Here is the finished set of Oasis City maps! Visually, the idea behind the city was to add bonus water resources gathered on rooftops of buildings - from construction point of view, it's something that would probably be a really bad idea due to water weight and volume, but as a theme it could be ...
2024-09-30 05:41:37 +0000 UTC
View Post
I forgot to share a preview of the map earlier, but I'm uploading a new urban map I've been working on since some time! I noticed that actually I haven't ever done any desert-theme city and it's the theme I personally really like, so I've thought about making this urban layout with oasis like lak...
2024-09-30 05:33:18 +0000 UTC
View Post
I'm posting Thermal Rift connector biome. It makes:
Lava Pools and Burning Forest maps compatible w...
2024-09-19 21:13:02 +0000 UTC
View Post
I'm working on another connector map - this time the theme is frost-fire. You can use it as a stand-alone biome or to connect sheets between lava biome and winter maps. I'll do a compatibility list later on.
2024-09-16 11:59:42 +0000 UTC
View Post
I'm posting Alien Marshes sheets! While working on the biome, I caught myself on that I usually do not put different water depths on maps and stick to shallow water, so I've added some deeper water here. While this biome is mostly an open terrain, I've already started planning out new biome, and ...
2024-09-08 07:24:01 +0000 UTC
View Post
I'm working on a new marshland biome. I want this pack to have a lot of open terrain and marsh lakes you can submerge into. I called it Alien Marshes because I've made some new textures I will be using in this pack, adding a whole giant connected root system covering the moist ground of the area,...
2024-09-05 08:13:00 +0000 UTC
View Post
I've wanted to make a post to show what Kalorn has been working on recently with his super cool printable hex-terrains! It definitely makes the terrain look more 3D and immersive! It takes some work to print out and cut out appropriate hexes to glue them on top of 3d printed terrain, but final re...
2024-09-03 21:17:49 +0000 UTC
View Post
I'm posting Artificial Lakes biome! I tried to make it waried with different feature types. Some hexes here are labeled as canal. What I had in mind for this hex, is that it's treated as Depth 1 river for vehicles and infantry and other small units, while big walker units can simply move over it ...
2024-08-29 12:49:29 +0000 UTC
View Post
I'm working on a new biome - a terraformed desert flooded with artificial lakes. It will be a mix of natural/manmade features with some sheets featuring buildings and small outposts.
2024-08-27 08:23:59 +0000 UTC
View Post
I'm posting Jungle Canyons biome! I hope this pack will be fun to use. I have some ideas for further expansion on this biome, so sooner or later I'll be probably adding up another pack with similiar visuals but a very different layout!
2024-08-20 09:33:39 +0000 UTC
View Post
I'm working on a new canyon biome. Moving between the upper and lower levels here will require some effort and planning, because canyon walls are going to be high, but it will be possible and it will grant both the high ground and a lot of jungle spots providing cover. I think it should be fun an...
2024-08-17 20:57:02 +0000 UTC
View Post
I'm posting Forest Ravine biome! On it's longer map edge it's compatibile with those biomes:
Alpine Lakes - A, B, C, D
2024-08-09 06:15:29 +0000 UTC
View Post
I'm working on another biome featuring a giant bridge as a point of focus / objective to use. The bridge goes over a ravine or canyon with several levels of depth. The canyon is another spot that could be used for an interesting mission, as one side can deploy troops down there trying to cross ma...
2024-08-06 01:15:11 +0000 UTC
View Post
I'm posting Swamplands map pack! I like the atmosphere of this biome because it's way more muddy, dirty and grim looking than previous swampy / marshland terrains I've made, so it have different vibes!
2024-07-29 19:24:15 +0000 UTC
View Post
I wanted to improve on how giant trees (I featured those on some earlier maps) look like, so I've made another graphic for them. I really like this idea of huge trees tall to the sky where even big machines look tiny in comparison. Unlike on previous map packs however, this time I've made a swamp...
