Cutting ropes or wires with physics on was a surprising PAIN IN THE ASS to figure out. After trying other methods for a week and screwing up a ton with them or hating how they were done, I retreated back to Gravity Collider to figure out my own way that reduced the amount of steps it'd take. SUCC...
2021-12-18 19:49:47 +0000 UTC
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I know it's not the full thing, but you can see how hard i'm going at the destruction this time! No smoke or particles yet but i'm excited for them after it already looks this good!
So many upgrades going into this video that i'm really proud of!
But yeah, I really needed that 2 week ...
2021-11-30 04:30:40 +0000 UTC
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I know the storyboards are drawn like crap, (Which director ones are usually) but i'm surprised at how much it can clarify timing, direction, and camerawork when the pressure of the environment and animation isn't there.
There were quite a few times where I was surprised that i'll have to m...
2021-10-29 17:07:12 +0000 UTC
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Potential to finish the fight tonight.
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Now that I have FL Studio's fps higher than the vid instead of lower, I can actually perfectly place sounds without replaying the same damn area 13 times every time I drop a sound in. How tf did I ever sound edit with 40% accuracy holding m...
2021-10-02 02:24:47 +0000 UTC
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As a celebration for my 4th year as a creator, I wanted to make the music for my vids more available. They've always been in the MEGA drive but never like a video for someone to click or anything.
Bowsette: http...
2021-09-30 04:24:54 +0000 UTC
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I'm sorry about this one.
This project is much too old with bad workflows for a VR version. Especially with getting results that look like they're from VrChat on the Oculus Quest which would require days of rendering straight without being able to do anything on the pc.
I'm gonna work on...
2021-09-28 05:11:26 +0000 UTC
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Actually really glad the file access link doesn't change when moving folders!
MEGA Download: https://mega.nz/file/OSYAmBSS
Key: #RmAaRWYt9Zou9eyDtiuXprh8hLARfXQ4y6Kjfe2xGgU
It's finally here. So much trouble to...
2021-09-21 22:43:51 +0000 UTC
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LOTS of bug fixes and updates on this one. I've gotten insanely paranoid of visual mistakes ever since the whole feet-through-shoe thing with Michiru.
This is like the 7th render I've been working on throughout the entire weekend to now for so many different issues popping up. Wall ab...
2021-08-31 23:47:53 +0000 UTC
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It's taken a lot to get the video this far.
But i'm getting close to that ending! I'm still spotting a few areas that need sfx like the hallway stuff getting knocked over by her tail.
Also the zoom-in on their face standoff scene needs a light to appear in front of their face. Idk how I...
2021-08-28 01:50:24 +0000 UTC
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This has been so hard to keep the motivation up of working on. There's so much interactivity in every moment it's pretty insane!
But i'm almost done with adding sounds for the first pass. Then the 2nd pass will be panning and volume of stuff.
No voice actresses yet because retaking ea...
2021-08-25 22:43:41 +0000 UTC
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After learning so much about texturing and UV stuff throughout my years, I finally understand how to get this fixed and looking ok! (Not perfect but good enough)
The UV's are absolutely screwed to hell is why this was so painful to attempt. I couldn't just adjust the UV because there's multipl...
2021-08-17 08:32:01 +0000 UTC
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I was adding sound to Neko vid when I saw the bridge step scene and thought it would be great with a lower perspective! So I quickly launched UE4 to add a wip scene.
2021-08-17 07:12:16 +0000 UTC
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All that practice and learning led to this!
Finally got the particles and stuff added in. The zoomed in shot at the end was supposed to show that the building pieces still up can still be affected in cool ways but the building blocked the wall on the left. So we get that little column that ...
2021-07-29 22:51:16 +0000 UTC
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I think it's safe to say that this is the way to go with things.
After a bit more tweaking to figure this out this morning, I got mostly the results I wanted! This can be controlled with even more kinds of fields but I really wanted to get something looking like this out. Will attempt the N...
2021-07-23 16:35:48 +0000 UTC
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Why is this shit so hard!?
It also runs very poorly and requires baking. The objects "pop" at different controlled times that I haven't adjusted yet for anything specific.
But man. So much crashing and mesh repairing. Despite the progress so far, I might have to look back at UE4 Chaos...
