1.6 Dev Poll
It turned into a real grind, but the avatar upgrade is finally complete!

The plan for 1.6 was always to Upgrade the Random NPCs. This is required before we implement Bangkok, ...
2019-08-02 15:42:12 +0000 UTC View Post
It turned into a real grind, but the avatar upgrade is finally complete!

The plan for 1.6 was always to Upgrade the Random NPCs. This is required before we implement Bangkok, ...
2019-08-02 15:42:12 +0000 UTC View PostIt's 3.23am – what a day! I just published the Early Access release of 1.5 (to $5 Patrons+), which means the general release will be in 14 days. We'll use that time to keep adding features to it.
Today was mostly taken up with creating tanlines for me. I carried out...
2019-08-01 02:27:27 +0000 UTC View PostUPDATE: 1.5.0.1 P (bug fixes) uploaded at 2111 on 1 Aug. Thanks for the bug reports, everybody, we fixed the critical one and as many others as we could today.]
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Yo dawgs, I heard you like Female Agent.
Here's the Early Acce...
2019-08-01 02:19:40 +0000 UTC View Post
Last Wednesday, we carried out a "MoSCoW analysis" of what needed to be done before we could release an Early Access version of 1.5. A MoSCoW analysis is a list of incomplete tasks, organised into 4 categories: Must be done, Should be done, C 2019-07-30 20:50:35 +0000 UTC View Post
This has been another really good day. We completed two more of the critical tasks today – that's 12/13 done! It feels like 1.5 is on target for an early access release (to $5 Patrons+) late GMT Wednesday, with a general release on the 14th August 2019-07-29 21:03:28 +0000 UTC View Post
Hey guys! We're hard at work polishing the game for the planned Early Access release on Wednesday.
We completed two more of the critical tasks today (so 10/13 are done). We'll continue on the next dev day, which is tomorrow.
2019-07-28 19:54:32 +0000 UTC View Post
Hope you guys are having great weekends! We completed two more of the critical tasks today (so 8/13 are complete).
We added some cool new code to the dynamic cloathes that allows the game to switch to wet versions of anything the agent is wearing. We needed this for the...
2019-07-27 19:40:43 +0000 UTC View Post
We spent a very productive day getting ready for the 1.5 Early Access release that's planned for Wednesday.
At the end of the last dev day, we identified 13 critical tasks that must be done before the release can happen. Today we completed six of them.
We also worked on s...
2019-07-26 18:37:08 +0000 UTC View Post
We loaded dynamic cloathes into the Dubai scenes today. This is kind of a big deal, because that meant that today – for the first time ever – it's now possible to play the development version of Female Agent 1.5 all the way through, from start to finish.
We n...
2019-07-24 20:15:56 +0000 UTC View Post
Oceana's now working! The dev version is now buggy but playable up to and including the final debriefing with Clark & Olivia.
The next task is to add dynamic cloathes to Dubai, the final section of the current version.
Once that's completed, we need to go ba...
2019-07-23 19:16:54 +0000 UTC View Post
Oceana's the most complex of the three nightclubs, so we weren't able to finish it all today. We added the new dress-up scene before the club, and we're currently working on the scene when the agent strips backstage to get ready for the wet t-shirt contest.
This scene is more complex ...
2019-07-22 19:56:50 +0000 UTC View Post
Hi guys! The game is now playable up to the morning after the Cathouse rock club.
It feels like we're making very fast progress now. I'll start work on the third and final nightclub in the LIONESS sequence – Oceana – on the next dev day, which is tomorrow. 2019-07-21 20:22:49 +0000 UTC View Post
I fixed the dress bug from last night, and the game is now playable up to the morning after the Corinthian sex scene. I'd forgotten about the new "O Face" facial expression, and was pleasantly surprised when I saw it in the sex scene. It looks great!
Today's main task was mergin...
2019-07-20 16:52:57 +0000 UTC View Post
Hi guys, I had a really good dev day today! The game is now working up to the Corinthian nightclub. I wrote some code today (based on the Dubai code, adapted for the new cloathes system) that allows you to pick an outfit before each club scene. We can reüse the code for all thr...
2019-07-19 19:12:51 +0000 UTC View Post
Who likes legwear? During the wardrobe malfunction, we worked out a new way to draw tights. We used meshes and highlights to create a livelier, more 3D look.

