Welcome to Frontier Post. Rain or snow, It's your job to deliver the mail to the good folks in the most rural parts of the great prairie. As a new driver you will have to learn the roads by heart in these uncharted lands. Roads can get pretty rough in these parts too, so make sure you maintain your ...
2018-10-05 19:01:21 +0000 UTC
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I'm sure most of you are familiar with inktober, the trend to create ink illustrations throughout October. I figured it's a good chance to share some traditional art without freaking people out.
Outside of thumbnails and rough doodles I do very little traditional illustration these days, and ...
2018-10-04 19:17:41 +0000 UTC
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Fall has arrived and the earth has begun to cool around these parts. For better or worse, change in season always stirs up emotions that can lead to inspired work. I'm not a fan of cold weather and I despise the ensuing winter holidays, but at least I can count on my anxiety to lead to genuine artis...
2018-10-02 16:57:26 +0000 UTC
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I'm treating you to yet another bonus WIP post this month! I started making the title screen but the idea was too complex and I didn't feel confident I could properly execute it in time. So you get a whole new scene to tease your imagination.
The island first appears like a typical tropical s...
2018-09-28 17:03:54 +0000 UTC
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Putting that bone to use. Crabs usually mind there own business unless provoked, but the hunger in your stomach turns you into the aggressor. Juicy crab meat is sure to procure from your prey.
Combat is pretty simply melee stuff. The depth comes in the variety of weapons and managing their w...
2018-09-21 14:45:49 +0000 UTC
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Introducing weapons brings in all kinds of possibilities of melee attacks. Let's start with a common sword slash.
More tutorials and explanation in Pixelblog - 9
2018-09-18 13:20:41 +0000 UTC
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Put up your dukes!
More tutorials and explanation in Pixelblog - 9
2018-09-18 13:17:44 +0000 UTC
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Learn to animate basic punches and a sword attack in this action packed tutorial!
2018-09-18 13:12:26 +0000 UTC
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Here's a look at another area and more ui elements. I imagine this area is accessed through the cave entrance in the previous scene. Speaking of which, I polished up the beach area and included the basic hud.
2018-09-14 16:33:13 +0000 UTC
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Here's the static version of Pixelmotion 9, if you're into that sort of thing. I never tire of designing aircraft. Maybe I can come up with a game mockup idea that incorporates my aircraft designs. In any case, I need to make more!
2018-09-12 15:36:50 +0000 UTC
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Hangar Helpers
No doubt she'll be flying soon with this scrappy crew.
240 frames
Made in Photoshop
Prints & Merch
2018-09-12 15:29:47 +0000 UTC
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Okay guys, here is the first look at my next mockup. I'm calling it Lost Tropic; a sort of survival adventure game that takes place on a tropical island. While the graphics are isometric the game plays much like any top down action game with 8 directions of movement. There is no scrolling, as the wo...
2018-09-07 17:46:21 +0000 UTC
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I made a pixel_Dailies today! The theme is F-zero. I have very fond memories of the first game. The Super Nintendo had just released in the United States but I actually wanted a Sega Genesis at the time. So when my older brothers came home with a SNES I was disappointed at first. Along with Super Ma...
2018-09-02 21:08:11 +0000 UTC
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Hey! Can't believe the summer is already coming to an end. One of these years I have to take a proper vacation. At least I can say it's been a productive season, and that always makes me feel good.
This new streamlined schedule is working out just as planned. I've been able to manage some li...
2018-08-31 13:53:39 +0000 UTC
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Hey everybody! I put together this animation to promote my Patreon on social networks. All stitched together in Photoshop frame animation, 435 total frames.
2018-08-30 14:54:43 +0000 UTC
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Xenaqua
A metroidvania that takes place on a massive research station located on an aquatic alien planet. Uti...
2018-08-24 16:36:15 +0000 UTC
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Breaking down an 8 frame cycle reveals the power of keyframes and the function of in-betweens.
More tutorials and explanation in Pixelblog 8
2018-08-21 13:25:38 +0000 UTC
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It only takes 3 poses to make a decent run cycle, but it's harder than it looks. Give it a try!
More tutorials and explanation in Pixelblog 8
2018-08-21 13:20:53 +0000 UTC
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A great place to start with animation.
More tutorials and explanation in Pixelblog 8
2018-08-21 13:17:48 +0000 UTC
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After many lessons in the basics it's finally time to bring our pixels to life with animation! Follow along as I ease you into pixel art animation with simple idle animations and run cycles.
2018-08-21 13:11:48 +0000 UTC
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Now the concept is really coming to life with the underwater environment. I also polished up and added more details to the previous screenshot. The biggest change is doing away with the cabinet projection for the ground tiles. It looked kind of neat but didn't match the perspective and is hard to pr...
2018-08-17 17:30:45 +0000 UTC
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Elona Run Cycle
How about some Pixelmotion, Pixelweeklies crossover action! For this month's animated scene I decided to further develop my Xenaqua game mock-up and create a run cycle for the protagonist, who I've named Elona.
I studied several examples and ended up most heavily refere...
2018-08-15 17:36:24 +0000 UTC
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Here it is guys, my first game-mock up WIP! I had a bit of creative paralysis at the start due to the sheer number of ideas swimming through my head. But for this first game It felt appropriate to start with an industry staple and make a platformer. Also, I intend to approach all these mock-ups as p...
2018-08-10 15:47:50 +0000 UTC
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It's been a while, but I made a pixel_dailies today. The theme is 'vehicle.' Playing around with some new color palettes and designs to find a spark for my first Game Mock-Up piece. The vision for a sci-fi themed platformer with lots of vehicles has begun to take shape:)
2018-08-05 22:30:42 +0000 UTC
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Hi everybody! I mentioned revising my content at the beginning of last month, and the changes are in. I've decided to suspend Pixelcast and Pixelminis until I receive more support. It's hard for me to pull back content, but I need to make myself available for more freelance work until Patreon can pr...
2018-07-30 15:01:44 +0000 UTC
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Well, here's my completed Gonzo building. I went through several iterations before settling here. At first I tried putting it in a typical natural landscape with green grass and a blue sky, but the building is so unique it seemed out of place in such an ordinary setting. Once I found colors for t...
2018-07-25 15:41:10 +0000 UTC
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Rush Hour Showdown
The city is abuzz with excitement. Looks like Mondo's jerky ways have transformed another innocent girl into Kaiju. Oh well, the citizens are thirsty for a good fight. But this is no timid bunny. Rabbid intends to make sashimi out of Mondo and serve a feast to her family.
...
2018-07-20 16:19:20 +0000 UTC
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Often the overall style of a game or artwork starts with the sprite design. When deciding on a style for a game it's most important to make sure it suits the gameplay. Large sprites look cool but can be clunky to control and also require much more time to animate. Let's look at some simple examples ...
2018-07-17 13:53:52 +0000 UTC
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Allow me to give you some guidance on developing a style as I walk you through my early days of pixeling. I couldn't get the linked image I wanted so I'll just slap the link in here. Looks better this way anyway:)
2018-07-17 13:50:41 +0000 UTC
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Got another palette for ya! Bright Future is a massive 200 color palette. It's similar to Planemo 8 but rebalanced with more colors. As for some examples, the 2018-07-17 13:18:59 +0000 UTC
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