Just wanted to give you guys a quick heads up, since I've been getting a lot of messages about the new version (0.96). It will be coming out in a few days, I'm working on getting it as complete and polished as I can.
I'll release more detailed patch notes when it comes out, but basically it ...
2016-04-02 22:37:17 +0000 UTC
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Thank you so much for the support this month!
2016-03-31 06:59:00 +0000 UTC
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Ok, I just finished something that took a lot longer than I expected, but I still need to test it out. Basically I added two more custom outfit slots, so that you can make new ones without messing up the old ones, and cue different custom outfits during the week. I'm also trying to sort out a "wear ...
2016-03-26 11:41:52 +0000 UTC
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Here's the new hoodie added to the game, most of the work on it done by
Jansither, who's been inking my stuff for a while now. Now I've got her working on some more clothes for Kitty, while I work on her facial features and coding stuff.
2016-03-23 23:26:34 +0000 UTC
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I'm going to ask a question about Kitty's artwork after a little preamble.
So Daredevil s2 is out, fantastic show. I finished binging it this afternoon, and luckily, time spent watching things is also time spent drawing, so I was doing a lot of artwork stuff, a little of which will make the ...
2016-03-20 09:47:28 +0000 UTC
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So apparently the survey is capped out, thanks for all the good feedback guys. for the numbers battle, it looks like adding new characters is very important to people, so I'll focus on getting Kitty rolling soon, and have some plans for our third girl. Adding new sexual interactions is also a big on...
2016-03-18 06:17:20 +0000 UTC
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Ok, I sent out a survey to active patrons who have already been charged, so if you didn't get one, don't worry about it, it's just collecting feedback on why people are visiting the site and what I could be doing to make it more attractive so you aren't missing out on anything. I assume more results...
2016-03-17 03:04:33 +0000 UTC
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A little something green for St. Patrick's Day, Laura Matsuda from Street Fighter V. That's one way to do an armlock. Sorry I haven't been getting a ton of pics out lately, I've been focused on getting the next version of the Rogue-Like game out, which will be v0.96.
2016-03-16 23:12:10 +0000 UTC
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Ok, so here's what I've been working on so far. I've been overhauling the undressing systems to be cleaner and read more naturally. Hopefully you guys will enjoy it too. It's also of course taking into account the new memory systems, so she should respond more naturally to being repeatedly asked to ...
2016-03-10 00:58:18 +0000 UTC
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So here's a new clothing option. I plan to add a couple more by the time of the next update.
The big thing I'm working on, still, is the memory system, and it really is pretty fun. As I go through the existing systems, I'm constantly seeing bits here or there where I can add or reference a c...
2016-03-05 12:16:21 +0000 UTC
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Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC
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So people were pointing out things like "I asked her to do something, she said no, but then I could just ask her again and again," or even worse, ". . . and I'd get stat raises each time," which is a level of easy grind that isn't really a good idea. Yeah, there are hard caps on how high you can get...
2016-02-26 10:17:07 +0000 UTC
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Ok, mostly bug fixes in this one, a few small features, and then on to the big "remembers what the past is" overhaul. Out with the old bugs, in with the new, hopefully not too many.
-Fixed some issues with Rogue or other characters not reacting appropriately to her clothing choices. She i...
2016-02-22 23:07:17 +0000 UTC
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Ok, so here's a little update. It's bug fixes, it's a little new content, it didn't feel worth being a complete new version so I just made it .955. I'd hoped to get this out for Valentine's day, but it wasn't quite ready yet. I sent out links to all currently processed patrons, and will send o...
2016-02-19 08:50:24 +0000 UTC
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My favorite kind of Valentine heart. Happy Valentine's Day y'all!
This is technically the "fancy" version, but you guys deserve it. I'll be moving this version to only 15+ towards the middle of the week, so get it while it's hot.
Btw, I'm still looking for a second artist to hel...
2016-02-14 10:37:23 +0000 UTC
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I wanted to get some feedback on the "economy" of the game, such as it is. Right now, the primary way of earning money is via the stipend you get, and the reason for that is I didn't want an earning system that was too grindy, does this work for you guys? Is it too easy to make money? Too hard? Shou...
2016-02-09 07:05:03 +0000 UTC
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I've just sent version 0.95 to processed patrons, It's mostly tweaks and bug fixes to the previous version. Off the top of my head, here are some changes to expect:
-Added the ability to schedule her clothing choices for the week.
-She should no longer stay permanently drenched after...
2016-02-08 04:04:57 +0000 UTC
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I'm working on getting version 0.95 out in the next couple of days, which will mostly be bug fixes and stuff. I thought it would be fun to discuss the various types of bugs that I get hit with, and what each means.
1. Typos. This is the easiest to fix, but annoying because it means I made...
2016-02-06 05:18:57 +0000 UTC
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Ok, so version 0.94 is now officially out, and links are being sent to all processed Patrons. Thanks again guys, there has been slow but steady growth in the support of this project and it's been a big help. I had some power outages last week, and a trip out of town last weekend that slowed me down ...
2016-02-04 05:29:17 +0000 UTC
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Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC
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Here's a fun pic of Cheetah and Superman catching up (if you haven't
read American Alien 3 yet). As usual, alternate versions can be found at
HU and Patreon.
One thing I have been considering, if I can find the right talent for it,
is to bring in a second artist to add new...
2016-01-28 00:35:31 +0000 UTC
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So I've still been going through the old systems, shifting out the stat reward mechanisms, but one of the nice things about stepping through the code like this is that I notice areas that are a bit clunky, that I wrote when I didn't know as much as I do now (which is still an ongoing process), and d...
2016-01-21 04:15:05 +0000 UTC
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So, I'm still working through the process of the 1000 stat upgrades. The first step was easy, the vast majority of the stats are checked and assigned by a central function, so changing that function instantly "fixed" all those interactions (although we still need to test it to make sure it works as ...
2016-01-15 06:48:58 +0000 UTC
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Here's Diane the giant from the manga/anime Seven Deadly Sins.
2016-01-13 23:53:38 +0000 UTC
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So some good news on the progress. In addition to clearing up various bugs and tweaking how some of the systems are working, I've also added and done basic testing on the new 1000 stat system. So far so good!
I implemented the basics of it, and it was actually easier than I thought it might be...
2016-01-10 01:16:32 +0000 UTC
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As promised a (roughly) weekly bug fix update, still doing a bunch of other stuff that isn't ready for prime time yet, but you'll see it as soon as it is. Links have been sent out to everyone who was processed for December, I think they've gotten everyone already, but if they hadn't gotten to you ye...
2016-01-05 09:08:13 +0000 UTC
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A lot of people have said that they think it's too easy to max out Rogue's stats, and I don't really disagree with that. I've been trying to figure out the best way to make it a bit more challenging, without making it too "grindy" or potentially impossible to max out.
One simple way would...
2016-01-02 08:47:42 +0000 UTC
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Thank you so much for the support this month!
2015-12-31 00:00:00 +0000 UTC
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I thought it would be fun to briefly discuss programming, and how it's working in Rogue-Like at the moment (and why certain bugs appear). There have been a number of bugs in the more recent build that trace back to a common flaw, and that has to do with control flow. Basically, in Renpy, you call ou...
2015-12-30 23:17:10 +0000 UTC
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So guess what. There's a new build.
Before you get to downloading though, here are some patch notes, pay attention, because this is a VERY not ready for prime time build, it's definitely beta. I basically stopped adding new things a few days ago and tried to make sure that what was there work...
2015-12-27 07:41:35 +0000 UTC
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