I just added Discord integration and i'm working on getting my own up and running. It feels better for a more direct connection from me to you. This page should be able to help out when it comes to how to get the tier benefit thing when joining. It's like you gotta join from Patreon's link so tha...
2019-06-09 20:15:25 +0000 UTC
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6/4/19: Part 2 Progress
Patreon has a knack of going down right when I'm in the middle of making these huge posts.
Let's get started with the notes. When loading up part 2 of the project, I worried that my experimentation in the past with ik bones might mess up the import of the anima...
2019-06-05 18:53:59 +0000 UTC
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So I let the "Production lighting" build for an hour or so after getting my lighting just right in the preview mode.
With the production mode's added shadows, it really changed the atmosphere of the house to be darker. Darn it. I'll just add a few more lights near the ground or lower the li...
2019-06-01 03:26:02 +0000 UTC
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5/29/19: Small Update
After trying all day to fix the bone that just doesn't want to have an ik constraint, I finally gave up and Neko's left and right bangs won't have physics. It's surprisingly hard to notice.
Anyways, progress on her in part 1 has jumped to where I'm getting the ha...
2019-05-16 02:29:23 +0000 UTC
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Time to go back to the beginning and fix everything! There will be a little extra ending to show off the bag warning label, as said in the script notes so long ago.
But I'll get to it on the fixing pass.
Even her tail will be on the fixing pass since i'm having different ideas on how to ani...
2019-05-11 03:55:10 +0000 UTC
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So youtube has sent me a warning due to something that happens in this particular area of the video that doesn't follow their sex or nudity guides. I bet it's when Rin steps on the random dude and grow-crushes him. This would be humiliation fetish, but that's not really the goal in this video. Pl...
2019-05-04 07:01:26 +0000 UTC
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5/8/19: MASSIVE Ending!
It was a fun day and I REALLY like how this is looks!


2019-04-26 20:51:38 +0000 UTC
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This ending has really started to shape up!
I didn't get to any destruction because of how intricate the movement for Rin exploding out of the building was. But I'll get to it next time!
I also realized that to make mesh objects, like the car Rin slams into, behave without flying all ...
2019-04-20 03:12:58 +0000 UTC
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I got this done this week. 25 seconds!
So many problems I needed to fix, but i'm surprised I was able to get this much work done!
2019-04-05 23:45:41 +0000 UTC
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4/22/19: DESTRUCTION
Ok, here's the primitive process I've currently got for Destruction. I feel that I will get better at it once I learn modeling and texturing to create better details.
I first export a selected wall from UE4 into .obj file format. Then import that into Blender. Sca...
2019-03-27 06:15:19 +0000 UTC
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From 2:30am to whenever Neko is finished. I need this done today.
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I want to post more on what's going on, but the information is kinda there. It's all just cleaning up scenes that are messy here and there. Cleaning up animations, physics, etc. Not hard work, but time consuming.<...
2019-03-27 03:36:37 +0000 UTC
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Edit: You know what's super COOOL?
Because the destruction is an animation like Marin, I can reverse what happened! So I was thinking it'd be super cool if Marin had the power to reverse damage that she's done! Maybe add one where saying she wants to be bigger makes her bigger. Like a gentle g...
2019-03-26 07:29:43 +0000 UTC
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Another MASSIVE project finished and in the bag!
2019-03-22 20:32:59 +0000 UTC
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Whoo! This involves all of the finished core video that I'm extremely happy with! I'd love to hear your feedback on what you feel could make the video better for full release too. (I can only fix so much though)
I'm gonna be working on placing names, correcting more little stuff, adding in ...
2019-03-17 06:45:45 +0000 UTC
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Kinda strapped for time today.
Jam packed with everything I've got so far except 1 extra scene where it's another angle of her crushing the overpass. I actually placed those cuts pretty badly in this overall and will fix it in the next one.
(Even missed the train cut-back and now ther...
2019-03-09 20:57:35 +0000 UTC
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3/22/19: Just Wow!
I honestly can't believe how far this Patreon has gotten. This is just insane and I truly hope I can impress you all with each further video! Thank you!
Currently, I'm post-editing the final version of Samus's vid. Everything is rendered!
I currently have plans ...
2019-03-05 08:15:56 +0000 UTC
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So here I was ready to upload this hours ago when suddenly Patreon has maintenance. What timing, I tell ya!
This is where the animation is now finished and I head back for cleanup to make everything super pretty! (Like adding traffic, objects being affected, and destruction)
Edit: Ann...
2019-03-02 05:22:51 +0000 UTC
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So I finished the animation, but I feel the ending is a bit abrupt.
This extra ending will involve what Samus does after the scenario. I will do this after finishing the polish wraparound.
If you have ideas, comment them! This is only what I got so far.
Edit: C...
2019-03-01 17:48:23 +0000 UTC
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Chugging along at 30 seconds a week average isn't so bad.
Currently, there's 140 seconds created.
2 minutes and 20 seconds.
I definitely will hit 3 minutes due to the extra angle of the overpass destruction scene and with how much is left.
2019-02-23 06:08:58 +0000 UTC
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With this finally done, Bowsette can get her sound now.
Been trying to get sound for this since August 7th!
I've also just put this up on MEGA for ya guys.
https://mega.nz/#F!HHwhXSgT!Eq4nTDTqBKv28VsT2qniqA
2019-02-21 00:15:39 +0000 UTC
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Ya know, it feels like there's not as much here animated this time, but that's because these scenes were so much more intricate than the last week's. Not only that, Samus being far bigger than I expected.
But what has come out looks great! The ONLY problem I've had is that models don't re-i...
2019-02-15 23:23:28 +0000 UTC
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2/26/19: Slip n' Slide

