Tutorial - 91 - Barn
Raise thine barn, step by step. More tips and tutorials in the full feature.
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Raise thine barn, step by step. More tips and tutorials in the full feature.
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This is the original psd source file for Tutorial 91. See exactly how I setup the project and use frame animation in Photoshop.
2021-10-28 13:32:04 +0000 UTC
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In this light-hearted lesson, we get away from the hustle bustle of city life to enjoy the quaint charms of farm life.
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We're down to the wire, scouring every nook and cranny of the game for issues before we submit a final build in a matter of days. There's a 2 week approval period after submission, so our deadline comes much sooner than the 11/11 release date.
It's been a busy week buttoning everything up....
Hey folks! We are excitedly working on the last odds and ends for the game.
The first image shows a tiny cropping from a a much larger 360x180px artwork. It's an epic end game scene only for those who100% clear the game, so can't spoil the full glory here. It took me a few days to make. I...
Hey folks! Hope everyone is doing well as we enter the spooky month of the year. It should be a thrilling month as we are on the cusp of completing Hyper Echelon! Currently, we are implementing the credits sequence. We are determined to release on 11//11. However, the final build will need to be ...
2021-10-02 18:00:59 +0000 UTC View Post
Hey folks, happy Sunday! It's been another hyper busy week. I spent the good part of it animating the final scene in the game. Not to spoil too much, I chose a somewhat abstract frame of the sequence to tease with. As you can see there are a lot of explosions going on, a lot of layers! Timing and...
2021-09-26 20:19:41 +0000 UTC View Post
Hey folks! Got another little update for you. I've completed writing all the game's dialogue and we are in the process of implementing the story scenes in game. The scenes are pretty basic, but we are incorporating scripted events where the sprites on screen move around and interact at times.
Here's a very rough glimpse of another game idea. The basic concept is a vertical platformer where you are generally progressing upward through a giant tower. For gameplay I have in mind something inspired by old school Kid Icarus, but with more advanced mechanics, and a giant world to explore me...
2021-09-16 04:15:44 +0000 UTC View Post
Whoosh! Here's a new animation I'm making for cutscenes of the hyperjumps you make to travel between star systems. The loop is only 14 frames, but the handmade animation involves hundreds of layers to create the motion. As usual, made in Photoshop.
The following is a sect...
Hey folks. Sorry, forgot to post an update last week. I was totally absorbed with writing the story for Hyper Echelon. I will still post another update later this week.
As I said, it's pretty much down to the story segments from now, so there won't be much new graphics to show anymore. I h...
Hey folks! Just like that, another month in the books. I've been enjoying the summer, but it's gone by too fast. The weather is finally starting to cool a bit here, which is welcome, but I'm not a fan of the ever earlier sundown. I tend to be more of a night person, so I appreciate the longer day...
2021-09-03 02:34:03 +0000 UTC View Post
Welcome to Mega Brain, the final mission! That does it for all the mission cutscenes. Since I finished those I've been working on the dialogue cutscenes. As explained in the past, these are scenes that use the regular gameplay assets, and flesh out the story with dialogue between the characters. ...
2021-08-28 22:32:28 +0000 UTC View Post
More good progress this week. I'm almost finished with final level intro, but here's just a screenshot tease for now. I've realized the whole structure beyond the frame shown here, as the camera pans over it, and it will be reused for a full screen scene in the end sequence.
The second im...
Hey folks! I told you I was going to cook up some original content this month. Well, I've got my mind set on games lately. With Hyper Echelon so close to complete, I'm percolating with ideas for new game projects.
These images are for a space adventure game, which would blend shmup action...
More updates!
Intro animations finished for Tibula, and Hyperspace Gamma. Only one more level intro to go! Also, we discovered a new method for implementing the cutscenes that will play them pixel perfect with no noticeable compression. They appear much higher quality in game than in thes...
Intro scene for Tibula is well underway. The static elements are almost complete. As for animation, I plan to add some scrolling, snow, and maybe some shiny reflections.
Some other things we've been working on this week.
- Balancing Boss and enemy HP in accordance with changes to ...
Here are the remaining animations for TheFatRat's Album PARALLAX. That makes for a total of 10 chapters in all. In case you haven't been keeping up, Chapter 5 will be publicly released with the music this Friday. ...
2021-08-04 20:18:19 +0000 UTC View Post
Heys folks! Hope you all are doing well and enjoying the season wherever you may be. It's been a fair summer for me, but I'd like to get out more. Thankfully, there are still plenty of warm days ahead to have adventures. Before I get caught up in any fantasies, there's work to be done, alwa...
2021-08-03 19:34:58 +0000 UTC View Post
The real magic of wind is found in its interplay with nature. More tips and explanation in the full feature.
2021-07-28 15:00:19 +0000 UTC View Post
I’ve been iterating and refining this particular technique over the years, as I’ve been able to adapt it to all kinds of things that wave in the wind. I’m sure you’ll find a use for it.
Swirls are a good general solution to illustrate wind in just about any environment. Give it a whirl!
2021-07-28 14:59:58 +0000 UTC View Post
This is the original source file for Tutorial 89. See how the sausage is made! This one has a lot of layers and folders. Dig in!
Download&nbs...
2021-07-28 14:51:09 +0000 UTC View Post
This asset pack includes all the assets presented in Pixelblog 33, which includes all the individual frames for the animations. Enjoy!
In this all new tutorial series I make animating wind easy breezy.
2021-07-28 14:50:56 +0000 UTC View Post
Hey folks! Just wanted you to know that Pixelblog 33 is almost ready for release. After creating so many animations for TheFatRat's album project, I've been inspired to share my techniques. Furthermore, in this lesson I focus on animating wind effects. I think you'll find my solutions satisfying,...
2021-07-27 15:29:32 +0000 UTC View Post
I recently made a new custom title animation since we changed the name. We were just using a generic fade in on the entire logo before. I like it better than the custom animation on the old 'Thyrian' logo. 27 frames, made in Photoshop.
We generated some good hype from the Steam Next Fest l...
The concept album project is finally complete, and I can reveal the artist I've been working with. It's TheFatRat! He's a producer of electronic pop music from Germany. I actually wasn't familiar with his music b...
2021-07-14 19:51:42 +0000 UTC View Post
Battered and bewildered, our combatants stumble from their mechanical hulls to face a shocking truth.
This was one of the most complicated compositions of the bunch. Technically, it's portraits, and a landscape at the same time. Faces naturally draw focus, so it was critical to get the vis...
Hey folks! Hope you're enjoying these warm summer days. I'm itching to have some outdoor adventures, but I've been confined to the indoors, as I grind out freelance work. I was under the impression I had more time to complete the concept album project, but I got hit with some severe deadlines ear...
2021-07-03 01:07:37 +0000 UTC View Post