunker scenes that take the top spots. I had planned to do some work on the horsemen anyways, glad to see that the patrons like them too. Could you post a question for everyone if they have any suggestions for specific bunker interactions they want to see? ...
Wahn's finished up the last of last month's poll, and is ready for a new month, so here we go! Vote for ALL the scenes that interest you. We had so many options we literally hit Patreon's limit, nice.
Thanks for supporting Flexible Survival. Let's make it even better!
Bunker Interactions and Minotaur Scenes are the winners! I've already informed Wahn and we'll have those ASAP, 5 hours each. Thanks for voting and for supporting the game! We'll get another vote next month(possibly this month if Stripes gives me some ideas, hmm)
First, an apology. I'm sorry that we haven't been doing more of these, and I pledge to change that! So! 10 hours! 10 hours is going towards the top two winners of this(5 to #1, 5 to #2). Wahn is the one that provided this list and will be the one fulfilling it. I will now VOW to do one of these poll...
As nice surprise, I was able to get the new UI up and running just before the holiday break! This iteration contains all the major updates to the user interface, in alignment with the previous mockup. For the most part, everything went off without a hitch.
This month, we have a suitable mockup to show off for you. I should note that while this mockup more or less represents what we intend to implement it is by no means absolutely final, and it's entirely likely to receive tweaks as things develop.
Greetings! We're now well into UI, and though we don't have anything to show just yet I felt this was a good time to break down my thought processes when conceptualizing the starting point for the interface, as well as plot out our roadmap for the months to...
2016-11-03 17:53:41 +0000 UTCView Post
This implementation focuses on filling a number of lingering content holes. The Herm Gryphon has her remaining player vic scenes added, and the Wyvern's orgy bound state has been implemented.
Because the aforementioned bound state is very t...
2016-10-10 14:30:57 +0000 UTCView Post
The main focus of this sub-iteration was the addition of most of the Herm Gryph's player victory scenes. For various reasons, 1 core and 2 branch scenes, of the encounter's whopping 4 core/4 branch selection, were unable to be completed prior to d...
2016-08-03 03:23:28 +0000 UTCView Post
Over the past couple months, minor delays has caused our release schedule to slip further and further away from our original beginning/end of month cycle, to the point where it's now 1-2 weeks out of sync. For this reason I've decided to release alpha 7.3 a bit early.The features are as followed:-Th...
Player victory content for the three main encounters are still in the shop, sadly. However, the Husky has received all of her other content, asides from her endings.
There was some delay when some pre-existing tech had t...
Another month, another build! Sadly, my ambitions of completing all the monsters in a single month was hit with the harsh reality that I simply cannot produce that much prose within that span of time. All this work on systems has made me nostalgic for my big content releases, only to be reminded jus...
on track for a March release, before I was hit with a cold, setting development back by about a week! In any case, here's the combat iteration, a little late though it may be.2016-04-04 14:47:03 +0000 UTCView Post