After spotting Green dude run out, Samus teases that he backtracked for his friend. Whi she then flicks at him to try and stop him from moving. At this point, she just wants ...
2019-02-10 23:04:12 +0000 UTC
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55 seconds done this week! That's insane!
We've just reached the halfway point of the video!
2019-02-09 00:47:36 +0000 UTC
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Has it been a week already?
Insane.
Tons of work put into this with a huge detour for Samus's stretching part. That's what took me to 2AM to finish this up. WORTH
I'm terribly sorry for taking so long to get going again. It's been rough to set this all up.
2019-02-02 10:18:55 +0000 UTC
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2/7/19: Might need a new scroll
Where the hell did I leave off? Right, broken sign.

RedOwl's animation has been adjusted for the sign.
2019-01-30 09:37:00 +0000 UTC
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I should make a list:
.Missing effects due to hiding them in other parts.
(Done)
.Extra destruction in extra scenes.
(Done)
Have a train piece slip off slowly rather than be stuck.
(Turns out I was hiding a really badly shaped butt in that area. So I animated it slig...
2019-01-29 21:18:21 +0000 UTC
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Couldn't work since I'm at my cousin's, so I wrote the events I hope to reach throughout the vid here. If you have any suggestions then write a comment!
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The video starts off with Samus getting knocked right into a wall on the ground.
Her stun gun lands next to her and electric...
2019-01-22 00:46:38 +0000 UTC
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Sorry about being late to post this here, but I've had a hectic weekend.
For one, someone hit&ran my car:
So a lot of my time has been suddenly dedicated to fixing this. I wasn't in the car ...
2019-01-21 16:32:22 +0000 UTC
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Looking back at this, I bet I can start experimenting with my style of video more now.
I feel like it's been this mix of realistic lighting with models meant for something more. I'm going to start making an effort to look super stylish. Down to the added texts.
2019-01-08 11:30:06 +0000 UTC
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1/14/19: When Everything Goes Exactly As It's Supposed To
What a damn relaxing day! I wanted to get some cool masks, there was a user who made a few cool looking ones. Wanted to import and export all the bois with their masks on, went perfect when I remembered to apply all transforms. Wante...
2019-01-05 08:50:10 +0000 UTC
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