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Character creator demo

UPDATE: we broke the server!  I'm temporarily removing the demo while we fix the issues, it will be available again here soon.

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Finishing up the code

Hey guys!  Hyneman and I are busy doing some final prep work on the new code.  It's close to ready, but there's a list of tech tasks we're working through.

(These are mostly boring tasks, like making sure the newest version of the avatar art is used, making sure the interface all ...

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End of week report

Hey guys!  We're very close to getting a release out to you.

Last week, we designed the new character creation UI, which lets you customise your heroine's new Avatar, Attributes, Kinks and Quirks.  This week, we made the design work in the game engine.

Over the next few days...

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Character creator UI test

Hey Operators!  Last week I showed you the new character creator UI design; this week we made it work in the browser.

This demo lets you click through the screens and change the values.  It's simple (and full of placeholder text), but I wanted to share the progress with you.  ...

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Attributes-Kinks-Quirks UI

Sneak peek of the new Attributes-Kinks-Quirks UI for Operators!  Let me know what you think.

We made some changes to this design (e.g. the system for selecting Attributes is now simpler – see below), but this should give you a feel for what the next release will look and play li...

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End of week report

Hey guys!  Lots to report on this week.  We:

1)  Migrated the refactored source code to a new git repository
Possibly the geekiest sentence I've ever constructed, but it was an important technical step.  Hyneman and L...

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Promo: Malevolent Planet!

Hey people!  Check out the new version of Malevolent Planet, which is like a cross between Mass Effect and Female Agent.  :-)
                  &n...

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Cool new feature

Dice rolls are a key part of the game.  Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every time, so we knew we wanted to change how they worked.

Last week, as a team, we designed a new w...

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End of week report

Hey guys!  Sorry my reporting has been infrequent recently – it's because of the new way we're working.  The whole team (including some new freelancers, who the game's awesome Patrons have paid for) is engaged on the project in a way that I can't remember ever se...

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(Minor update) Female Agent 1.6.3

Hey guys!  Attached is a minor update with some bug fixes and small QOL improvements.

Things are going great on the next main release!  I'll post a substantial update tomorrow or Friday.

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Status update

Hey guys!  Just a quick update to let you know where everything is at.


What was
This week we released two demos of the new low maintenance avatar.  Producing this was our main focus in August; implementing it will speed up general de...

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(Minor update) Female Agent 1.6.3P

Minor update with some bug fixes and small QOL improvements.

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Demo of new character creation UI

Good morning Operators.  Attached is a demo of the new avatar working inside the new game UI.

This was designed by Victoria, created in CSS by new freelancer Mihail, and coded into the game by Lara and Hyneman<...

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(WIP) Low Maintenance Avatar test

As I warned last week, we're tackling some tech hurdles with the avatar UI (Operators+, expect a beta test of this in a few days).

However, the new low-maintenance avatar is complete enough to share with you.  Designing and creating this has been our priority this month – tha...

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Quick update between operational taskings

Hey guys!  Quick update: we're very close to releasing a demo of the new low-maintenance avatar, but today we ran into a last-minute technical hitch.  (This is my fault – I assumed that a production hack that we used to overcome a technical problem related to transparent artwork ...

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Promo post: Glorification update!

Hey guys!  Female Agent fan Darina is making good progress on her sexy arena combat game, Glorification, which we profiled here at the start of the year.  Please check it out!
           &nb...

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A writing day

Hey guys!  Today Victoria has been working hard on the new avatar, and our new freelancer Mihail has been carrying out a technical tasking set by Lara.  These guys are all beavering away to bring you the new character creator demo, whic...

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A greta day

Hey guys!  I had a greta day today because I started work at 0600, and got loads done.  Every time I do this I get excited and end up working late, which wipes me out the following day, but I'm going to make a conscious effort to finish before 1830 so I can have another greta day tomorr...

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'Kok Blocked

Several fans asked for an update on Bangkok timings. I planned to post this report on Wednesday, but my draft of it sparked a lively discussion in the dev channels.

That discussion made me realise that I haven't been clear enough about how the MFAGA plan impacts Bangkok. It...

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Tuesday update!

Hey guys!  Sorry I didn't write a report yesterday – I worked a very long day and was frazzled at the end of it.

A number of things are all moving along at once right now:

  • Victoria's working very hard on the new low maintenance avatar.  The new ...

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Artwork sneak peek

Greetings Operators.  This isn't exactly a beta, but I want to give you a progress update on the new low maintenance avatar we're working on.

She'll have one body shape, with three bra sizes (small/medium/busty).  Her face shape and facial features will be individ...

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End of week report

Hey guys!  This is the end of week 2 of the MFAGA plan.

Week 2 progress
This week we made progress on all four MFAGA objectives:

2020-08-14 17:13:39 +0000 UTC View Post

Final Ultimate Master Skills List, Mk 2

Skills are crucial because they're the way the heroine interacts with the game world.  They're also one of the things that should make your heroine unique – without a robust way of tracking what your agent can and can't do, all agents can do everything.


WHAT SKILLS...

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Phew

So England's pretty hot today.  🥵

Last night I had a Skype call with a stripper from NYC.  It was easily the best money I have ever spent on a stripper, and I'm including the ones I fell in love with.*

A secret about me is that I once worked in a brothel, handlin...

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Super quick update

Hey guys!  Super quick update, because I worked long today, and I'm about to get on a Skype call (with a stripper from New York, who's helping me draft some backstage Bangkok content).

Today has been for moar work on the simplified avatar and moar work on the f...

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End of week report

Hey guys!  This is the end of week 1 of the MFAGA plan.  I'm in the middle of a dev task and will work on it some more later, but I'm about to go eat so I thought I'd post this report now.


Week 1 progress
The team only saw the MFAGA plan last Thursda...

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Persistence of time

I'd planned to finish up on my design tasks from yesterday, but I spent most of today in talks with various team members on various technical issues.

We made some tech decisions on the avatar, and had productive discussions on some unrelated tech stuff (code & UI).  No announcement...

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Drilling into some details

Hey guys!  Today I've been working on this task from the MFAGA plan:

Unclear game mechanics. The mechanics of skills & dice rolls feel 85% complete – they’re complete enough for me personally to make them work, but not solid enough for con...

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Layers

Hey guys!  Today I focused on this task from my MFAGA plan:

Clean up the layer architecture. Reörganising the layer architecture would make conversion from Illustrator to the main game much less of a chore. The reason we haven’t considered doing this be...

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Getting back on track

Hey guys!  The next few days are going to be a little unstructured, but I'll post updates throughout.

Firstly thank you so much for your support and feedback.  Knowing that so many people want this game to be fuckin' made is both encouraging and humbling....

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