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slynyrd

slynyrd

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slynyrd activity

Game Mockup - 3 (WIP1)

Welcome to Frontier Post. Rain or snow, It's your job to deliver the mail to the good folks in the most rural parts of the great prairie. As a new driver you will have to learn the roads by heart in these uncharted lands. Roads can get pretty rough in these parts too, so make sure you maintain your ...

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Inktober - 1

I'm sure most of you are familiar with inktober, the trend to create ink illustrations throughout October. I figured it's a good chance to share some traditional art without freaking people out.

Outside of thumbnails and rough doodles I do very little traditional illustration these days, and ...

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October Schedule 2018

Fall has arrived and the earth has begun to cool around these parts. For better or worse, change in season always stirs up emotions that can lead to inspired work. I'm not a fan of cold weather and I despise the ensuing winter holidays, but at least I can count on my anxiety to lead to genuine artis...

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Game Mockup - 2 (WIP4)

I'm treating you to yet another bonus WIP post this month! I started making the title screen but the idea was too complex and I didn't feel confident I could properly execute it in time. So you get a whole new scene to tease your imagination.

The island first appears like a typical tropical s...

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Game Mockup - 2 (WIP3)

Putting that bone to use. Crabs usually mind there own business unless provoked, but the hunger in your stomach turns you into the aggressor. Juicy crab meat is sure to procure from your prey. 

Combat is pretty simply melee stuff. The depth comes in the variety of weapons and managing their w...

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Tutorial - 17 - Sword Attack

Introducing weapons brings in all kinds of possibilities of melee attacks. Let's start with a common sword slash.

More tutorials and explanation in Pixelblog - 9 View Post

Tutorial - 16 - Basic Punches

Put up your dukes!

More tutorials and explanation in Pixelblog - 9 

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Pixelblog - 9 - Melee Attacks

Learn to animate basic punches and a sword attack in this action packed tutorial! 

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Game Mockup - 2 (WIP2)

Here's a look at another area and more ui elements. I imagine this area is accessed through the cave entrance in the previous scene. Speaking of which, I polished up the beach area and included the basic hud.

2018-09-14 16:33:13 +0000 UTC View Post

Hangar Helpers

Here's the static version of Pixelmotion 9, if you're into that sort of thing. I never tire of designing aircraft. Maybe I can come up with a game mockup idea that incorporates my aircraft designs. In any case, I need to make more! 

2018-09-12 15:36:50 +0000 UTC View Post

Pixelmotion - 9

Hangar Helpers

No doubt she'll be flying soon with this scrappy crew.

240 frames
Made in Photoshop

Prints & Merch 

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Game Mockup - 2 (WIP1)

Okay guys, here is the first look at my next mockup. I'm calling it Lost Tropic; a sort of survival adventure game that takes place on a tropical island. While the graphics are isometric the game plays much like any top down action game with 8 directions of movement. There is no scrolling, as the wo...

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Blue Falcon

I made a pixel_Dailies today! The theme is F-zero. I have very fond memories of the first game. The Super Nintendo had just released in the United States but I actually wanted a Sega Genesis at the time. So when my older brothers came home with a SNES I was disappointed at first. Along with Super Ma...

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September 2018 Schedule

Hey! Can't believe the summer is already coming to an end. One of these years I have to take a proper vacation. At least I can say it's been a productive season, and that always makes me feel good. 

This new streamlined schedule is working out just as planned. I've been able to manage some li...

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Patreon Promo 2018

Hey everybody! I put together this animation to promote my Patreon on social networks. All stitched together in Photoshop frame animation, 435 total frames.

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Game Mockup - 1

Xenaqua

A metroidvania that takes place on a massive research station located on an aquatic alien planet. Uti...

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Tutorial - 15 - Run Cycles

Breaking down an 8 frame cycle reveals the power of keyframes and the function of in-betweens.

More tutorials and explanation in Pixelblog 8

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Tutorial - 14 - 3-frame Run Cycles

It only takes 3 poses to make a decent run cycle, but it's harder than it looks. Give it a try!

More tutorials and explanation in Pixelblog 8

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Tutorial - 13 - Idle Cycles

A great place to start with animation.  

More tutorials and explanation in Pixelblog 8

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Pixelblog - 8 - Intro to Animation

After many lessons in the basics it's finally time to bring our pixels to life with animation! Follow along as I ease you into pixel art animation with simple idle animations and run cycles. 

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Game Mockup - 1 (WIP2)

Now the concept is really coming to life with the underwater environment. I also polished up and added more details to the previous screenshot. The biggest change is doing away with the cabinet projection for the ground tiles. It looked kind of neat but didn't match the perspective and is hard to pr...

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Pixelmotion - 8

Elona Run Cycle

How about some Pixelmotion, Pixelweeklies crossover action! For this month's animated scene I decided to further develop my Xenaqua game mock-up and create a run cycle for the protagonist, who I've named Elona.

I studied several examples and ended up most heavily refere...

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Game Mockup - 1 (WIP1)

Here it is guys, my first game-mock up WIP! I had a bit of creative paralysis at the start due to the sheer number of ideas swimming through my head. But for this first game It felt appropriate to start with an industry staple and make a platformer. Also, I intend to approach all these mock-ups as p...

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Cruisin'

It's been a while, but I made a pixel_dailies today. The theme is 'vehicle.' Playing around with some new color palettes and designs to find a spark for my first Game Mock-Up piece. The vision for a sci-fi themed platformer with lots of vehicles has begun to take shape:) 

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August 2018 Schedule

Hi everybody! I mentioned revising my content at the beginning of last month, and the changes are in. I've decided to suspend Pixelcast and Pixelminis until I receive more support. It's hard for me to pull back content, but I need to make myself available for more freelance work until Patreon can pr...

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Gonzo Building

Well, here's my completed Gonzo building. I went through several iterations before settling here. At first I tried putting it in a typical natural landscape with green grass and a blue sky, but the building is so unique it seemed out of place in such an ordinary setting. Once I found colors for t...

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Mondo - 4

Rush Hour Showdown

The city is abuzz with excitement. Looks like Mondo's jerky ways have transformed another innocent girl into Kaiju. Oh well, the citizens are thirsty for a good fight. But this is no timid bunny. Rabbid intends to make sashimi out of Mondo and serve a feast to her family.

...

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Tutorial - 12 - Sideview Character Sprite Styles

Often the overall style of a game or artwork starts with the sprite design. When deciding on a style for a game it's most important to make sure it suits the gameplay. Large sprites look cool but can be clunky to control and also require much more time to animate. Let's look at some simple examples ...

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Pixelblog - 7 - Developing Style

Allow me to give you some guidance on developing a style as I walk you through my early days of pixeling. I couldn't get the linked image I wanted so I'll just slap the link in here. Looks better this way anyway:)

2018-07-17 13:50:41 +0000 UTC View Post

Palette - Bright Future

Got another palette for ya! Bright Future is a massive 200 color palette. It's similar to Planemo 8 but rebalanced with more colors. As for some examples, the 2018-07-17 13:18:59 +0000 UTC View Post