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Anon42

Anon42

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Anon42 activity

Weekly Update! 5-31-2020 (Poison Alraune H-scene preview, background work, new Hoverjets upgrade)

Hey everyone! Got a great weekly update for you today, so let's get into it without preamble.


First off, in the gif above, you can see the work we've done on the Subaquatic Caverns above-water background. I'm a huge fan of it personally, and I think it looks even better with the ...

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Upcoming Sales Tax changes on Patreon

Hey everybody, I wanted to message you about this now before the changes go live.

On July 1st (not June 1st, so this is still about a month away), Patreon will be adding sales tax to all applicable pledges on Patreon, which will mean in most situations, the amount you pay f...

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Weekly Update - 5-24-2020 (Mostly a status update)

Hey everyone, this is gonna be a text-only update, sorry ahead of time for that.

This week has been kinda weird, to be honest. Those of you who watch our devstreams probably noticed I didn't stream at all this week; my sleeping schedule got super messed up (which is why this post is being w...

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Weekly Update! 5-17-2020 (More Subaquatic art, Geyser mechanic, optimization update, BIG news)

Hey everyone! We got a packed update this week, and I won't waste time with preamble. Make sure you stick around until the end, there's some big news to announce!


First off, this week we started working on the above-water Subaquatic Caverns background art. As you can see most of ...

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Starting up streams again!

Hey everyone! I took a break for about a week or so to mentally recover from the v0.39 release crunch, and I wanted to let you all know that work is starting up again. I'm about to start up a CPE dev stream, and I'll be trying to stream Monday/Wednesday/Friday, at roughly 1 pm EST, typically for ...

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v0.39 hotfix 3

Another day, another hotfix.

-Fixed an issue where a new human NPC could show up in the Torguis encampment before they were supposed to
-Fixed a crash when touching the new underwater hazard while in Breast Expansion state
-Fixed a few very small memory leaks, and a rather large memor...

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v0.39 hotfix 2

And the posts keep comin' and they don't stop comin' and they don't stop comin' and they don't stop.. yeah anyway


Another hotfix for v0.39! This one is a bit less important than the first, but here's the fixes:

-Fixed issue where map is fully completed as soon as the player...

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Crisis Point: Extinction Gallery v0.05 release!

Hey everybody! Sorry I haven't updated the $5 tier gallery in a while; there have been a LOT of coding changes in the main game, and the gallery was way behind for a long time, so updating it has been a difficult process. Regardless, I finally took the time to do it now. This gallery should have ...

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$2 tier gifset update!

Sorry for not updating this gifset in a while, but here you go! This has the loops for every H-scene currently in the game, including the new  WIP cutscene H-scene from v0.39 that doesn't include Alicia.

2020-04-30 18:35:49 +0000 UTC View Post

v0.39 Hotfix 1 release

Now you might be thinking, "But Anon, you just released v0.39! There's already a hotfix?"

Yeah, well, yeah. The gallery was broken, that's kind of a big deal :' )


As always, you can get the hotfix by redownloading the same link I gave you before. You can ensure it's the mos...

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Crisis Point: Extinction v0.39 download link!

Hey everybody! As always, here's the download link to v0.39 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.39 is updated at all, even if you've ...

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Crisis Point: Extinction v0.39 release!

Hey everybody! As you may have astutely surmised by the title of the post, Crisis Point: Extinction v0.39 is now complete, and available for download! Told ya we'd release it in April, didn't I? :p

As always, this is just the information post - if you're at the $10+ tiers that get demos, ch...

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Weekly Update - 4-26-2020 (Almost done)

Hey everybody. First off, thank you all so much for your kind words and support in the comments of last week's update. As always, it seems I am my own biggest critic, but it really means a lot to see how supportive you all are of us. I took things easy this week, to try and give myself a chance t...

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Weekly Update - 4-19-2020 (Reducing v0.39's scope, general update)

Hey everyone. Apologies if anyone hoped this would be a great update, but it's gonna be a bit of a bummer. There's less than 2 weeks left in the month, and I'm staring down the barrel of a theoretical gun made up of aaaalll the missing assets needed for v0.39 as it was originally planned, and now...

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Weekly Update - 4-12-2020 (General status update)

Hey everybody. Not gonna beat around the bush, I don't really have anything to show this week, so this update will be purely text. We still got work done, of course, but it's all been on stuff that I can't really show off. So instead of showing off individual things we worked on, I figured I'd go...

