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crushstation activity

Better project transparency

Hey guys! XG told me (forcefully 😂) in a call that I have to put out a dev report every week, even if I feel like waiting another day or two would make the report better.

He is, of course, absolutely right, so here goes:

Testing & feedback
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Sorry for being such a pussy.

Hey guys, I'm very sorry for the long radio silence. I've been working non-stop on the game, but I needed some time to work and experiment alone on something important.

I know that “going dark” was really shitty and unprofessional, and you guys have every right to be pissed off with me....

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Christmas is coming late

Hey guys!  I’m so sorry, I wanted to get the playable scene out to you before Christmas.  I’ve been working desperately hard on it but it’s not ready 😭

I’ll get back onto it either on the 26th or 27th, and you’ll be able to test it shortly after that.

I’ve als...

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Improving the sex scenes

Hey guys!  While our illustrator lovely Victoria is busy doing art work, I’m taking the opportunity to make improvements to future episodes.

– Warning, long post about design changes ahead –

2024-11-20 14:33:08 +0000 UTC View Post

Art work

Hey guys!  The writing and coding for the next episode is now done. The taskings left are mainly avatar related:

1). We need to fix various layering and positioning glitches related to the recolourable skin, hair and eyebrow layers.  Our illustrator lovely Victoria View Post

Progress update

Good morning, guys! ’Tis the season to be spooky, and our illustrator lovely Victoria has been fixing some scary glitches plaguing the various youth avatars.

These were caused by layering problems that weren’t visible in Illustrator, but only appeared in the game engin...

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Background work and background choices

Hi guys! ☕ 🦀 Short report this week, because we’re mostly working on behind-the-scenes stuff at the moment.

Our illustrator lovely Victoria is busy working on new art.  In addition to all the avatar improvements, the new episode has a large number of...

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Brows & code

Good morning guys! ☕ 🦀 Here is this week's work update.

1) Brows fixed & new options added

Players like Greyduck and gg will be pleased to learn the eyebrows are now standard issue to all female Fiv...

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Progress update

Good morning guys!  ☕🦀  We’re making steady progress on the next episode.


Since last week's report, 48 new hairstyles and 5 skin tones have been added to the character creator and are now working in the game.  This will enable you to produce much more customisable ...

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Midweek and midway through

Hey guys! Sorry for the late report, I've had my nose buried in my writing and coding apps and I didn't actually realise the report was so overdue. 😬

Like I said in the last report, I'm in the middle of a whole bunch of tasks. Right now my focus is on the character crea...

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Dynamic hair colours working in engine

Hey guys! Our illustrator lovely Victoria is taking a well-deserved break for a couple of days. But she did a lot of work on hair colours before she left! Here's an example of some of the colours the new system can dynamically generate:

2024-09-11 13:02:34 +0000 UTC View Post

Bad hair days

Hey guys! Since the last report we were mainly working through some technical issues related to hair layers.

Currently the hair assets are all individually coloured in Illustrator, then uploaded as separate images. But the new hairs are more complex and numerous, so we're...

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Lifepath youth regionalisation complete

Hey guys!  I finished the regionalisation for the youth section of the Lifepath today.


This is, of course, the least sexy part of the game.  But it's used to set some important backstory flags like her social class, whether she was a rock chick or a track...

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Skin tones increased from 1 to 7

Hey guys! The new character generator will feature a choice of seven skin tone options for you to further individualise your heroine.

Each option has its own unique glowing gorgeous tan version, to enable your heroine to convincingly go undercover among a group of bronzed backpacking babes...

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Hair is now over 9000

Hair in games is both interesting and challenging, since there is a lot to get right in hair.

It is an enormous time effort and I have yet to see someone do hair fast. As with everything in art: Reference is key!

Hair is one of the best tools to create personality in a cha...

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Tanlines coming soon!

Hey guys! I've been busy this week doing more writing and coding work on the Lifepath childhood section.

Several people have asked for a release estimate. I can't provide one yet because of some avatar customisation features we're also working on. (We want to include them in the next rel...

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USA, Australia, Canada & New Zealand restored to Lifepath

Hi guys!  The previous version of the Lifepath was restricted to UK heroines only.  Last week I updated the code and added some regionalisation text, so your heroine can now be from any of the FIVE EYES nations.

I feel like the childhood section in 1.11 is a little bit boring and ...

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Character sheet & new hair system

Hey guys!  All RPGs need character sheets so you can track your progression (and understand how your character mechanically interacts with the game world).

Female Agent's character sheet has just been a placeholder so far, but last week I dusted off the nascent c...

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MOABS delivered!

Hey guys! Version 1 of the MOABS design document is finished, and will be going out to a few selfless contributors next.

I plan to continue working on it in the background, but it's at the point where it will benefit more from fresh perspectives and ideas. I'm really excited about it; whe...

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MOABS near delivery update

Hi guys!  I was hoping to report the MOABS design document would be complete, but tasks don’t always fit neatly into 7-day work blocks.  The MOABS is currently 178 pages long! 

😮 Why so long?

Firstly it’s in a more readable text size (12pt...

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MOABS complete

Hey guys!  For the past few weeks I’ve been working on the MOABS, the Mother Of All Beat Sheets.  The aim is to fix the story and player experience problems in the Bangkok section – too repetitive, heroine too passive, story progression too slow.

I’ve been working on it soli...

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MOABS third draft

Hi guys!  Last week I finished a third draft of the design doc I’m working on, the Mother Of All Beat Sheets (MOABS).

This was always my fear too.  But the results are just so exciting...

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Significant improvements

Hey guys!  I’m working hard on the Mother Of All Beat Sheets.  Last week I finished a second draft of the MOABS covering hundreds of big and small story beats, strung out over a range of Bangkok episodes – and it’s signif...

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Mapping out the valley filled with clouds

“[It’s] what I call ‘The Valley Filled with Clouds’ technique. You’re at the edge of the valley, and there is a church steeple, and there is a tree, and there is a rocky outcrop, but the rest of it is mist. But you know that because they exist, there must be ways of gett...

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1.21 Unfinished Beta

Hey guys!

Some testers liked playing this episode.  But I’m not happy with it.  I’m releasing it as an unfinished beta, which means it’s in an unpolished state, and has some missing dialogue branches.

I basically think the Bangkok episodes are getting ...

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Status report

Hey guys, I'm sorry for the lack of visibility recently.  I’m working constantly on the game.  I keep feeling like I’m one day away from having a clear and concise progress report, and I’ve kept pushing it back.

1.21 STATUS
All the art for 1.21 is ...

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Story planning and...Lifepath? 😮

Hi guys!  We’re prepping the next episode for release, and it’ll be with you shortly. This report is about what happens next.

Story planning 

The whole point of Female Agent was always just to make the game I wanted to play.  W...

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[1.21] Prototype complete

Hey guys!  Sorry I’ve been so quiet.  I didn’t really have anything to say except “I’m working on it”, but I can now report that the prototype is done; the new episode is now playable start to finish in the engine.

I’ve pushed it out to contribu...

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[1.21] Happy Easter!

Hey guys, happy Easter!  The Big Mac date scene is going well.  It’s hard to talk about without dropping spoilers, but I’m finding it easy and fun to write.

It’s just a side quest, so it’s not supposed to change the world, but it does feel like a nice little change ...

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[1.21] Getting there

Hey guys! Just quickly reporting in that the writing's going much better. I pushed out a test version of the shift part of the episode yesterday and have received good feedback on it.

It feels short, so I'm going to squeeze the date with Big Mac into this episode (which is a bit shorter a...

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