SamSuka
ABDLSwallow

ABDLSwallow

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ABDLSwallow activity

Seeing the light ahead!

Heya,

I'm finally seeing the light ahead ! I've made very good progress this week. The level is now totally playable and I just have to make sure everything is correcty linked together. I'm basically rounding things around the edges, balancing stuff and tweaking things. I'm also ensuring th...

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Cleaning up critical path

Hey everyone,

I made a lot of progress but it's quite hard to show up. I'm doing a lot of elements linking, coding and other "boring" stuff so I don't have anything flashy to show.

I've finally finished the entirety of the "critical path" for the level 02. This mean, right now, you co...

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Bug-Reports (and general issues/feedback with the game)

Heya everyone,

Since things are a big boring in term of game dev (mostly back-end stuff, coding things and working on technical stuff), I think this is a good point to make things a bit more formal on the bug-report side. 

I re-worked a bit how I'm gonna work on bugs and issues s...

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Next Update ETA

Heya,


I'm a bit later than usual. Sorry about that, my internet was cut for a few days and I'm just getting back to it. Gladly I could still make progress even without it, so I though it would be a good time to update you on progress advancement.

So, as you may have guessed...

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Sneaking through

Hey everyone,


I spent the last few days designing and building a new NPC behaviour that allow me to make an NPC react and move through stimulus. This was quite a long ride, but the result is really nice and smooth ! 

This will be really helpfull in the hospital level, ...

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Seeing the world from below

Hey everyone,

The hospital level will be the place where you'll be able to unlock your third skill, and one that could make you see the world in a different light : the ability to crawl. 

This skill will be really usefull, as it will get a few purposes.

First, some of you m...

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Level 02 sneak peek : the pediatric ward

Hey everyone,

So, now we're getting to the juicy part ! The hospital host a pediatric ward, and it seem that there's some shady stuff going on. 

My goal here was to make something that would be adapted for (big) babies, but with the slight uneasy feeling of an hospital ward. So, ...

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Level 02 sneak peek : the orthopedic ward

Heya everyone,

The next area that I want you to peek at is the orthopedic ward. We're finally getting to some hospital stuff !

This part of the level will be closed at the beginning, and you'll have to do some actions to unlock it. It will hold a new skill, similar to the pushing skil...

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Hospital clothes

Heya everyone,

I've nearly finished filling the hospital level with props. I bought another batch of assets to give it more variety and visually pleasing. So, I think starting next week I'll be able to get to the last finishing touch of the level : creating all the logic behind the level pr...

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Level 02 sneak peek : the main bridge

Hey everyone,


Today I wanted to show you another area of the next level :  the main bridge. This is sort-of a crossroad between a lof of key locations that connect the two main part of the level together. Since you're gonna walk here and there a few time, I wanted to make su...

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Level 02 sneak peek : the cafeteria

Hey everyone,

Today, I wanted to show you a bit around the next level, starting with what will be a central and a rest place, the cafeteria.

The idea behind this part of the level, is that you'll pass near or through it multiple time during your adventure. It will be a safe place, bec...

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Adding colors

Hey everyone,

Today, I want to show you something lighter to get the head out of level design a bit. 

It's been a long time since I gave a bit of love to the clothing shop. So, the next update will give you a lot of stuff to buy ! I already showed you some new clothes, but I'm al...

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Level 02 Layout

Heya everyone,

Just a quick udpate today since I don't have a lot of exciting things to show up. 

I'm finally done with the general building of the hospital level. On the featured pic, you can see how it's a massive area, and how it compare to the existing hospital (far left) and...

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Baby stuff

Heya everyone,

I'm still working on some cosmetic in between building the level. On that side, I'm about 2/3 done with the general layout so it's progressing, not as fast as I want but going forward nonetheless.

The last fews day, I worked in and out on an onesie and a baby rattle, so...

