Been hard at work today. Have spent a couple of hours working on this so far, and intend to invest another 2-3 at the very least still today. Between now and Saturday, I should have at least three more days that I spend 4-6 hours working on this as well, so the next update is likely to b...
2017-08-06 18:42:49 +0000 UTC
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Received this late last night. This version includes the improvements I mentioned in the WIP sketch I posted a little while ago. Hope that you all enjoy the image! It should appear in th...
2017-08-05 20:58:34 +0000 UTC
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Got one last WIP version of the second piece commissioned last month. I asked the artist to darken the foreground and do a little work on the tentacles. I have since received an updated ...
2017-08-05 20:55:33 +0000 UTC
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First off, after taking an unexpected leave of absence from all of you wonderful people over the last two days, I'm home again. If you sent me a message, or made a post somewhere other than here on Patreon (I think I've replied to everyone from Patreon now?), I have not forgotten you, I just h...
2017-08-05 03:10:38 +0000 UTC
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Just a quick post to let you guys know what's going on.
Wanton Cove:
No bugs have been reported yet. I'll be taking that as a good sign.
Home Front:
Found out that a family member is experiencing organ failure (Wife's ...
2017-08-03 14:24:48 +0000 UTC
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Made one last play through and didn't see anything that looked out of place. Between that and no bug reports for a few days, I'm green lighting the release.
The new build includes about 6k words of new content, including story driven content, new dialogue with some NPCs, Ma...
2017-08-03 02:30:20 +0000 UTC
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Made one last play through and didn't see anything that looked out of place. Between that and no bug reports for a few days, I'm green lighting the release.
The new build includes about 6k words of new content, including story driven content, new dialogue with some N...
2017-08-03 02:30:14 +0000 UTC
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Spent about two hours working on a scene for Therapist this evening. About half of that was spent mapping out the first half of the scene until I was happy with how it was supposed to progress, then I wrote a big part of one of the two intros for the scene. Will hopefully work through th...
2017-08-02 04:15:19 +0000 UTC
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Looks like we've got another month behind us.
We saw some modest growth, and we're now up to more than 525 Patrons (Number looks smaller right now as Patreon does not count patrons who's payment has not yet cleared. It should get back up there in a few days). Each and every one of you ...
2017-08-01 17:22:04 +0000 UTC
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Got an updated version of the sketch for the Madness Ending of the game today. Wanted to share it with all of you while I was thinking of it.
Enjoy!
2017-08-01 02:52:35 +0000 UTC
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I should have a bit of time on my hands over the coming two weeks, and I plan to put quite a bit of time into Wanton Cove in that time. While I want to knock out a couple of significant bits of story driven content over the next two weeks, I also want to start introducing some of the additiona...
2017-07-31 15:46:56 +0000 UTC
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Its been a couple of days since I said much here, so I wanted to catch you all up on what's been going on recently.
The Allure of Wanton Cove:
Last week, I finished up the work I needed to get done for the next build of Wanton Cove. In all, there are ...
2017-07-31 15:27:59 +0000 UTC
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Got a concept sketch for the Madness ending art I commissioned this month. I'm very excited to see this piece come together even though it will be of a less erotic nature than previous pieces have been.
If the artist stays true to form, we'll see 2-3 more WIP images over the next ...
2017-07-28 20:56:16 +0000 UTC
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Alright testers, got a new build for you guys to look over. A couple of you have done this before, but most of you have not, so I'll break things down a little bit (And trying to do this with a bit more format than I have in the past.)
This is a test build for Wanton Cove, there's...
2017-07-28 03:42:12 +0000 UTC
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Wrote about 4k words of content today, bringing us up to about 6k for the next release. Got one really intricate scene that is affected by some choices made early in the game finished up (Most complex scene that was still needed for Day 6), as well as several smaller items that were reso...
2017-07-27 21:14:00 +0000 UTC
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Still really sick today, but not as bad as I was yesterday. I hope that means I'll be feeling increasingly better in the coming days.
