Good morning all !
The one embarks the interaction with Bebe !
(plus some bug fixes et little evolution....)
In PJ the unlock file (same as V 1.1.6).
New:
- Added interaction with Bebe with scalling effect in final event.
Evolutions:
- Increased hand dete...
2021-06-13 15:40:11 +0000 UTC
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Good morning all !
The one embarks the interaction with Valtu !
(plus some bug fixes et little evolution....)
In PJ the unlock file.
I did not set up scaling "at will" according to such or such area of the body. It was a bit too complicated as it stood, the few tests perfo...
2021-06-03 15:07:08 +0000 UTC
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Good morning all,
As usual, I have just reimbursed the subscriptions of the new patreons at the end of May in order to avoid them having too close a double contribution ;)
Thank you all for your support !!! <3
Remember, there will be no charge for July ...
2021-06-02 07:15:14 +0000 UTC
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Good morning all,
June will be usual. I think I can do one or two versions during this time and hope to finish episode 2.
On the other hand, during the months of July and August, I will be very busy rehabilitating my house. Lots of work to be done, ... and that is rea...
2021-05-30 15:43:56 +0000 UTC
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Hi !
pfffff !!!
It took me a good full week to get to the end of this mess.
The "look at" feature, basically "look where I tell you to do it", works, let's say, 90%. I stop there, I don't think I can do better. The head, the neck and the shoulders move, according to refined prop...
2021-05-24 14:27:43 +0000 UTC
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Good morning all !
Here, finally, the new patch :)
The one embarks the second part of the "b ... b" between Valtu and Bebe ;)
(plus some bug fixes ....)
The unlock file is identical to version 1.1.2 (you can position the file directly at th...
2021-05-21 10:26:53 +0000 UTC
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Tip for developers on Unity
The "OnValidate", method allowing operations following modification in the editor or launching of the game, does not always start at runtime in exe mode (it always starts, a priori, at runtime via unity).
Advice: make a sub-meth...
2021-05-21 06:58:16 +0000 UTC
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Very well well ....
Unity ... oh Unity ....
In short...
I uploaded version 1.1.3 with the 2nd part of the b ... b between Valtu and Bebe, but ....
Everything worked really well by executing via unity ... for the sake of conscience I went to see the ex...
2021-05-20 19:18:41 +0000 UTC
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The image is self-explanatory ...
I had planned this last WE to deliver patch 1.1.3 to you, but, as you can see, the "look at" of unity has gone into a spin ... It does anything when you play with it of multiple "animator". It must be said that I have now exceeded 150 animations ...
2021-05-17 07:54:03 +0000 UTC
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(In English here : https://www.patreon.com/posts/51349323)
Bonjour,
Certains parmi vous m'ont posé la qu...
2021-05-17 07:38:27 +0000 UTC
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En Français ici : https://www.patreon.com/posts/51349653
Hello,
Some of you have asked me the question, so you might as well make a post dedicated to this issue.
How to in...
2021-05-17 07:28:18 +0000 UTC
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Good morning all,
There it's done ! In privision of episode 2 full fur, which I will realize once the various animations of episode 2 have been completed, I acquired the fur engine that seemed to me the most promising: XFur Studio 2 - Ultimate Edition from PIDI.
For more in...
2021-05-14 15:18:53 +0000 UTC
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Hi !
Let's go for the animation of the 2nd part of the "b l o w j o b" between Valtu and Bebe in the game TSOE ;)
Uncensored picture here : https://www.furaffinity.net/view/41877827/?noca...
2021-05-14 10:08:17 +0000 UTC
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Good evening everyone !
Here is the game in its state of progress at the present time!
As indicated in a previous post, I will now provide you with the game in progress.
This will be done as a patch
With, as always, an unlock file to recove...
2021-05-09 16:37:37 +0000 UTC
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Hi !
I was able to set up an easier version update system on itch.io (via a tool called butler). Basically, I can initiate a download of my version without having to watch it for hours, and it updates automatically on the site. Normally, and you will tell me, an update process will also be ...
