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Brent Stinebaker

Brent Stinebaker

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Brent Stinebaker activity

33-20Reunion (II)

It isn’t enough.

A mind is not enough.

A Soul is not enough.

Reality is not enough.

I must feed.

I will feed....

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33-19 Reunion (I)

Every child knows what it means to break, to sever, to cut, to kill. This is a simple thing—to apply pressure to a structure beyond its means and foundations.

To build is sublime. To build is the path of a matriarch, of a team master, and of an experi...

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33-18 Forget (II)

Have you ever wondered who you might be without your memories? If you would be different? If you would be freer or lesser than you are?

Avo. I hope you can find an answer. Even if I am not there to bear witness.

-Defiance, Low Master of Noloth

33-18

Forge...

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33-17 Forget (I)

Change is a constant in life, and change is a constant in war. For every advance you take, your enemy must adapt. And as they adapt, they too will advance. In turn, you must learn to change anew.

During this process, you will find yourself growing, flourishing, and branching—...

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33-16 Weary

The war minds we created are more than a weapon for destruction. No, they are a weapon of asymmetry, of breaking all common laws relating to the nature of consciousness. For in the breaking of laws, new ones emerge, new patterns or unpatterns that allows us our greatest advantage. We ...

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II-61 Openings (III)

A word of advice to all aspiring tyrants, warriors, and professionals: get over yourselves. Instead of wallowing in pride, learn to work with your family—especially those who possess the skills you need. You can linger, groan, and lament everything that might have been, but while you're stu...

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II-60 Openings (II)

Never agree to do a small favor for the Realmbreaker. Not even if he saves your life and your son’s honor.

Not because it’s not worth it—it will end up being too worth it. Because there is never just one favor with a powerful person.

-The Blackwind Sage

I...

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II-59 Openings (I)

Here’s some advice for all you thieves out there. If you want to conduct a heist, I recommend that you find a way to be in two places at once. I mean that literally. You can do this through teleportation, through simulacrum, or through even cloning. 

But ultimately, you ...

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33-15 Seeds

Consciousness itself is a pattern. A specific one. A surgical pattern.

Where force, energy, space, or chronology affect the world on a grand scale, miracles of consciousness alter the nature of a person the most. How we understand ourselves. How we perceive. What we understand ...

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33-14 Bound in Blood

Supplicants! Hear me now! Let my words strike you like lightning and forge the foundations for your resolve!

We are banished! Severed and lost in a world consumed by madness! Yet we remain! I remain! I! Once Saathwu! Once the God of Huntresses! God of B...

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33-13 Information (IV)

Be mindful in what pond you fish.

-Old Sang Proverb

33-13

Information (IV)

—[The Majority]—

The Majority surveyed the situation through their various Constituents. At present, several were protesting. A few even threaten...

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33-12 Information (III)

There’s a secret to raiding Guilder facilities. A little trick you can pull on all of them.

Most Squires don’t have the firepower to raid a Guilder stronghold. Sorry, juvs, but the vics lied. A couple of half-strands with a slap-dash golem, a dozen drones, high-end augs, an...

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II-58Out of the Pan

The only thing more dangerous than fighting in the Everwar happening at the Base of the Claimed Hells is trying to play politics with the big players in the Heights.

-The Trespasser’s Compendium

II-58
Out of the Pan

The Collectress hid her surprise as she watched t...

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II-57 Making a Friend

Yeah. The “Realmbreaker.” I’m not calling him that. The little bastard’s ego is already large enough as it is. If I pop and kill him for good, the bloody princess might actually try to put me to her flame. Might be the Scion of Death, but being disfigured and mutilated physically and ...

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II-56 Rematch (II)

There are many kinds of death one can experience, and the way one dies also matters immensely.

But my favorite to inflict in battle is the slow death. The bleeding death. The looming death. This is the foundation for your enemy to make mistakes, for a bleeding adversary often s...

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33-11 Information (II)

There is bitter wisdom in offering a tiger an envenomed limb…

-Old Sang Proverb

33-11

Information (II)

—[The Majority]—

THE INNER COUNCIL HAS CALLED AN EMERGENCY VOTE INTO SESSION:

MO...

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33-10 Information (I)

 Anyone who understands the Ori knows that our primary focus is not only on mastering the mind, but also the shaping and manipulation of knowledge itself. The mind is only a portion of the equation, after all. Essential, of course, but merely the receiver compared to everything “that i...

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33-9 Guilty

Everyone is spying and scrying on each other. That is the most natural thing. Especially between allies. Trust is for amateurs. Professionals verify. Professionals know. And professionals understand that other professionals have obligations to meet and duties to perform.

This i...

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II-55 Rematch (I)

 “Sarah. It happened. Hound came to a bargain with the boy. Yeah. Not sure what deal they made—didn’t think it was a good idea risking my life for a peek. 

Well, Wei’s definitely has a connection back to the Final End in himself now. View Post

II-54 Death-Touched

The gods are not how we understand them to be. In the Fathoms, the gods are more like administrators for specific concepts, or perhaps even more like anchor points from where these Concepts flow. Every time someone dies, they go to the hound here. Of course, if they’re a Trespasser, the rul...

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33-8 Unwelcoming Committee (IV)

There is someone watching the world from inside me. I can’t hear them, I can’t feel them, but I know they’re there. Patches of my memories go missing, and there are these times when I can’t separate my dreams from the waking world, but I know… I know…

What I don’t...

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Temp. Update

Slightly sick today. Will finish editing chapters when I finish burning out the fever. Expect updates in around 12-15 hours or so.

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II-53 A Pact With Death

This is not acceptable.

Failure—right now—is not acceptable. All Inheritors need to know what is at stake. Understand that if we are not the ones to reach Earth first, then we will be condemning our home—our people—-to the Fictionals and degenerates that lead them. Thin...

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33-7 Unwelcoming Committee (III)

The role of “emissary” is often seen more as a punishment than a position of privilege. Those who enter such roles usually do so under genuine belief toward the institution of diplomacy, or—more often—are forced into such positions after being displaced by internal power struggles. View Post

33-6 Unwelcoming Committee (II)

What we are doing is pure folly. Transporting millions of Citizens down into the Warrens, trying to displace the FATELESS. This is stupidity of the highest order — and being an act of stupidity, all the Guilds have taken to practicing with it with unmatched fervor and zeal.

T...

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33-5 Unwelcoming Committee (I)

{It’s not a question if the terrestrials are going to kill each other — They simply will. Eons of unending warfare and mutual loathing have created a people so desensitized to death and creative in its implementation that even with every safeguard put in place, there will inevitably be th...

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II-52 Three in Ruin

Death doesn’t care about you. I don’t mean that in the metaphorical sense, but very literally.

I’ve met the Hound of the Withered Moon, you see. Saw the dog of the Final End and the bringer of the Gravechill themselves. I’ll tell you this much, if neutral and indifferen...

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II-51 Beyond Death

The composition of a Fictional’s being comes in six parts. Six parts that connect their beings to the rest of the Fathoms. They don’t consist of component atoms. Hell, their biology isn’t even consistent with our protein-based structures. They are, for lack of a more scientific way of d...

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II-50 The Offering

Death is not my domain to rule. It already has a master, a Hound that governs that final journey one takes in this lifetime.

A final journey that fuels its power and invigorates its Concepts.

Oh, the Hound of the Withered...

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33-4 Lost Gun Days (II)

The foundations of war are cast during ages of peace.

What you do to your population, how you raise the young and the talented, how you create institutions, industries, and organizations, determine what you can spend when the time of the fires call.

My father tau...

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