Animating in Blender can be a lot of fun, but sometimes it can get a little tricky. Here's an easy trick to help navigate complex animations in Blender 2.83!
2020-07-08 08:22:08 +0000 UTC
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Sometimes you need a few extra frames to get those tiny details "just" right. Learn everything you need to clean up your animation with as few frames as possible in the next 60 seconds! Hope it helps :)
2020-07-07 03:36:55 +0000 UTC
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So, It looks like we are on schedule, and I am quite fairly sure that we'll be able to knock out the main goals we have this month. I think I'll have room for 1 or 2 more extra tutorials, and I just wanted to see if there were any types of animations that weren't on the schedule(attached) that yo...
2020-07-06 08:32:13 +0000 UTC
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There's no shame in taking inspiration from the classic animations of your favorite movies and games, learn everything you need to trace animations in Blender over the next 3 minutes!!! Hope it helps :)
2020-07-05 04:33:48 +0000 UTC
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Alright, my goal is to finish the Animation series this month and finally get to mo-cap -
So far, so good. We've been able to knock out most of our goals on time. There were a few videos that didn't make it to the list because I wasn't sure what the demand for them would be. I'll be posting p...
2020-07-03 06:27:30 +0000 UTC
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Even if you master all the hotkeys and tools, animating in Blender can still be tricky if you don't know how to apply proper technique. Learn everything you need to strategically tackle your Animations in Blender 2.83 :) Hope it helps -
2020-07-02 07:49:51 +0000 UTC
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Hey everyone. Looks like we finally made it to the end of the month. Just in time to hit the animation series as hard and fast as possible for July! Also, we got all of Exa's animations completed for Macrophage tool! That's is a huge load of my chest, and I can't wait to show you guys how it look...
2020-06-30 09:06:19 +0000 UTC
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This is a very common question people learning Blender Animation ask, and it's been a problem in Blender for years because it's very, very, very un-intuitive. I really hope they completely rehaul this part of Blender, but until they do, I hope this answers any confusion you may have had on the is...
2020-06-29 01:17:02 +0000 UTC
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Exa has quite a few animations, so I won't be able to make tutorials covering every single one. Which animations do you REALLY hope to see covered in the next few weeks?
2020-06-24 10:42:49 +0000 UTC
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So, here's the plan. The Motion Capture poll was pretty close. Unlike most polls, this one had quite a number on both sides. It was by far the biggest split I've ever seen here on Patreon. Most of you wanted to save money for a nice mocap suit. However, some of you in the comments brought up a go...
2020-06-20 07:49:39 +0000 UTC
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The first thing you'll need to know when animating in Blender 2.83 is how to organize your sequences. Learn everything you need to separate multiple animations in the next 30 seconds! Hope it helps :)
2020-06-19 03:17:24 +0000 UTC
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So, after doing lots and lots of research I think I've figured out what we're gonna do. We're going to invest in Iclone7 (https://mocap.reallusion.com/iClone-motion-live-mocap/buy.html). Now the...
2020-06-17 07:14:06 +0000 UTC
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OK, a lot of you have asked for an "updated" Blender Animation video. Luckily, a lot of it has stayed the same. But, I included a lot more hotkeys, and a few mental tips and tricks to get your started. Hope it helps :)
2020-06-16 03:26:32 +0000 UTC
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So, I'm still doing some research in order to find the best balance of reasonable price and quality. But, here's what's holding me back. I'm trying to find an affordable mocap that ALSO includes hand tracking. In my experience with mocap in college, the time you waste manually fixing jitter, face...
2020-06-14 06:35:08 +0000 UTC
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Today we're going over a 'soft skill', but, it's something I really recommend everyone take a minute to think about before they start hitting those animations. A little planning, can save you hundreds of wasted hours. Trust me, I learned this the hard way - Hope it helps :)
2020-06-11 06:26:16 +0000 UTC
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I still can't believe it, but I'm excited to share that we have officially reached the Motion Capture patreon goal :) A huge thanks to everyone here who helped make it happen. There are no words to describe how incredible it is to have such amazing support, thank you -
With the reaching of...
