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Brent Stinebaker

Brent Stinebaker

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21-6 Blood of Dragons (III)

The Nether was never meant to be a prison, but it served as a perfect one all the same.

Alas, the masters of Noloth were as much slaves to their nature as the gods were. So desperate were they to see the world conform to their desired delusions that they revealed their hand pre...

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21-5 Blood of Dragons (II)

Her blade, a song of woe through time,

Her blows, her strikes, death her rhyme.

Mother against daughter, an ordeal of fate.

The future rests their clashes, hearts bound by love and hate.

But upon the tides of time an infection comes,...

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21-4 Blood of Dragons (I)

All of time is but a dream,

With blades bearing history, unravel the seam.

The serpent-tyrant screams its end,

Though vengeance is served, our flesh is never to be mend.

All our memories are but a lesson,

As are our bo...

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21-3 Those That Stray (II)

Do you feel it wielder?

Did you sense the change?

Something is in the veins of history.

A new entity has entered the paths.

-[REDACTED]

21-3

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21-2 Those That Stray (I)

+Chambers. Are you alright? The Nether–+

+Yeah, it kinda got fucked everywhere… I think Avo did it.+

+Avo… caused the entire Nether to destabilize?+

+Yeahhhh. It’s my best guess, anyway.+

+Elaborate.+

+Well, we were coming up with som...

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21-1 The Doublethinkers

+++

[Incident Detected]: Higflame and Stomtree skirmish on the edge between Mazza’s Junction and Nu-Scarrowbur; multiple Knots engaging in active combat.

Location - Warrens; the Spine...

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20-24 Beast Among Lambs

Understanding how specific subsections of a civilization operate is the key to learning how to leverage pressure against the polity. More than sabotage, learning to comprehend the suprasociology of a communal or multi-sophont entity is key to treating social ills, predicting rogue elements, a...

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20-23 A Purgatory of Dragons

{EGI “Only Way To Be Sure” Generating Report}

TO: Citizens, Friends, NON-MIL Minds, Assholes from Guilds (Eavesdropping Parties)

FROM: AEGIS

SUBJECT: Dragon Incursion, Fun Times in Hist...

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20-22 The City Eternal (III)

+This is High Agnos Jakuta Ajayi.

The Heaven of Truth has been triggered.

Someone must have tried to manipulate memories from a restricted zone of Scale. One of your number must be compromised.

Get me Chief Paladin Naeko.

I do not ca...

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20-21 The City Eternal (II)

I can't explain this. Hells, I’ve never even seen anything like this.

This is worse than a disruption. Your thoughts–they just disentangle when you get caught in a Thoughtwave Detonation. This though… it’s like entire sequences have collapsed in on each other, artifacts...

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20-20 The City Eternal (I)

Thought is the root of divinity.

Worlds are built within our minds, the gods are birthed. With this knowing, it should not come as a surprise that this wellspring can also serve as the blessed unbirth.

Come, Jaus Avandaer. Come, Zein O'yaje.  Enter my temple...

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20-19 The Dreaming Unsea (II)

+NO! AVANDAER! THIS WAS NOT WHAT YOU PROMISED! WE GAVE YOU THE WORLD! WE GAVE YOU THE FUTURE! DO NOT STEAL OUR HIST–+

[ASCENSION COMPLETE]

-The Hungers of Old Noloth

20-19

The Dreaming Unsea (II)

Go now. They’re comi...

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20-18 The Dreaming Unsea (I)

The Dreaming Unsea.

It was meant to be a paradise of the mind. A world upon a world where ideals and thoughts could be made manifest, and our most dangerous theories and darkest desires could be tested to fruition without harming the world that was.

Indeed, by al...

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20-17 A Crack in the Storm (II)

And so it was, with deception upon deception, tragedy upon tragedy, the slaughter of the Paladins was engineered far in advance of the actual onslaught.

Veylis Avandaer, daughter of Jaus Avandaer and Zein Thousandhand, made her play carefully, quietly, and completely. While mos...

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20-16 A Crack in the Storm (I)

Word of advice that no one ever follows: don’t fuck anyone you’re probably going to kill. Or make them your consang.