That said, since I'm not proving to be any use to anyone on the home front, I fired up Wanton Cove and started dabbling in that. I wasn't sure ho...
2017-07-26 18:56:37 +0000 UTC
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Was feeling a little under the weather yesterday, so didn't get anything done in spite of having a coupe of hours free time. Today I was even sicker, and even now I feel like crap, . . . but at least I seem to be starting to snap out of it.
If I feel better in the morning, ...
2017-07-26 01:30:54 +0000 UTC
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Completed piece for the third and final Deep One ending of Wanton Cove.
This will be going into the game some time this week for the next major build of the game.
Next up will be the "Madness" endin...
2017-07-26 00:49:39 +0000 UTC
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I'll start with today's news first, then I'll kind of recap where everything is right now on this project.
I spent a little over an hour working on this today, starting to write the second tier of scene starters for for the sparing scenes that were requested. I'm now about 1/3 of ...
2017-07-24 02:09:06 +0000 UTC
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Ok, got another fix for all of you. This one includes a fix for an error that was appearing in the "People" area of the Case Notes, as well as an error that was causing the new Town Drunk NPC's scenes to not display properly.
If anyone sees any additional problems, be they game br...
2017-07-23 17:18:39 +0000 UTC
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Ok, got another fix for all of you. This one includes a fix for an error that was appearing in the "People" area of the Case Notes, as well as an error that was causing the new Town Drunk NPC's scenes to not display properly.
If anyone sees any additional problems, be they ...
2017-07-23 17:18:31 +0000 UTC
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Had two bugs reported earlier today (I mentioned them in an earlier post). I managed to run down one of those earlier today, and the second one gave me little trouble this evening. Less than an hour to work through both.
Once I finished up with those, I spent about an ...
2017-07-23 01:51:33 +0000 UTC
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This is the third Deep One ending variant. Its still a WIP, though its nearing completion. The changes I asked for was to adjust the colors of the two "females" in the image to more closely match the green from the previous two images they have done. Otherwise, its nearly completed...
2017-07-23 01:14:48 +0000 UTC
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Received two new bug reports for Wanton Cove today. Neither are really game breaking, but both are annoyances. I'll be taking a look at them tonight in the hopes of getting them fixed, and I intend to make a bug fix release tomorrow if I can run them down and fix them by that time.
2017-07-22 20:42:02 +0000 UTC
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So, I figure I should take a moment to catch you all up on what I've been up to:
Talked with our commissioned artist, it looks like they are on the home stretch of the last deep one piece commissioned for the endings. I asked for some final changes to the latest WIP (I'll share th...
2017-07-22 14:43:08 +0000 UTC
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This is something I have been thinking about, and wanted to run it past all of you before making any such changes.
$1 Pledge level: No change.
$5 Pledge level: Would gain concept art, but not completed art.
$10 Pledge level: Would gain access to TEST builds...
2017-07-20 15:23:23 +0000 UTC
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Multiple bugs were reported after yesterday's release. They were related to the Tavern and the Church. Both sets of bugs seem to be fixed now.
If you see anything further, please let me know!
2017-07-20 14:55:06 +0000 UTC
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Multiple bugs were reported after yesterday's release. They were related to the Tavern and the Church. Both sets of bugs seem to be fixed now.
If you see anything further, please let me know!
2017-07-20 14:50:16 +0000 UTC
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Just had a bug reported. Fixing it will be my top priority for tomorrow:
Bug:
I got an error message when entering the Bardsmaid's daughter:
Error: <<if>>: bad conditional expression in <<if>> clause: Invalid or unexpected token
2017-07-19 23:44:35 +0000 UTC
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Got a new build for all of you to enjoy. The build ties up a lot of the loose ends related to some of the features in the game. Several new ambient scenes, one story driven scene, and the ground work for some future content. My hope is to finish up the remainder of the Day 6 ...
2017-07-19 15:48:44 +0000 UTC
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