2020-06-10 05:55:10 +0000 UTC
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So, I've already started to blueprint the animations for basic weapon holding positions. I think I have a pretty solid idea what the main weapons I want to add to the game are. But, I'd like to know which ones the Squad prefers the most. We're working on the clock, so I won't have time to perfect...
2020-06-08 21:07:33 +0000 UTC
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I've been planning this project for years, but I'm very happy to finally be able to publicly declare the Development of our next game. Here's the elevator pitch, hope you guys look forward to joining me on the adventure :)
2020-06-07 08:22:53 +0000 UTC
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A number of you have asked about exporting and using animations in game engines, or aren't sure how to get started with the controlling the rig's animations with game controls. While, I generally plan to refrain from doing any programming tutorials until we hit the final Patreon goal. This has be...
2020-06-05 07:27:52 +0000 UTC
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Alright, as usual, we got a lot on our plate this month. But, I'm gonna do my very best to get through as much of it as possible. The plan might change a little bit depending on if we hit our motion capture Patreon goal this month or not. We're surprisingly close, so we'll see whether or not that...
2020-06-02 07:35:57 +0000 UTC
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We actually got through ALL of our video goals this month. A big thanks to everyone who supported their creation. Looks like a lot of people enjoyed last month's series - I truly believe that together, we have made the world a better place for new and aspiring young artists trying to learn 3D sof...
2020-06-01 07:49:22 +0000 UTC
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Another long overdue video that's been highly requested since last year. Learn everything you need to combine your weapons with your character in the next 2 minutes using Blender! Hope it helps :)
2020-05-31 09:44:03 +0000 UTC
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So, I just wanted to give a heads up that the CEO has informed all Patreon creators that on July 1st, state law has forced Patreon to apply taxes to certain pledges. This does not apply to anyone from a country in the EU, and 14 of the US States.
They did give me some leeway with how I ca...
2020-05-29 18:13:22 +0000 UTC
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Allow me to introduce the absolute FINEST tool in your Blender arsenal for transferring Shape Key's between objects with different number of vertices or topology. Here's everything you need to master shape key transfers in the next 60 seconds!!! Hope it helps :)
2020-05-28 04:17:37 +0000 UTC
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Never waste your time re-painting a new character ever again. In the next 60 seconds, you'll learn everything you need to transfer your Rig's weight painting from one character to another under a minute.
2020-05-27 04:40:32 +0000 UTC
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Been working on the color scheme for the Main Character's costume. This is all quick rough draft, no textures yet, and the hair still clips. But, just in terms of colors, I've narrowed the schemes to these two so far. Ones more of a Black and blue, the other is more of a white and aqua. Which one...
2020-05-22 21:27:05 +0000 UTC
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It has been my absolute pleasure to be a part of your 3D learning experience. We've finally completed the Female Base Rig. A big thanks to the Patrons for sponsoring the creation of this project. A lot of heart went into this rig. I hope she helps you find the answer if ever you find yourself los...
2020-05-19 10:16:33 +0000 UTC
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Alright guys, so I'm working on the download video right now. I'm making a few final preparations. I know a lot of you are looking forward to reverse engineering the rig so you can learn the ins and outs of it. I was wondering if including a written document listing all the bones, purposes, and d...
2020-05-16 11:33:56 +0000 UTC
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Here we go. The final tutorial for the Blender 2.82 rigging series. I wasn't originally going to cover this, however there we're quite a few comments in the last few videos requesting this topic. So, here it is - Hope it helps :)
2020-05-15 05:34:33 +0000 UTC
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Well, ladies and gentlemen, I just finished installing driver bones to control the facial shape keys. And, with that, the rig is finally and FULLY complete. I also took the liberty of making more attractive custom bone shapes, custom color coordination, fixed the normals, topology, and any weird ...
2020-05-13 08:18:57 +0000 UTC
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