SamSuka
RoyalSkies

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ZBrush - ZModeler Edge(Actions) - "Add-To-Curve"

"Edge-Action" Add-To-Curve is similar to the way it is in "Point-Action", but it has a few differences, here's how it works in 60 seconds-!!

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ZBrush - ZModeler ALL Point(Actions) - "In 6 Minutes!!"

Ok... Took a while, but here is the summary of EVERY ZModeler Point Action in under 6 minutes-!!

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ZBrush - ZModeler Point(Actions) - "Transpose"

If you ever need TOTAL control over a single vertex, this is how you do it in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Stitch"

The "Stitch" action is essentially the equivalent to Blender's "Merge-Point" option - Here's how it works in 30 Seconds-!!

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ZBrush - ZModeler Point(Actions) - "Split"

"Split" Is an extremely easy way to insert round shapes onto a hard surface - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Slide"

"Sliding" is an extremely useful way to get points to move along an existing edge - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Slice-Mesh"

Another SUPER simple yet extremely useful point action - Here's how the "Slice-Mesh" works in 60 seconds-!!

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Incomming Changes - (Announcement)

Hey Squad, I estimate we should be done with the ZBrush Series in about 15 days -
So, we're actually ahead of schedule here and I'm super excited to be done with the series and move on to more fun things in the very near future - Once we complete the ZBrush series, I will be making some very ...

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ZBrush - ZModeler Point(Actions) - "Q-Mesh"

"Q-Mesh" is a bit obscure at first, but it's quite useful once you get the hang of it - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Move"

The Point Move tool is deceptively complicated, here's my best step-by-step explanation for it in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Mask"

If you've ever wondered how to mask a single point, here is how you do it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Make-Curve"

Let's be honest, everyone loves curves - Here's how you use them with "Point-Actions" in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Extrude"

Extruding a single point might seem a bit weird at first, but it's pretty straight forward - Here's how to do it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Do-Nothing"

Today we tackle the enigmatic "Do-Nothing" action - You'd be surprised how useful it is lol -

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ZBrush - ZModeler Point(Actions) - "Delete"

The "Point-Delete" action is extremely straight forward, here's how it works in 20 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Crease"

"Crease" is a fairly simple Point Action, but can be extremely handy very quickly - Here's how to use it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Bridge"

Today we start our dive into ZModeler Actions-!! There are 14 total "Point Actions" - Here's everything you need to know about the first one called "Bridge"-!!

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Status Update -

Hey Squad, just wanted to do a little house-keeping to keep you guys in the loop about our Schedule -

So far things are pretty good - In the last month and a half, I've been able to pump out 74 videos. And, this puts us in the final stretch of the ZBrush series. At this point, I've covere...

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ZBrush - ALL ZModeler TARGETS (In 9 Minutes!!)

Probably the most difficult video I've ever created - Here is EVERY ZModeler Target explained in 9 minutes-!!

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ZBrush - ZModeler Target (Polyloop & Polygroup)

I present the final Target - Here's how you use the "Polyloop & Polygroup" target in 60 seconds-!!

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ZBrush - ZModeler Target (Polyloop & Flat)

"Polyloop & Flat" and "Polyloop" are close relatives -  Here are the differences in 30 seconds-!!

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ZBrush - ZModeler Target (Polyloop)

Polyloops are a great way to quickly control strings of polygons - Here's how you do it in 30 Seconds-!!

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ZBrush - ZModeler Target (Polygroup-Island)

"Polygroup Islands" function as an easy way to target clumps of geometry - Here's how they work in 30 seconds-!!

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ZBrush - ZModeler Target (Polygroup-Border)

This target is extremely useful for controlling faces that might not all by facing the same angle or orientation - Here's how it works in 30 seconds-!!

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ZBrush - ZModeler Target (Polygroup-All)

Here is the fastest way to apply actions to an entire polygroup simultaneously-!!

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ZBrush - ZModeler Target (Poly-Corners)

Here's everything you need to know about "Poly-Corners" in 30 seconds-!!

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ZBrush - ZModeler Target (Island)

Here's everything you need to know about ZModeler Islands in 30 seconds-!!

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ZBrush - ZModeler Target (InFront-&-Polygroup)

This target is similar to "Infront", but it has one extra layer of filter - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Target (InFront)

This target is the "Mirror" version of "Behind" - It's super simple to use and very powerful-!!

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ZBrush - ZModeler Target (Flat-Island)

Basically, "Flat-Island" is like a mix of "Flat-Inner" & "Flat-Border" at the same time - Here's how it works in 30 seconds-!!

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