SamSuka
novel

novel

patreon


novel activity

Devlog Feb/28/2021

I don't remember if I spoke about my plans to release the update in February, maybe I did. Well, the plans have changed and now we want to release it in March. As I've said many times, I don't like releasing such big updates, but I keep doing that and they just get bigger and bigger. I hope that ...

View Post

Calendar pic.

View Post

Devlog Feb/21/2020

Hi everyone. Today's news will be without any schemes. I have a lot on my plate, and I don't want to spend more time writing news than necessary. On the other hand, I have a lot to tell you and I doubt it'll be quick. I'm so busy because everything's going well and we're making some real progress...

View Post

Spanish translation (for ToML-1.1.2)

The game has a custom Spanish translation integrated.

https://www.patreon.com/posts/25299717

In order for it to work, you need to unzip the 2021-02-18 14:46:12 +0000 UTC View Post

Soundtrack has been added into the game (ToML-1.1.2).

By popular demand, a soundtrack has been added.
There are not too many tracks, only four. Unfortunately, we do not have time to deal with our old projects at all.
This game was first and as the first love, it means a lot to us and it will forever remain in our memory, like something light a...

View Post

Happy Valentine's Day!

View Post

Devlog. February. 14

Our writer's current main priority is fixing mistakes and completing the work on the scripts. I make renders for the main event with Sarah. Coders try to implement the "configurable start", where you get to play the second episode without old saves. Translators keep doing their thing, everything'...

View Post

Devlog. February. 07

1It's been four months since the release of the first update of the second episode. It had more than 22k of words and 915 renders. Quests in the second update will have more complex structure compared to the first one. The upcoming update will also lay a foundation for the whole episode which we'...

View Post

Devlog. Jan. 31

692 renders and 23100 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - completed

2) Introduction – renders/script/code/translation - completed

3) Sarah’s event ...

View Post

New art.

View Post

How do you imagine the second episode?

What would you like to see in it? This survey does not have any strict goals or limits, it would just be interesting to read other people's opinions, compare them with what we have already come up with.


Каким вы видите второй эпизод? Что вы бы ...

View Post

Devlog. Jan. 24

621 renders and 21600 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - completed

2) Introduction- renders/script/code/translation - completed

3) Sarah’s event 1 ...

View Post

New art.

View Post

Devlog. Jan. 17

549 renders and 21600 words are ready.

1) Londa’s event – renders/script/translation - completed 

2) Introduction- renders/script/code/translation - completed 

3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle qu...

View Post

New art.

View Post

Devlog / Dec.25.2020

We're leaving for short holidays. Happy holidays to all of you.

I'll publish a small update road, it'll be updated as the development goes on.

1) Londa event - finished

2) Introduction - finished

3) Sarah event 1 - finished

4) Sarah event 2 - finished

5) arah e...

View Post

Merry Christmas and a happy new year.

Novel games team wishes you Merry Christmas and a happy new year. All the best to you and thank you for being with us.

View Post

Devlog / Dec.20.2020

It's time for some news

This week I've been working hard on animations, so I haven't rendered that many unique pictures. Animations are hard to make and, to be honest, I'm not fond of them because they seriously shrink the amount of content in the update. I could have made a small event wit...

View Post

About the release of our next update.

While I was writing the weekly news post I came up with an idea and I'd like to hear your thoughts.

What if we release the stuff, we have ready? The big chunks of events will go one after another so that it will look like a visual novel.

It will be just another technical build of the ...

View Post

Devlog / Dec.13.2020

Hello, another week has passed which means it’s time for Sunday news.

The work on the update proceeds as usual. I received text for one more event with Sarah but haven’t started rendering anything for it yet. I’m focused on creating renders that link blocks between one another from di...

View Post

Devlog Dec.06

Hello, another week has passed which means it’s time for Sunday news.

During this week, about one hundred renders were made for VC, which means there are roughly three hundred renders ready. We’ve also rendered one animation. Three events, one of them introductory (a conversation with B...

View Post

Devlog Nov.29

There’s not much news regarding VC. I’m doing my best to catch up in the graphic part of the update (read the latest news post). Currently more than 200 renders are ready. We also keep working on the script. It’s hard to count the number of words because there are still lots of parts that a...

View Post

Announcement.

This message I’ll begin with something like a background information. If you aren’t interested, skip right to the «Announcement»

Once we released Void’s Calling on Steam, we finally had funds for improvements. I was blown away by its success; I had a feeling that we were going to ta...

View Post

Devlog Nov.22

I'm back. This must be the best news of this week. Naturally, there is tons of work ahead of me but even that can't ruin my mood. Since I consider myself a little bit of a workaholic, I can't sit idle for a long time.

According to the poll's results, patrons chose to focus on the update ove...

View Post

News

Hi everyone. It's Sunday, which means news time.

There's finally a chance I might get back home next week to start working. Honestly, I can't wait to get back to work because I'm not used to doing nothing fo...

View Post

News

Hello.

At the moment I am still in quarantine.

Regarding the development of the game, I can say the following:

- The programmer will be available soon. Yesterday, I made some technical assignments for him regarding the combat system and bug fixes.

- In terms of the story, ...

View Post

News

Hi everyone.

Quick info for you today.

Currently, I am away (for about a week). It’s partially due to the pandemic situation. No, I’m not sick, it’s more of a precaution. The situation is not pleasant, but it’s under control. Bonus art will be ready once I return home and get ...

View Post

Happy Halloween!

View Post

Dev log Oct. 25


Hello, it’s been two weeks since the release of 0.1 version and it’s about time for another weekly dev log.

- The 0.2 update will be big. The quest that will take place in the castle is complex and there’s no point in stretching it over several new updates. Many players wis...

View Post

Void's Calling ep.2 v.0.1

22.3k words and 915 renders are ready for the next update.

1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export of saves, battle system and interface elements will be added later on. English will keep being work...

View Post