Each blocks you see in this screen was placed by hand, it is a must if I want the best optimization for the exportation. It's taking a huge amount of time but I'm getting there...
2021-01-28 14:21:36 +0000 UTC
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The progress of the new map is doing super fine, I can't wait to show in game image, it will require a bit more time once I get it on Unreal Engine but for now we can all appreciate a good minecraft sunset :D
Have a nice day everyone!
2021-01-27 13:13:49 +0000 UTC
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I think that looks cool enough for me to keep working like this, it should be more optimized and offer me great possibilites of making *huge* map :D
This nether test is already available on my testing map (map called "Nabiil's Testing" on the workshop.
Nothing really exciting th...
2021-01-25 16:20:08 +0000 UTC
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I've finished the nether part of the new map, now I'm trying to export it on Blender (3D software) to finally export it on Unreal Engine 4 for the map. Making huge map is a pain if I only use what UE4 offer me, so I will need to use some minecraft importation to increase the map size and have a b...
2021-01-23 12:24:48 +0000 UTC
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Spent some time working on how the nether fortress should long as well as finishing the nether part. I started working a bit on the cave, hopefully I can show good result soon :D
2021-01-20 23:27:57 +0000 UTC
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Hello everyone!
I started making some sketch for my new map project directly on minecraft.
That is giving me a better view of what I want exactly and will help me in the making proccess later (mostly for the layout).
I am waiting for the new CODZ mod update to start working on Unre...
2021-01-19 21:09:13 +0000 UTC
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Hey everyone! I hope you're all doing amazingly good!
I am still working on every maps at the same time, which is pretty hard but I love it :D
I am thinking about a new project, which will be a single line map, so some kind of a challenge which contain "*every" minecraft place. So 1 area...
2021-01-16 15:56:21 +0000 UTC
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Hello everyone!
I wanted to let you all know that the TTT version of Villa is out (Alpha version), and I would like to hear feedback from you!
I am working on a Deathmatch version right now, that should hopefully be available very soon.
A zombie version will come soon too, it will...
2021-01-11 10:47:53 +0000 UTC
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Importing the bow and arrow system on other map is a bit time consuming since exporting script on Unreal engine 4 is a bit of a mess (mostly for my maps).
But I am getting there! I will also work on adding the Patreon Sword, I hope I can have it working for the next week or end of the next wee...
2021-01-02 12:56:25 +0000 UTC
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I am very happy with the result of the import/export of the surrounding of the villa, I only use import for the background.
I'm getting very close to the final version, I might release it for some testing soon. The import thing that is missing is furnitures but I will need modelers for tha...
2020-12-19 18:34:45 +0000 UTC
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Well I spent almost the entire day working on the background in Minecraft and imported it in blender to Unreal Engine. Took me a huge amount of time just for this part but that is what i needs to be optimized so :D
2020-12-17 18:50:53 +0000 UTC
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I spent a lot of time on adding minecraft stained glass and blue water for the map, but I am getting very close to a final stage of the TTT version of Villa.
The zombie version will come out when this will be released, and will be much more bigger than the TTT. With that say, you don't have to...
2020-12-17 11:56:29 +0000 UTC
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Not gonna lie, I spent the last 24hours on adding needed meshes for the Villa map, such has glasses and fences. The tricky part with them is the way they turn, so I had to improve them to fit in any situation :D
I will make another post tonight with some visual progress of the villa entran...
2020-12-14 12:20:13 +0000 UTC
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Polishing each zone is taking a huge amount of time, but I deeply think it worth it :D
This zone is soon gonna have water, and I hope I can get a good result with it
2020-12-13 15:28:09 +0000 UTC
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Hello!
It has been a very very (very) busy week for me and probably the most stressful one so far with a lot of exams I had, but it is finally over and I'm free again for more work!
I've just heard that Artic VR will host a map contest, and I still don't know yet if I will make a map...
2020-12-11 17:08:19 +0000 UTC
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If you are a Patreon Supporter (or higher) tier, you now have access to the brand new Patreo Sword and Bow! These are unique weapons with a skill activation system (press trigger to enable it). I can't thank enough my suppporter for what they've done for me, so adding cool stuff like that f...
2020-11-28 10:59:57 +0000 UTC
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Nothing really exciting to announce (for now :p), since I was dealing for the last few days with a major issue that made people crash on startup if they had the map in their workshop.
It is now completly resolve, and I will make sure that never happen again.
Now that this issue is ...
2020-11-26 19:23:12 +0000 UTC
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Hello!
I've been spending the day working with sun shafts to get as close as possible to a high quality lightning for the map and get close to a RTX Minecraft effect :)
2020-11-22 14:28:17 +0000 UTC
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I've been spending some time today trying to set up everything to get as close as possible to the new Minecraft RTX graphics for the upcoming map, a huge thanks to PROUWL who helped me with this.
Progress is going slowly but surely, I really want this map to be perfect for you guys, I hope ...
2020-11-21 18:57:54 +0000 UTC
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Hello everyone!
This is actually my first patreon post! And it won't be the last... I've got pretty good news for all of you, I finished working on the Bow and Arrow system (took me very long :D) and so I will be adding 3 bows into Oasis: Minecraft Zombies
- A snake bow: &nbs...
2020-11-20 14:33:44 +0000 UTC
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