2021-05-06 14:33:41 +0000 UTC
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Oh this hassle ...
The size difference between Bebe and Valtu seriously complicates the animations ... I am only telling you that ! :p
Impossible to fit this huge cock in Valtu's mouth, no way!
I had to faint ...
Here is the dialogue (in outline, it will probably be ...
2021-05-03 16:48:40 +0000 UTC
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Hello,
In future version.
Small video here: https://files.catbox.moe/ct1xbt.mp4
We are not all equal when considering our respective computers :)
I'm dragging myself with a PC that's over 10 years ...
2021-05-02 10:46:40 +0000 UTC
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Good morning all,
As usual, I have just reimbursed the subscriptions of the new patreons at the end of April in order to avoid them having too close a double contribution ;)
Thank you all for your support !!! <3
Regards,
Anthrius
2021-05-02 09:19:40 +0000 UTC
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Good morning all,
By tomorrow you will find on the site https://anthrius.itch.io/the-streets-of-eternea a new version 1.1.1 of the TSOE game. This is a simple patch from version 1.1 without new animation...
2021-04-30 07:03:11 +0000 UTC
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J'ai fait une petite vidéo rapide de présentation des personnages :
https://www.youtube.com/watch?v=-yu_KTbS9OY
2021-04-27 16:53:03 +0000 UTC
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Good morning all,
I am pleased to inform you of the launch of part 1 of episode 2 of the game "The Streets of Eternea"!
Episode 2 highlights an unusual duo : Behemoth (Bebe) and a Vulpera (Valtu) !
When we imagine the difference in size that naturally separates these two protago...
2021-04-26 06:57:37 +0000 UTC
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Good evening,
The upload is in progress on the itch.io site.
Considering my outgoing flow, if no problem, it should be available in a few hours.
The upload will be done during the night and tomorrow morning, at the first hour, I will be able to give you a broadcast! :)
Pat...
2021-04-25 19:02:00 +0000 UTC
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Good morning all,
I set myself a simple goal: you will have the 1st part of episode 2 before the end of this weekend !
That being said .... all I have to do is do it ... :p
To get there, I will report in the second part some of the functionalities that I had planned here: telepo...
2021-04-24 08:26:52 +0000 UTC
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Luckily, managing the scalling for Valtu was easier than for Behemoth !
The settings are now operational to achieve the kinematics: basically, depending on the progress of the dialogue, Valtu will make "adjustments" in order to allow him to access the St Grall ... I'll let you imagine what ...
2021-04-20 17:42:15 +0000 UTC
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Good evening all,
I worked all weekends for episode 2. I encountered a lot of technical issues, with behemoth scalling in particular. I managed to solve the problem, finally, but, it took me so long that I did not manage to make the various animations that I had planned.
2021-04-18 16:35:57 +0000 UTC
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This is what happens when we miss the alignment of a rig .... :p
It looks great anything ... and the monsters become even more nightmarish ... :p
Well, otherwise I works hard ....
I hope I can deliver the 1st part of episode 2 to you this WE :)
2021-04-17 12:03:47 +0000 UTC
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In PJ, A small joke, which allows me to test that the texture is well configured with the rig... gift :p
On the other hand, I have to rework the light. Bebe's dark skin makes it hard to see.
2021-04-14 09:35:56 +0000 UTC
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What too much difference in size ? but no, but no ! :p
---
Quoi trop de différence de taille ? mais non, mais non ! :p
uncensor picture here : https://www.furaffinity.net/view/414600...
2021-04-14 08:48:38 +0000 UTC
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Good morning all,
I finalize the rig and put it in texture. In my various tests to arrive at an acceptable result I arrived at two possibilities.
I'll leave you until tomorrow to choose if you prefer skin 1 or skin 2 ;)
The 1st is atypical and I admit that ...
2021-04-13 12:44:12 +0000 UTC
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Hi,
Here ( https://www.furaffinity.net/view/41382212/ ), i make a little test of full fur on Worgen... And I totally love the rendering it can give ...
I would like to investigate this work further. But...
2021-04-09 07:36:44 +0000 UTC
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