Hi,
I noted that Patreon's cut for a 1$ Tier has become so high it doesn't really make sense to have it.
As I still want a Basic Tier for patrons I adjusted the price to 2$ (same as SubStar, where it always was 2$) rather than cancelling it. I hope you still decide to support the game.
<...
2025-02-12 16:32:01 +0000 UTC
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Hi,
today I have finished integration of the last Quest into 2.05, Moira's Pet Exemption!
A deal is struck between the Krell and Iltari Station and as its result Moira receives her Pet Exemption for Krell Space (with a catch). Captain Jim, the newly minted Trade Envoy can now take ou...
2025-02-12 09:36:21 +0000 UTC
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Hi,
finally I finished Moira's Pet Quest code!
Now I'll do a few accompanying renders and start with Integration on Monday.
The BETA should be available by Friday 12th. Its a bit behind schedule but I wanted to give the Pet Quest a worthy conclusion and decided to add a few m...
2025-02-09 09:25:59 +0000 UTC
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Hi,
over the last few days I wrote and coded Nimhe's Mini-Quest (the one with the Infiltrator Threesome that was voted for in the VIP Poll...), set up the render / animation and I also linked it to the Galaxina storyline...
Now all thats left is Moira's Quest II. I did already some r...
2025-02-04 13:38:56 +0000 UTC
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Hi,
in the last days I added several achievements (NSFW) and created the (NSFW) animations and cutscenes for Type P and Nimhe+Infiltrator.
Now main items left are Moira's Quest II and a small Side Quest relating to Nimhe and the Infiltrator. I'll be done with those end of next week ...
2025-01-31 12:10:38 +0000 UTC
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Hi,
Over the last days I added a number of bugfixes and GUI improvements (thanks for the reports) to the V2.05 main path.
Yesterday I started doing the final NSFW renders. As I reworked the achievement screens I decided to add 5 specific achievement renders for new achievements (tiny...
2025-01-28 08:16:08 +0000 UTC
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Hooray!
Yesterday I finished and integrated the Auto Trading System. Works nicely in its first iteration (see screenshots). Might need a little balancing for special goods and locations which can be done in the BETA imho.
I scales nicely as well, giving you from 100k to 1 Mil in dai...
2025-01-25 09:12:41 +0000 UTC
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Hi,
for the entertainment district in Drengar Station I set up this working girl character. I really like that hairstyle. Clothing and shoes are assets from DAZ
Won't appear before 2.1 but here you go with a preview :)
y.y.
2025-01-25 09:05:37 +0000 UTC
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Hi,
here is the alternate Nimhe second render. I still think this hairstyle is preferable over the pigtails (better visible from this angle too...)
Maybe I make her show up in the game as well (remember when Tasha Yar's in-show sister had an appearance in STNG?). A relative of Nimhe ...
2025-01-25 08:39:48 +0000 UTC
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Hi,
due to an inconsistency with the sound mixer channels the game could in some cases cause inconsistent sound volumes for sound effects (preference volume not adopted or excessively muted).
As this can be massively annoying when playing with headphones I updated the Version to V2.0...
2025-01-23 08:46:14 +0000 UTC
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Hi,
while testing V2.05 features I felt the Shell crafting is unnecessarily complicated so I rewrote it (see screenshots)
only single job "Craft Shell" now, same TEC requirement as usual
selecting it opens a crafting tab where you can select a specific shell
...
2025-01-22 12:28:35 +0000 UTC
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V2.00_010c has been publicly released!
You can download it and also the walkthrough / reference doc in the Release Post or on my itch.io ...
2025-01-21 10:13:38 +0000 UTC
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Hi,
after reviewing all change requests and registered issues I have updated the roadmap.
Before going into implementing V2.10 I think it makes sense to package and release a whole host of other features not related to the Drengar Conspiracy Storyline.
I therefore added a pac...
2025-01-21 07:26:09 +0000 UTC
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Hi,
here is a small render series on Khelara's first progressive Uniform Inspection.
Enjoy ;)
y.v.
