I think we are about half-way done with Chapter 4. Somewhere around 590 renders. Setting up scene 7 currently. It's a bit of a beefy one, mainly because of the fact that it's really two scenes that depend on a choice made earlier. I might do a poll for the branching moments as I will never have d...
2024-05-19 20:12:54 +0000 UTC
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I stumbled across some extra render time this week. I thought I wasn't going to have any time to render after Sunday, but turns out I wasn't correct. As of right now we are about a half day away from finishing scene 6 and moving on to 7. Ringo is slowly but surely becoming my favorite bad guy to ...
2024-05-11 17:24:33 +0000 UTC
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So we are probably half way through scene 6, added the 4th wall to the Barbershop. Landed on 467 renders. Re-rendered a handful because I got lazy with the lighting. This week I'll finish up the new menu and add a few player cards. I'm traveling for work Friday-Thursday which will kill next weeks...
2024-05-05 21:10:10 +0000 UTC
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I dropped my own ceiling in, using the existing textures. It's not a great location as it only has 3 walls and those walls are all connected which makes it hard to get the camera in a good position. I can always use the geometry editor, but it's work that shouldn't have to happen. ..it should alr...
2024-05-04 20:04:38 +0000 UTC
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I changed the way too cheerful colors of the chairs and killed the overhead fluorescents. Unfortunately the light banks were built into the set a little too well, but I'm sure I can fix that with some spackle and paint:-). I think it's now a Pecker PI environment.
2024-05-04 19:27:40 +0000 UTC
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So I put a few items in that I thought worked nicely with the environment, but didn't really feel like it was a Pecker PI environment. So I changed some things...
2024-05-04 19:23:47 +0000 UTC
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Currently working on renders for scene 5. I think I'll finish that today and at least set up scene 6, which only has familiar characters but new environment. The image is of the bartender Rebecca, who works at The Devil's Toboggan. Pecker's visit is obviously entirely professional. I'm guessing t...
2024-04-29 18:29:45 +0000 UTC
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I'm working on renders and the menu design and was thinking about losing the About section all together. However, if anyone reads that page, I will happily revamp it. The main menu is nearly done, along with the save menu. I decided to use the most popular version for the main menu. Appreciate ev...
2024-04-28 17:57:28 +0000 UTC
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2024-04-26 20:44:44 +0000 UTC
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There's a little poke through by her hand that I'll fix in PS.
2024-04-26 20:43:32 +0000 UTC
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Got 353 renders total as of today. Got a poll for preferred menu. I will obviously make the decision in the end, but if I'm not sure...the poll will have an out sized influence.
I started the coding. I will patch in the menu graphics as soon as possible, so I know it works.
It has bee...
2024-04-23 21:17:12 +0000 UTC
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It's not difficult to see the creative genius behind these pieces of art. But which one do you prefer?
2024-04-23 20:04:51 +0000 UTC
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2024-04-23 20:00:18 +0000 UTC
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I like this one. It kind of ties the new elements with the old. I'll keep tinkering and see if there are another couple of options that we can vote on.
2024-04-21 06:29:27 +0000 UTC
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I have 2 other variations on the same thing. I think it's really just the image that goes over the menu (in this case the art deco city) that will change. I'm going to attempt to animate a flicker of one or two of the letters in the Pecker PI neon sign (which in theory should be super easy). I'll...
2024-04-21 05:56:28 +0000 UTC
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I had a few minutes today to work on this menu image. The original concept was much more involved, but I might keep it simple and clean. Still going to work on another couple of pieces, but I'm very happy with this and I don't want to clutter the menu. Feel free to comment if you see any issues. ...
2024-04-20 21:36:15 +0000 UTC
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Finally scene 4! The image above is 10 different renders as my PC had real issues staying awake for this one. I thought it was worth it to have a render that shows us that the world isn't just Pecker and his entourage. Today we have landed on 294 renders. Probably about a 3rd of the chapter rend...
2024-04-16 20:41:00 +0000 UTC
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Back from my work trip, and today is the first of 3 render days. 3-4 renders before starting on scene 4, which is also substantial, and it leads directly into a split 5 or 6 path. Should be fun. 3 new locations involved. 1 exterior which is much less work to set up, because most of the exteriors ...
2024-04-14 21:24:31 +0000 UTC
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Today I landed on a total of 244 renders, which is a little shy of my goal. I'm heading out the door in 15 min for my work trip, but wanted to give a brief summary of what is happening. I think my intent was pretty well formulated in the mid-week update/poll. Funny because I'm writing the scene t...
2024-04-08 20:14:01 +0000 UTC
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So I already wrote 3 paragraphs of this and erased it, so this time it will be a little briefer. Vote for as many as you like (I like them all). A couple have been left off the list as they probably won't make a meaningful appearance until next Case/Episode.
I have mulled over what actually...
2024-04-06 02:28:43 +0000 UTC
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This week lands us at 192 total renders. Still working on scene 3. I'm so happy I didn't open my mouth about when scene 3 would probably be done. I was sure it would be done on Friday, with time to begin rendering s4. Did that happen, you ask in honest curiosity. Fuck no! I was, per usual, quite ...
2024-03-31 01:20:44 +0000 UTC
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So I had a few minutes to set up a render and decided that I would start the process on the new menu. It will be one or two pieces of the banner (still working out the exact design, but this render of Turis will be part of it for sure.
2024-03-26 01:35:22 +0000 UTC
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First few days of rendering this chapter. Total of 115 renders takes us past the middle of scene 3. I think I have also located some more music, same genre, but a little more variety. Next week will be very similar to this week, with the addition of starting the image post and coding while writin...
2024-03-24 02:40:59 +0000 UTC
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Also thank you to the subscribers who have endured the long road to the chapter 3 release. The support from all of you, be it a small gathering, means everything. The coding portion of this project is really the part what makes me question why I bother with it...it's proper ulcer forming bs. Howe...
2024-03-21 17:36:51 +0000 UTC
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PC
and
MAC
Hope you enjoy!
2024-03-16 07:00:59 +0000 UTC
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Today I will put the animations into their slots and the chapter will be officially done. I will circle back around and replace the animations once I get closer to the end of the episode. In the last few days I've learned quite a bit about animating in Daz and I think I can do better. I rendered ...
2024-03-15 15:30:01 +0000 UTC
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I decided to rename the case logs as I made the mistake early on to name it after the current chapter in development...which I realized quickly made no sense. But when I commit to a stupidity, I stick with it. Since we are turning a new leaf, I decided that this stupidity had run it's course. So ...
2024-03-11 17:11:45 +0000 UTC
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No I didn't erase all my code...although, writing that sent shivers down my spine. I should back up my code asap. I uploaded the latest version of the game. The difference is the player cards are now functional (in no small part due to the excellent help from The Red Myst (New Antioch dev.) The m...
2024-03-09 01:05:56 +0000 UTC
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So, while I am away from the PC, I've been working on the Player Cards and it's functionality. Funny not funny that it took me a week working on the code and it was still not doing what I wanted it to do. The Red Myst (New Antioch developer) took a look at it, made me feel better by saying I almo...
2024-03-06 19:10:48 +0000 UTC
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A bit slower than I would like, but here it is!
2024-02-24 18:24:37 +0000 UTC
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