2024-07-26 16:40:38 +0000 UTC
View Post
I'm posting finished glacier biome maps! I used different types of textures for the ground than on older ice and glacier maps to improve the looks of the base surface, but older glaciers and the new one are not matching each other because of that.
2024-07-20 09:33:28 +0000 UTC
View Post
I'm working on a glacier biome map pack. I wanted the map to look open but at the same time provide a lot of cover and points where you can hide, so it's littered by clusters of small ice columns providing coverage, despite most of the map being a plain ice field with some highlands and pools of ...
2024-07-17 02:15:01 +0000 UTC
View Post
I'm posting new grasslands biome! I've modified it a bit by adding some lower level ramps leading to hills, I think it makes it a bit more varied and less artificial looking. The map pack can be used as a standalone biome, but it's is compatibile with other grassland biomes and it can be used to ...
2024-07-10 13:19:31 +0000 UTC
View Post
I'm working on a new grassland themed biome with high hills spread around it. I wanted to make one of those more classic layouts with bunch of trees, water hexes and hills spread around the flat terrain, but access to hills being somewhat more cumbersome, making them those points of interest you ...
2024-07-07 13:06:43 +0000 UTC
View Post
I'm posting Desert Highway biome! I hope this pack will give a lot of opportunities for interesting objectives and missions and be fun in general!
2024-06-28 19:24:38 +0000 UTC
View Post
I'm working on a new package - a giant river flowing through the dessert valley with enormous bridges and highways. This map pack should have a bunch of interesting points around which you can make some fun scenarios! Destroying bridges or crossing the other side of the river, interrupting transp...
2024-06-26 11:02:06 +0000 UTC
View Post
I'm posting Arid Wasteland map pack! All sheets are open but with with at least one or two main hills near the middle or sides, so you can have a central spot to maneuver around / hide behind to / take position at to have a better vision and map control. Hopefuly I managed to balance out openness...
2024-06-19 11:02:18 +0000 UTC
View Post
I'm working on a wasteland map - an arid biome with a couple of small water ponds, some depressions and hills. I want this area to be devoid of life, so instead of putting some trees to make it interesting I'll be using rock clusters working in a similar way, providing some hideouts against enemy...
2024-06-16 22:28:16 +0000 UTC
View Post
I'm posting Lunar Craters biome! It's not the most complicated layout, but I hope it's going to be fun!
2024-06-09 11:45:01 +0000 UTC
View Post
Quite a while ago I've made a Lunar Surface pack. I wasn't really happy about the package, because to prevent surface from looking too boring and monotonous I've decided to add some space-liquid lakes on the surface. While I still think it looks interesting, what I really had in mind back then, w...
2024-06-07 14:10:34 +0000 UTC
View Post
I'm posting Twin Waterfalls biome! I hope this layout will be fun to use!
2024-05-30 04:47:58 +0000 UTC
View Post
I'm finishing up Twin Waterfalls biome! This time I've dropped the usual modularity to make a different type of layout for a change! On the one hand, this map is pretty open, but it also has a lot of spots providing cover. Upper sectors are more arid than lower ones, so instead of trees there are...
2024-05-29 17:28:57 +0000 UTC
View Post
It took me some time. I had to get my computer working again in last few days, because it was acting crazy, but hopefuly it's over.
I'm posting Abandoned Ports biome! I figured out, I didn't make any water-themed maps for a while, and it was a very long time since I last worked on some sor...
2024-05-22 18:49:39 +0000 UTC
View Post
I'm working on a new tropical island biome. The main theme here are abandoned ports, scattered around small islands. The water here will be shallow, to make moving between islands less cumbersome. I want this pack to have those vibes of discontinued project on the sea - something that used to hav...
2024-05-19 04:44:25 +0000 UTC
View Post
Welcome to the world of Fungus! I've added some fungal features labeled Shroom, which should be treated as regular buildings in terms of destroying them! I was thinking about making hills here impassable walls, but it seems the layout is more interesting when you can get on top of those highlands...
2024-05-10 13:14:17 +0000 UTC
View Post