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Building level

Hey everyone,

It's building time ! Theses last few days, I did about 1/4 of the basic structure of the level 02. And it's really massive, already about the size of the mansion.

It's a good occasion to rant a bit about my design philosophy. Up until now, I was mostly building interior ...

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Some cosmetics

Heya,

I finished planning the global map for the next level - it's gonna be huge and intricate ! I will begin the build tomorrow, and this will be a couple week build I think. I tried to improve a lot on the level design side so you can play an interesting level full of different mechanisms...

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What's next?

Heya everyone,

I hope you enjoyed the last update! 

The last few releases were quite focused on getting all the systems and features straight, as well as adding some side content. 

Now, it's time to dive deep into the next big piece of content, the second major level! ...

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Bug-fix update

Heya,

As usual with an update, you found some pretty nasty bugs. So, here's the mandatory bug-fix update so you can enjoy the game without being locked at some point.

The following bugs are corrected :

  • The teacher should now properly recognize that you've wet on purpose. View Post

Update 7

Hey everyone,

I just updated itch with the new release. As usual, I spend the day fine tuning some things, correcting bugs. As always, I'll listen closely to your review and be ready to correct any major bugs you encounter.

I'm a bit bummed about this release, because I had a few unex...

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Giving some hints

Hey everyone,

So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for background NPC. It's still a little work though, because each one need to have all the states accounted for.<...

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Time for check up !

Heya,

I'm nearly finished with the side quest part that I want to get done by that update. As said earlier, I think all is looking quite good for an update early next week. I just have to build some side dialogs, flesh out some random events and add some little touchs. And of course, debugg...

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The cafeteria

Hey everyone,

I'm still going hard at creating logic for the main quest. I'm trying to do things a bit more involving than usual where an NPC tell you "okay, just go here now" and meld some fun little events with the help of the scripts I created. Spare me a bit here, I'm not disclosing a l...

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Progress Update

Heya,

I don't have ground-breaking news today. I'm currently programming all the story logic, tying up NPC events, and of course, writing dialogs for all the news NPC.

It's a good time to see where we are headed on progress on this update.

2022-09-12 15:29:26 +0000 UTC View Post

Smalls improvements

Hey everyone,

After my pass on NPC, I focused some work on the player to bring some awaited features.

The first one is that now, the main character will react to an accident with a small bubble. The reactions will change depending on if you wet, mess, wear a diaper or not, if this is ...

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Working on NPC

Heya,

I spent the last few days working on NPC-related event. And like every new stuff, I encountered some roadblocks and slow-down on the way. Not a big deal, of course, but as always I want to have a scalable system that I can apply to every NPC if need, and not hand-crafted events for on...

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The hospital

Heya everyone,


So I've began to flesh out the hospital area. It will be a quite important zone, as this is where you'll get transported if you happen to faint from starvation. You will also be able to meet again the doctor from the starting area in his office.

2022-09-01 19:23:27 +0000 UTC View Post

Building some restrictions

Hey everyone,

I finished building the school building this weekend, and before getting to the next place, I made some changes to some area-wide effect.

When I made the haunted house, some of you told me that it was strange to get put in diaper by the ghost nurse as punishement but sti...

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After-School activities

Heya,

So after a lot of bug fixing, I'm finally back at creating new content ! 

My main focus the last days was to build the after-school club building. It will be a nice little place, filled with a lot of various activities, like a drawing clubroom, or a cinema club.

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Small bug-fixes update

Hey everyone,

I wanted to release a quick bug-fixes update to solve out the most annoying bugs encountered in the last release. It's not that much but I got the most "game breaking" ones. So, the following got fixed :

- Fixed the "black screen" bug after talking for the second time to...

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Next plans and roadmap for next update

Hey everyone,

Thanks for all your reviews about the last update. I hope you enjoyed it ! 

I took a few day off this week to vent out a bit, and  now I'm planning the next actions.

Aside the usual bug-fixes that have to be taken care of, here's the next steps :

    ...

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