SamSuka
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Sitrep

Okay, my computer is now up and running again!

There was a problem with my backup drive.  I should be able to revert to the last backup "snapshot" it took (on Thursday), but that feature has failed.  This means all my data is safe, but I need to now manually update my operating sy...

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Slight problem...

My hard drive crashed. I make regular backups, so this shouldn't be too serious, but - the first backup failed for some reason. 😬

I'm now attempting to restore from an earlier backup. Each attempt takes the computer a few hours, so it's possible my machine will be out of action for part ...

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Sprint 004 day 19

Hey guys!  Today we upgraded the Trello board, and it now supports public voting and comments.  Please check it out, and vote for and comment on the features you lik...

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Sprint 004 day 18

Another day, another 8 writing pomodoros complete.  Eight is about all I can do in a day before my ancient brain grinds to a halt.

I wanted to start and finish the creätive stuff early today,...

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Sprint 004 day 17

My main aim for today was to get eight pomodoros of writing done today.  I had to deal with a few distractions, but have just finished pomo #8.  Yay me!  :-)

The prototype feels like...

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For he's a jolly good Trello...

We've set up and started populating a new Trello board for keeping track of general development tasks.  

This is mainly an internal tool, but I'm sharing it because I think it could become a useful window into the development of the game.  You can check it out 2019-10-13 16:31:45 +0000 UTC View Post

Sprint 004 day 16

Guys, this is going great!  I have to keep this report quick (I'm late for a thing), but I've had a really good day writing for the prototype.

The section I'm working on now is exciting because it's so much more dynamic and interactive than anything that's been in the game bef...

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Sprint 004 day 15

I'm back to writing, and it feels great!

Tommygun and I are trying out a new working approach to see if it's faster.  During this prototype sprint we're experimenting a little, to see if we can increase the development speed.  🤞🏻

I'm currently working on the next chunk...

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Not every day is productive

I want this blog to be something you can rely on to be an accurate window into what's going on between releases.  That means that, as well as reporting progress, it's important to report to you honestly when there's a lack of progress.

As most of you know – thanks to the sup...

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Sprint 004 day 14

Hi guys!  More writing today.  I finished another section of the prototype, which involved specifying some new avatar art.

One cool thing about writing more interactive sex scenes is that I can write in some more intricate events.  To support this sex scene, we've creäted fi...

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Sunday update

Hey guys!  My weekend kind of ran away from me because a few personal things came up, so I wasn't able to get in a writing day as I'd planned to do.  Sorry.

I did spend some time handling some game admin tasks – updating the project list, talking with team members, catching...

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Sprint 004 day 13

Hey guys! I worked on the new sex engine prototype today, and got in a good day's writing.

I'm starting to get a bit faster at writing in the new format.  About 27% of the passages are testable now.

I'll get in another writing day either tomorrow or Sunday.  I need to write ...

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Change of plan

Hi guys!  I was planning to do a dev day today and a day of work in my real job tomorrow, but I had to head into my real job at lunchtime to fix a problem.

The good news is that, while I was there, I managed to get everything done today that I intended to do ...

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Back in the saddle

Hey guys!  After several boring days working on avatar suntans, it felt great to get back to writing new content.

I resumed writing work on the Sex Engine v2 prototype today.  Initially I found it a little tricky to get back into my groove – I think because I worked until l...

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Tans are done!

I thought I would get this done on Friday and it's now 2211 on Tuesday, but...

The new improved suntans are in the game and playable.  I've uploaded version 1...

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Still tanning :-(

I'm sorry to report that the tan overhaul still isn't finished.

It's taken longer than I expected because I'm using a new art technique.  It looks better, but has meant I've had to redraw more artwork than I realised.

So far I've redrawn and uploaded the:

Super quick update

Hey everybody!  Today I nearly but not quite finished the 983 art files required for the suntan skin tone overhaul.

I'm busy with family stuff tomorrow (Sunday) but I will finish the suntans and get an update out before I sleep on Monday.  Normal...

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The tanning process

I've subconsciously resisted fixing the suntans.  Today, when I forced myself to work on them, I realised why: I need to tweak and reüpload 983 fucking art files to change the agent's look from Hannibal Lecter's supper to bronzed backpacking babe.

Bu...

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Sprint 004 day 11

Hi guys! More writing work today.

I finished the branch I was working on yesterday, so the prototype is now roughly 11% testable. Progress is slower than I'd like, but progress is always slower than I'd like.

Moar work on the next dev day, which is tomorrow View Post

Sprint 004 day 10

Hey guys!  I had a good day writing content for the new prototype.  Today I worked on a few more passages and implemented some new dress art:

  • A version of the red minidress that has ridden up around the agent's thighs.  This is for a scene I'm working on, where the agen...

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Sprint 004 day 9

Hey guys!  I finished writing the first little section we were working on using the new method today and uploaded it.  We're going to start work on a bigger section next.

Early impressions are favourable; it was a new way to work, so there was a little bit of adjustment time at th...

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Quick sprint report

Hey guys!  I had a good solid day on the writing today.  It started slowly, but I quickly got into my groove.

I'm excited by how it's shaping up so far.  Moar to come on the next dev day, which is Tuesday (because I have a fun social event tomorrow, then a sa...

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Sprint 004 day 7

Hey guys!  The slowest part of Female Agent's development is waiting for me to do things, so we're experimenting with a new system of producing content for the sex scenes.

Basically – another team member (in this case dear Tommygun) cre...

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Polishing days are here again

Polishing days were an innovation we introduced during the last sprint.  The idea is that, once a week, I spend time improving existing content instead of working on the next version.  I quietly ditched them when the last sprint got seriously delayed, but I want to bring them b...

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Dev poll: suntan shades

Everybody hates the existing suntan shade.  Here are some new shade options – which one do you like? 

UPDATE: link to full-size version <...

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Sprint 004 day 6

Hey guys!  We made some solid advances today:

  • We set up the prototype branch so it has a start screen, pregenerated character and first story passage
  • I wrote the first couple of text "snippets" in the first story passage
  • We set up some new code that randomly sel...

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Sprint 004 day 5

The storyboard is finished!  I marked it "done" in the  Trello.

As you can see, it's a really complex scene.  I'm exci...

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Sprint 004 day 4

Hey guys!  I had a slightly disappointing day today, due to lots of distractions, but I did get some good work done on the storyboard anyway.

Falloutbabe noted that, unlike the current scene (which has only one ending), there are now more than 20 ways ...

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No dev work tomorrow

Hey guys!  I was planning to reïnstate the polishing days tomorrow.  For new agents: polishing days are dev days in which I improve existing content, instead of working on the sprint goal.  They got abandoned when the schedule slipped on the last sprint, but I wan...

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Sprint 004 day 3

Hey guys!  I added lots more to the storyboard today; it's nearly done.  

The initiative system – which calculates who takes the lead at various points throughout the scene – is leading to some very interesting content.  The new storyboards allow the agent t...

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