Here's the Dungeondraft file of the Chronicle tree for all you Fragmenters.
You'll find some incomplete tiles the middle of the tree, intended to have stairs to more levels. I wanted to created options for a multi-level inside, but with time limitations was not able to complete. However, th...
2022-03-16 01:19:53 +0000 UTC
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Hey Destructors,
Here is the link to the updated foundry module below. I've added the Chronicle Tree to the Hasna Forest folder.
For the water tiles, I highly suggest using Token Magic FX and Macro 07 - Distortion on them. I packed the scenes with the macro applied, so if ...
2022-03-16 01:16:03 +0000 UTC
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Hi all,
Just a quick vid highlighting the Castle Ruins scene that was part of the last release with the Hasna Forest Puzzle map.
The Brenwyck Castle Ruins is a five floor castle, long abandoned and left decrepit. It is the perfect hideout for a band of bandits or maybe an ancien...
2022-02-25 02:05:20 +0000 UTC
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Hi Destructors!
The Foundry Module is finally ready for download. This release was a challenge.
Firstly, I am trying to include my previous scenes in this module. I have ported over the Hasna Forest scenes and Walnut Hollow (in addition to the new scenes). I will bring over the ...
2022-02-25 02:04:45 +0000 UTC
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Hi all,
February has been a busy month. I have completed my two releases for the month and am releasing them at the same time. The linked video shows only the Hasna Forest Puzzle, but I'm planning on making another for the Castle Ruins.
I'm pretty proud of both these scenes, but for d...
2022-02-22 03:36:40 +0000 UTC
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Hi Breakers,
Here are the PNGs for Hasna Forest Puzzle and the Castle Ruins!
Enjoy!
Rob
2022-02-22 03:36:16 +0000 UTC
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Hi all,
Here are the Dungeondraft files for the Castle Ruins and the Hasna Forest Puzzle scenes. I realize that the Castle file is named "swamp".
2022-02-22 02:50:15 +0000 UTC
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Hey Breakers,
Here are the PNGs I made for the Castleglen Dungeon release. 57 items in all! 4 main levels and lots of tiles. Enjoy!
Thanks,
Rob from RuinWorks
2022-02-01 02:05:33 +0000 UTC
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Hi All!
I have finally completed my next release - Castleglen Dungeon. It's a four level dungeon, with cool traps and tiles galore. It took a while longer when I decided to redo the first two levels. My first try just didn't do it for me. I think the result came out pretty well - let me kno...
2022-01-31 04:13:37 +0000 UTC
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Hi Fragmenters!
I wrestled with the design of this dungeon for a while as can be seen by the file I am attaching today.
There are a couple of level (Dungeon -1/-2) that I remade. So you have a couple of extra levels in the DD file to play with :P . Also there are separate levels for t...
2022-01-31 04:12:36 +0000 UTC
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Hi Foundry users!
This module was a bit of a hurdle for me as I figured out how to transition between scenes in a satisfactory manner. In addition some of the traps I put in required some fine tuning. I decided to use 2 scenes this time as there is a lot going on and I was a little concerne...
2022-01-31 04:07:48 +0000 UTC
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Hi Guys,
Here is the Dungeondraft File of Walnut Hollow. Enjoy!
Rob from Ruinworks
2022-01-10 19:52:40 +0000 UTC
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Hi All,
Here are the Destructor Rewards for Walnut Hollow. As usual, there are 2 options for installing in Foundry. Either use the below link in the Module installer in Foundry or download the zip file and unpack into the Module folder of your Foundry User Data.
2022-01-10 19:51:26 +0000 UTC
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Hi Breakers!
Here are the PNGS for Walnut Hollow. Please see the Walnut Hollow Video Post for details on the scene.
Enjoy!
Rob from RuinWorks
2022-01-10 19:11:26 +0000 UTC
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Hi All,
Today I am happy to present Walnut Hollow - a halfling's manor.
I always loved the idea of a home in a hill and rarely see any maps for them. Adventures into them have long been a part of my personal campaigns and I am pleased to bring you one today.
Walnut H...
2022-01-10 18:31:30 +0000 UTC
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Hi Fragmenters,
Here is my dungeondraft file for the Hasna Forest Ruins. Hope you like it!
-Rob of RuinWorks
2021-12-31 04:07:59 +0000 UTC
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Here is the foundry module for the Hasna Forest Ruins scenes. See the video post for this release for more details. Use the link below to install directly or add the file folder in the zip to your module folder in your foundry user data.
2021-12-31 04:05:43 +0000 UTC
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Here are the PNGs for the Hasna Forest Ruins. See the Hasna Forest Video Post for details!
Enjoy!
2021-12-31 03:57:10 +0000 UTC
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Hey all,
Today RuinWorks is proud to release its newest scenes - the Hasna Forest Ruins. This set of two scenes shows off a lush forest path and ruins beside a river. Each have a lush green environment, multilevel trees for fights or flights through the canopy.
I have always imagined ...
2021-12-31 01:56:53 +0000 UTC
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Hi Fragmenters and Grand Ruiners,
Here is my Dungeondraft file for Tower Bridge. Excuse the mess, my process isn't always that organized. I know where I want to go, but the path sometimes meanders.
Thanks for the support.
Rob
2021-12-28 00:05:04 +0000 UTC
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Hi Again,
Here is the zip and the link for the Tower Bridge foundry module. If using the zip, remember to place the uncompressed module into your modules folder in you Foundry user data.
Link: 2021-12-28 00:00:28 +0000 UTC
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Hi Guys,
Here are the PNGs for Tower Bridge for the Breaker+ Tiers. Hope you like them. You should be able to put these together to recreate the scene as shown in the previous posts' video.
Have fun!
Rob
2021-12-27 23:46:07 +0000 UTC
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Hello All,
This post is to preview our next scene: Tower Bridge. This map has been in my library for years, first on paper, then updated on paper and finally into dungeondraft. This is probably the second or third version I have completed in dungeondraft. As I improve as a mapmaker, I go ba...
2021-12-27 03:10:55 +0000 UTC
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Today RuinWorks releases its first full scene and module. First one is always a struggle, learning all the ins and outs of the platforms and software I am using, so I am glad to say it is out of the way.
Here is the Churning Brook Inn, a full set of PNGs detailing all five levels of this me...
2021-12-16 01:43:50 +0000 UTC
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Here I wanted to provide a general direction/roadmap that RuinWorks intends on following for the next few months to a year. The basic idea at the moment is to develop scenes that, once combined, could form the basis for an entire campaign. This doesn't mean that they'll only be useful for that us...
2021-12-03 02:02:18 +0000 UTC
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