It sounds like common sense but you’d be surprised how many half-strands think they can “double-dip” so to speak. And I’d count myself among them bec...

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20-15 Everything in Motion (II)

The Guilds are not unbreakable. Nor are they as united as people think, even internally.

I've spent my years among them. I’ve glimpsed the heart of the machine–its inner structures.

The Godclads at the top. The administrators running their operations. The war...

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20-14 Everything in Motion (I)

A singularity is building within the paths.

Actions are collapsing into actions.

Decisions are narrowing into fewer decisions.

All of possibility is approaching a bottleneck.

Soon, we will tread the shallows caused by history rendere...

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20-13 Suzerainty (II)

Uplift? What are we, Voidwatch? These half-strands are cultists. Look at them. They’re less than human, sacrificing their own to a “god” that isn’t here anymore. Hell, they still have statues of [REDACTED] placed around here.

If it was...

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20-12 Suzerainty (I)

Yeah, yeah, keep crying. Do it louder. Do it more. Hold her closer to your chest and spray that snot all over her hair–that’ll bring him back. Hells. Why stop there? Shove her corpse back up your cunt and leave him there for nine months. See if you recycle your dead wife into being a daug...

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20-11 Blood in the Bright

Every half-strand has an opinion on vengeance.

None of it really matters. Because guess what? Shit’s complicated. Always. There’s no all-killing munition for this kind of thing.

Also, I'm gonna tell you something now so you don't need to be confused about it ...

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20-10 A Playground for Tyrants (III)

[EGI] “Kant Was A Prick”: Operative Zein, we need to talk about your in-field ethics. Specifically about the collateral damage.

Zein Thousandhand: Hm. I think things are well, no? Things are proceeding in accordance with our designs.

[EGI] “Kant Was A Prick...

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20-9 A Playground for Tyrants (II)

There is no light but that which comes from the master.

There is no will but what is gifted to us by the master.

There is no life but what is allowed by the master.

By the act of the Godbreaker, we were damned.

Abandoned to the darkn...

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20-8 A Playground for Tyrants (I)

Approaching, infiltrating, and overthrowing an enclave is built on information.

Information regarding what we know about the governing Fallwalker–or Fallwalkers.

Information regarding the environment, the localized anomalies, the factions at play, the key holde...

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20-7 Frontiers (II)

All who claim to understand the shattered puzzle that is the Sunderwilds speak lies! Lies! Sense cannot be found here. You grope for stable foundations but the sky is down and up is not true.

Pain yourself not. Accept the softness and prosper.

Impossibilities sta...

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20-6 Frontiers (I)

There are paths woven into the architecture of the Tiers. Sometimes, they’re bridges leading upward and sideways into a place unseen. In others, the way ahead exists as a tunnel. Regardless of what form these roads take, to tread their lengths will lead you to a single junction above juncti...

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20-5 Players and Pawns (II)

+Shitfuckshit. What’s he doing now? What’s he doing? Where is he? Make sure he fuckfuckfuck! NO! DO NOT TRY TO SPOOF YOUR WAY INTO HIS MIND! Are you stupid? Are you fucking stupid? No! You are not cleared for action–just watch him!

If you touch him with malicious intent, ...

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20-4 Players and Pawns (I)

Getting yourself out of a tight spot requires some counterintuitive tactics at times.

Let’s use an ambush for example. Most people tend to break, turn, run. Try a fight retreat. That’s what gets most people killed. You’re reacting, burning all your capacity to keep the cu...

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20-3 Outside the Garden

The lives outside our borders are an untapped resource. I know–I know. We’re not supposed to touch them and Voidwatch is watching per the Articles, but we need to start making special considerations.

They are currently a resource drain on ...

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20-2 In Unofficial Capacity

When you patrol the Warrens, it's important to know the prey you face. Every step you take, every alley you peek into, every Syndicate you encounter, and every transgressor you break matters. But blind destruction and rampant misuse of power lead nowhere. You must learn the nuances of your fo...

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20-1 Interrogations

+We don't have a cens+We don't have a census for how many people are living in the refugee sanctuaries.

You want to know why? It's not because we don't have the logistical means to count them. No.

The Guilds, if anything, are more than competent logistically. All...

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