We used the new look in a f...
2019-07-18 21:59:06 +0000 UTC View PostIt's 2206 and I'm knackered, so please excuse the quick dev report. There was a problem with an art file which took up lots of time to fix today, but it's done now. I also put out a dev test version to Operators +.
I'm gonna get some rest now because the next dev day is...
2019-07-17 21:09:53 +0000 UTC View PostNew dev test version. The last one let you play to the end of university, this one lets you play through the task force bunker, up to the start of Operation LIONESS.
There's another new scene in this version – your agent now gets to do some modelling for the tech guys who are b...
2019-07-17 21:05:08 +0000 UTC View Post
If you guessed "dynamic mission cloathes", you win! And your reward is cloathes.
A while ago, someone requested leggings that the agent can wear around but are slightly...
2019-07-15 18:48:00 +0000 UTC View Post
I worked more on the dynamic cloathes today. The new modelling scene is now finished and plugged into the existing storyline. The only trouble is that right after that scene, your agent reports to Dr Campbell in the nude, because her dynamic cloathes aren't all ready yet.
... 2019-07-14 21:56:28 +0000 UTC View Post
Up to the modelling scene in the bunker, the game changes your avatar's clothes automatically. After that, you start taking more control of the agent's look.
We don't know when you'll wear each item, so clothes from this point forward need to be dynamic – that ...
2019-07-13 19:01:43 +0000 UTC View Post
Moar work on rear view today. There were teething problems that I needed to fix (some of them quite horrifying, like the avatar's feet being attached backwards, or her eyes blinking through the back of of her head), and some new code that needed to be introduced.
I had a really solid ...
2019-07-12 21:25:58 +0000 UTC View Post
Second day on the mission cloathes! The heroine wears different outfits to the briefing in Scotland, based on her agency role (Analysts wear a suit; Operators rock up in jeans and a leather jacket, because they're cooler).
These different paths converge in a new scene I worked on toda...
2019-07-11 19:13:51 +0000 UTC View Post
First dev day on the mission cloathes! This was a very good (and very long) day. I worked on the bunker scenes in Scotland today; adding cloathes and some new passages and dialogue between the agent and the Task Force.
We're doing a little restructuring of this section in order ...
2019-07-11 00:02:30 +0000 UTC View Post
I finished the Operator clothes! Arsenal Jacob asked for a sneak peek:

That means we're finally done with the Lifepath for now. The final big task of this update is to ...
2019-07-08 17:27:55 +0000 UTC View Post
Hi guys and gals, I hope you had a good weekend.
I was hoping to finish the Operator clothes today. I'm very close – just the Syria ones to do now – but it's 2200 and I can feel my productivity grinding to a slither.
So I'll get some rest and finish this on the nex...
2019-07-07 21:01:46 +0000 UTC View Post
I had a good day completing Operator clothes. I think this will be finished in 1-2 days, then we move onto the mission wardrobe.
nick asked for a sneak peek of some Analyst outfits:
2019-07-06 20:46:52 +0000 UTC
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Fuck, I just realised it's eight o'clock! Today I worked on cloathes. Victoria has finished the money shot artwork – which unfortunately I can't preview on Patreon – and she also did something cool with the "avatar talking" art, which I'll share with you...
2019-07-05 19:04:34 +0000 UTC View Post
Today I completed the Analyst clothes. This was mainly suits in different colours, plus some minor code (like having the agent remove her facial piercings during the agency interview process). All done!
Next task is the Operator clothes, which are a little more complex. I'...
2019-07-04 20:27:19 +0000 UTC View Post
I had a slightly unpleasant surprise this morning when I wanted to code in the university hoodie the agent wears at home after she graduates, and realised I didn't include it as part of the Wardrobe Malfunction. Oops – there are 171 variants of that hoodie. For...
2019-07-03 22:09:25 +0000 UTC View Post
Now all the avatar art has been created, it needs to be implemented into the game before 1.5 can be released. I'll report at the end of each dev day on what was achieved.
I write at the end of a long but productive day! I finished all the polishing I needed to do on the...
2019-07-02 00:23:14 +0000 UTC View Post