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Weekly Update! 4-5-2020 (Accessibility features, more Area 5 visuals, general update)

Hey everybody, time for another CPE development update! I don't have a ton to show off this week, since I spent a lot of my time working on the accessibility features I announced last update. The good news is, over the week, I managed to implement every single one of them - there's still some tes...

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Weekly Update! 3-29-2020 (More Area 5 visuals, new enemy work, accessibility features)

Hey everyone, time for another CPE development update! This week I've got a few more visuals to show off from our work on Area 5, as well as some general information on accessibility features I want to add for v0.39.


First off, the gif you see at the top of the post. Puffernutter...

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Kertalus H-scene preview

As promised in the weekly update, here's the Kertalus H-scene preview. Enjoy!  

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Weekly Update - 3-22-2020 (Area 5 backgrounds, general update, Kertalus H-scene preview)

Hey everybody, gonna be a bit of a smaller update this week. Me and Puffernutter had a bit of a rough week for reasons I don't really want to get into (no it's not coronavirus, we're both still healthy and fine so far), so my productivity was down a bit. Apologies.


Anyway, first ...

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An update on our Patreon goals

Hey everybody! Our Patreon is getting INSANELY close to the $6000 goal of having Orexius finally go full time - we should be hitting it any time this week. First off, I want to just say.. holy shit, guys. Thank you, SO much. I never dreamed Crisis Point would succeed well enough to support multip...

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Weekly Update! 3-15-2020 (Area 5 work)

Hey everybody! Time for another CPE development update. This week (and honestly probably for most of this update), I focused mostly on area 5. Designing the levels, planning out progression, creating the art/visual effects, etc. We had a lot of plans but very few assets created before this update...

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Weekly Update! 3-8-2020 (Parallax dynamic water, new enemy design)

Hey everybody! As usual after a big update release, I took a short break to relax and recover from the inevitable stress of pushing out a big update. As of this week, Crisis Point v0.39 has officially begun development, and we've got a few things to show ya already!

First up, as you can see...

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v0.38 hotfix 2 release!

EDIT: Updated this post with the info of another hotfix, which was just released! Hotfix 2 is even more minor, but fixes a few more issues that were brought to my attention after Hotfix 1 was released.



Hey everyone! Overall, v0.38 has been a pretty stable launch so far...

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Crisis Point: Extinction v0.38 download link!

Hey everybody! As always, here's the download link to v0.38 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.38 is updated at all, even if you've ...

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Crisis Point: Extinction v0.38 release!

Pour the wine and cut the cheese, Crisis Point: Extinction v0.38 is now complete and ready for our $10+ patrons to play!

You can watch the video above for a run down of some of the biggest additions, but here's a list with a bit more details as well. There's a lot of other, smaller changes ...

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No major weekly update - v0.38 almost done!

Hey everyone, just dropping a quick post to let you know I'll be skipping doing a major weekly update today. v0.38 is on the cusp of being complete, and posting weekly updates usually take a few hours out of my day, so I'm just gonna batten down the hatches and work today to try and get it done. ...

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Weekly Update - 2-16-2020 (Another tileset preview, general update)

Hey everyone. Like I said last week, we won't have a huge amount of stuff to talk about between now and the release of v0.38, so this will be a relatively small update. That said, I do have one thing I want to show off this week!

Before I get started, I want to clarify that Area 5 is NOT go...

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Weekly Update - 2-9-2020 (Underwater Deep Soil music, 5th area tileset preview, small stuff)

Hey everyone, very small update this week; I spent most of it doing basic stuff like working on level design, fixing bugs, and stuff like that. In general, development of v0.38 is winding down, so there probably won't be much in the way of exciting stuff to show off between now and the release. A...

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Tentacles Thrive cross promo!

Hey everybody! I'm here today with a cross promotion with my friend and fellow H-game developer, Nonoplayer, to tell you about his game, Tentacles Thrive! Before I get into my own thoughts, here's a description from him about the game:


2020-02-05 20:13:05 +0000 UTC View Post

Weekly Update! 2-2-2020 (Underwater mines obstacle, bubble optimization deep dive)

Hey everybody, welcome to the weekly update! This week is going to be fairly non-visual, as Red is still finishing up the Slime CG, Orex is still in the early stages of a new H-scene, and I've moved on to working on stuff like level design. That said, I did add a new obstacle this week that I wan...

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