2021-07-21 05:16:09 +0000 UTC
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Been trying to learn the thing I was missing with destruction and that was constraints. What the hell are those and what do they do? They make impacts spread their energy through the rest of the object. So instead of blowing through a wall like it's paper, pieces are pulled gradually with the imp...
2021-07-13 07:41:24 +0000 UTC
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Man, this video has been HELL to try and remaster. Fighting me back every step of the way!
It's at a point where most of it looks better than the original, but there's still some work to do. I at least wanted to post progress since I got things more consistent off-stream lately.
There...
2021-07-12 00:05:02 +0000 UTC
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This took the, "Make AZ second guess if his internet is working" approach.
Mega: https://mega.nz/folder/aPZRgSqD
Key: #OAeWjKpEvm4Hd0zMjH9knw
2021-06-29 21:23:55 +0000 UTC
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Was able to fix the audio by screen recording it instead of rendering! Will have to mess with FL Studio's rendering export to find out wtf... I ffeel like I said this before. Real tired.
Made adjustments to the light at the top that now reacts to Michiru's head... That she should've totally...
2021-06-29 19:42:38 +0000 UTC
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So this is something extra I worked on because there's not enough content like this for gts vids. First Person perspective! This video is at a point where I wanted to be in order to release something like this with this kind of quality for this perspective. The camera animations were all hand don...
2021-06-29 06:32:46 +0000 UTC
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Let me tell ya. This has been the MESSIEST project I've ever tried to fix with what I know now, but the results have been SUPER worth it! Here's some comparisons! Some stuff will be out of place because omg stuff wants to randomly move around when I fix something. It won't be up to par with other...
2021-06-25 02:30:32 +0000 UTC
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Now working on sound and music
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Ok, last time it took 2 hours to realize that I should've grouped the entire sides of the buildings together as I learned that I should cluster vertically so that the walls don't fall through the bottom walls. Will I need to redo the building? Eh,...
2021-06-22 02:22:28 +0000 UTC
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This is something me and min were working on for quite awhile!
Just take all that wire stuff and thinking about physics and throw it out. Use this for extremely fast implementation!
Man, i'm so excited to share this finally. I've used it for a few recent videos and it's just WOW! Wish...
2021-06-13 07:09:39 +0000 UTC
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After spending a day or so rendering out the Michiru VR video, I had an epiphany.
The destruction is done in Blender so it's like playing an animation in UE4.
The books falling all over the place are recordable in UE4.
And it's all VR compatible.
Technically this is the first vi...
2021-05-30 23:59:50 +0000 UTC
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Spent all day rendering this!
I don't think Youtube can play VR videos that are unlisted on any apps like Gizmo or something. Nor is it easy to do so anymore because of their bs. So here's a direct link for download as I still recommend using DeoVR for watching! Just tested it out and... da...
2021-05-30 23:46:15 +0000 UTC
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Alright. After finally finishing everything, I forgot to add patron names to the room.
It's OK! The full release will have names and some voice adjustments I want to make for Michiru.
Youtube and its thumbnail selection, I swear. Gonna have to make something in the morning.
Also go...
2021-05-29 07:02:57 +0000 UTC
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Firstly, after a lot of work, Kat has been released, completely free with no strings, with a model built from the ground up by General Buta and rigged by Mr. X. Opening up for an animation by me in the near future to use her for some high adrenaline gravity defying action! (And so others never ha...
2021-05-18 08:00:37 +0000 UTC
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The only things left to do are to do some more facial animations based on some lines, clothing physics, voice acting, and sound. A LOT of my time, what felt like the past few weeks, was studying destruction in Blender and MAN did it take so much time to get here. Now that I know the process, it's...
2021-04-29 07:03:41 +0000 UTC
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Starting off, I'm working with Minmax to make an add-on that will make adding Gravity Collider physics WAY EASIER than having to go through all the wire setup and bullshit.
It's coming out simple and stellar so far for easy physics setup for anyone! (I'm suspecting he wants to put a price t...
2021-04-27 04:10:46 +0000 UTC
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https://piczel.tv/watch/AZmaybe9
It's CLOSE! I can feel it. Just put that work in today and tomorrow on sound an it'll be out. The VR version I still gotta render but that should go quick once I get the initial release...
2021-04-19 21:37:06 +0000 UTC
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