2025-01-19 18:01:37 +0000 UTC
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Hi,
considering the lack of "auto earning" possibilities besides arcade bots I have implemented an autotrader prototype. You can assign up to 3 drones from your hangar to a trading route to trade profitable goods (one round trip per drone per day). Base system works, now I need to refine it...
2025-01-17 15:44:31 +0000 UTC
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Hi,
====================================
EDIT Revised (16-01-2025) : Patch for Yutani Bot Analyzer Crash
Hi,
while reorganizing my assets I found one of the original concepts for Nimhe and made this render.
I personally like that design more than the pigtails but I am probably overruled :)
y.v.
2025-01-14 09:13:50 +0000 UTC
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Hi,
in the last few days I have started with the Assets for Episode 2.10 "The Drengar Conspiracy"
Quthor Spacedock Exterior Scene (Re)-Done
Progressive Uniforms Khelara Done (Shaved and Non-Shaved Versions)
every single sprite and portrait of Khel...
2025-01-13 07:30:42 +0000 UTC
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Hi,
due to an annoying sound volume setting bug I decided to make a service release and added in a few other minor bugfixes:
- CR-2344 / V2.00_010a / Bug / Logic flow of zealot quest / hyperdrive issue (if accidentally sold)
<...
2025-01-10 16:24:06 +0000 UTC
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Hi,
with V200_010 released yesterday I started to work on the assets a bit, specifically Khelara's progressive uniforms. Here is Khelara P1 in the engine room.
I also decided to change her physique a bit to get rid of the stick figure arms I used in the engine room setup so far (one...
2025-01-08 10:27:24 +0000 UTC
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Hi,
==============================
EDIT: Voron Hyperdrive Fix (Zealot Route)
Hi,
I am starting to wrap up the work for V2.00 Official which will be released on 7th for all paid Tiers. I added a few low impact changes so there is some new stuff also for Early Access Users. :)
You can see a few in the screenshots (torpedo loadout widget, a new poster, save file...
2025-01-04 09:17:55 +0000 UTC
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Hi,
while waiting for the feedback from EA, I made a few complementary Underverse Subsystems to go with those already there.
Here is an overview image. The special powers still need to be balanced. Scheduled for 2.10.
Happy New Year!
y.v.
2025-01-01 12:25:23 +0000 UTC
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Hi,
=================
EDIT: Seraphine pony quest patch & shell crash patch
copy file 605_interact_misc.rpy into folder 600_interact
copy file 2024-12-31 07:47:10 +0000 UTC
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Hi,
I have collected a number of issues reported from the Early Access I Phase of V2.00. There are 7 issues I plan to include into Early Access II until 31st, 4 are already done.
I'll be out for two days but when I return on 31st I'll think I can finish V2.00_007a for EA II release ju...
2024-12-29 07:39:29 +0000 UTC
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Hi,
brief update on V200 Early Access I.
Running since yesterday, no critical issues found.
I tested the complete way home part from the last resume point and all the new content. No big issues found there too.
Early Access II on 31st of December looks good.
On an u...
2024-12-27 12:02:04 +0000 UTC
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Hi,
with V200 in Early access I worked a bit on Khelara's Progressive Outfit. I tried to keep it piratey, hence the rings :)
As Khelara is focus for V2.10, the outfit definitely also needs to be in that version. Let me know what you think.
y.v.
2024-12-27 11:54:56 +0000 UTC
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Hi,
=================
EDIT: warehouse terminal crash patch. put file 630_warehouse.rpy in folder 650_trading and confirm overwrite
=================
quicker than expected the Tech Update to 2.00 is here, almost for Christmas!
It contains tons of behind the scenes u...
2024-12-26 08:33:21 +0000 UTC
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Hi,
these are the Release Notes for Version 2.00.
Main purpose of 2.00 was SW-Architecture rewrite to bring the code up the latest Renpy and Python versions and to introduce a save game compatibility concept going forward. This is the reason there are so many SW-design CRQ implemented...
2024-12-23 13:38:56 +0000 UTC
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