This final installment of Revelations from the Mouth of a Mad Man brings the ZEITGEIST adventure path's 6th arc to a close. In this module the party work with (or around) the Beran military and navy in order to contend with Karch, a sizable city of gnolls near where a foothold m...
2019-04-29 17:20:06 +0000 UTC
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Head Games begins as a halfling runs through the village square with a furious orc hot on her heels. Her pursuer claims she stole something from him but Lellian insists that he gave her a sapphire pendant as a gift. Regardless of how the adventurers deal with the matter however, this orc...
2019-04-22 16:47:16 +0000 UTC
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In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables....
2019-04-15 16:29:31 +0000 UTC
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This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material com...
2019-04-08 17:05:21 +0000 UTC
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In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track dow...
2019-04-04 17:27:33 +0000 UTC
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EN5ider is breaking new ground today with our first mini-adventure: Tiger Eyes! This module is built to supplement an existing campaign, incorporating a catfolk hunter that mistakes one of the adventurers as her prey. Any party of four to five PCs between 5th and 7th level are i...
2019-03-31 19:19:18 +0000 UTC
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The Stone Path are a group shrouded in secrecy. Its members and adherents travel across time through the use of petrification, finding creatures and magics that can ‘preserve’ them by turning their flesh to stone and employing adventurers to bring people back to the world of the living ...
2019-03-25 16:35:01 +0000 UTC
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Hit points are a one-dimensional resource and most damage types appear the same to players. This article introduces Vitality as a separate health-related resource with optional rules for how to make some damage types—like acid or damage from firearms—feel unique, threatening, and ultimately m...
2019-03-18 14:11:04 +0000 UTC
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These 8 new magic items might be as simple as common goods made of exotic materials, to slightly magical items, or devices of complex clockwork artifice beyond the boundaries of modern technology—what unites them is that each hints at fallen kingdoms of days past.
This 6th entry in ...
2019-03-13 15:28:02 +0000 UTC
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A gold dragon druid under the influence of an ancient curse, Glamdrellyxxana believes the only way to ensure that the world remains ‘good’ is to destroy all humanoid life. From her lair in a mountain lake she's amassed an army of plant creatures to sweep down across the world and cleanse it o...
2019-03-04 17:23:20 +0000 UTC
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It's the end of the month which means the latest installment in the ZEITGEIST adventure path! This week we're cracking into module #6 where the heroes deal with civil unrest in Beran, face off against king-bred tyrannosaurs and worse at the end of an obstacle course labyrinth, and prepare the pro...
2019-02-28 19:26:09 +0000 UTC
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Today marks our 25th article about magic items and the 5th entry in Enchanted Trinkets: minor, flavorful rewards GMs won't regret handing out to the party! The fashion guru Adderley has rolled out her latest line of high-end apparel including the eminently useful discreet petticoat, ever...
2019-02-25 11:19:56 +0000 UTC
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After their nation was destroyed by a warlock a new society formed from the remains of a nameless kingdom: the Tribe of Nar'Adsch. These survivors and their kin gained an intense hatred for everything infernal, vowing to destroy all that is hellish with no mercy for deviltry of any ilk. They are ...
2019-02-18 18:48:10 +0000 UTC
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Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addi...
2019-02-11 20:44:45 +0000 UTC
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Sweet, maternal, a dab hand in the kitchen, Granny Buccus is the heart of the town of Cridhe Briste. As the town’s baker she provides the people with bread, cakes, and pastries—on special occasions she even makes her famous and beloved Boiled Tarts. The adoring townsfolk don’t even kn...
2019-02-04 21:22:39 +0000 UTC
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What makes a dwarven legend heroically dwarven? What about elven myths make them exemplary? The truest champions of these races are paradigms: adventurers that embody the qualities that make their kin unique from others. By zealously embracing their heritage they become paragons that are cherishe...
2019-01-28 17:42:46 +0000 UTC
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The last installment of the ZEITGEIST Player's Guide for 5th Edition includes simple 3 level prestige classes for playing a planar-fiddling Applied Astronomist, idea manipulating Logos, gun-loving Mad Shootist, ruthless Monument of War, Notorious Celebrity (posse included), scientific Polyhistor,...
2019-01-26 19:10:08 +0000 UTC
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Today's article addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power,...
2019-01-21 18:32:29 +0000 UTC
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As we usher in a new year EN5ider is adding a new type of article to the mix: Intriguing Organizations. These cadres of villains, heroes, or monstrous misfits bring a variety of different themes to your gaming table starting off with an enigmatic cult of superlative mathemat...
2019-01-14 19:17:29 +0000 UTC
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It's our 250th article! That's a heck of a milestone! Thank you all for your support over the last couple of years. Today's article adds two new aptitudes for the Savant class introduced last month: the medically proficient Chirurgeon, and the knowledge-wielding Coordinator. By Jeremiah McCoy; il...
2019-01-07 11:52:02 +0000 UTC
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Dragons are known to be terrifying but all pale in comparison to Bezkusmet the Unscaled. As his name suggests there is no hue or substance to his draconic scute leaving his musculature and skeleton bared for the world to see, lattices of finger-thick veins and arteries the size of a human’s wri...
2019-01-01 23:53:37 +0000 UTC
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The epic adventure path continues. The PCs work with the Risuri Navy to lure the colossus, Borne, out to sea while King Aodhan enacts a ritual to send the creature to the Dreaming.
Hi everybody! I'd like to wish you all a very happy holiday period. Thank you so much for your support over the last couple of years. We all really appreciate it. To say thank you, here's a quick little festive One Page Adventure based on an early EN5ider adventure, Presents for Goblins.
Me...
2018-12-24 15:12:25 +0000 UTC
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Spice up your magic items a little by randomly determining their history, origins, minor properties, and quirks with nothing by a d8 and a d20! By Ari Marmell.
2018-12-23 18:03:57 +0000 UTC
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A brand new 5E class! Savants are first and foremost experts, unique even when compared to arcane or divine sages. Brilliant detectives, iconic martial artists, and adventurous physicians are counted among their number, each utilizing brilliance where others rely on magic or brute power. For a sa...
2018-12-20 13:37:20 +0000 UTC
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Deirdre's Ghost is a large vessel, sunk long ago. Recently, it has appeared on a rocky shore. This plug-in location includes a description, and plot hooks which include sinister academics, a rusted golem, a ghost, a sea hag, and some kraken eggs... by Ambrose Ingram; illustrated by Rachel Maduro.
2018-12-17 11:57:11 +0000 UTC
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Hi Patrons! I wanted to tell you about a separate little project I've spun off into a Patreon of its own. While it's also for 5E, it's different enough to treat separately to EN5ider, as I appreciate it's not for everybody!
Need a quick, fun one-shot adventure in a pinch? No time to prep? One Page...
2018-12-11 13:08:17 +0000 UTC
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Following on from last month's Bloodweaver: Basic, and the enormous article Bloodweaver: Tome of Disciplines, we present to you the Crimson Wi...
2018-12-11 12:55:51 +0000 UTC
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The critically-acclaimed adventure path continues! In this thread, the party reacts to the surprise attacks by Zubov’s group. Zubov’s plan is to sow panic amongst the citizens of Flint by perpetrating various attacks throughout the city. By diverting resources away from the peace talks, Zubov ho...
2018-12-03 13:35:25 +0000 UTC
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This is a freebie -- you are not being charged for it. I have been experimenting with the idea of one-page adventures designed for a single session, with everything on one side of one sheet of paper. The Business of Emotion was an early EN5ider adventure by Paul Oklesh, and this is that adv...
2018-11-30 12:29:46 +0000 UTC
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