Wallpaper Seraphine 001 - 2460 x 1348 NSFW
Here is the NSFW Version.
Enjoy ;)
y.v.
Here is the NSFW Version.
Enjoy ;)
y.v.
here is the first wallpaper. I noticed I have not made many of those for SJX so far. Now that the characters are established, I can create one every once in a while.
NSFW version follows.
y.v.
2023-06-14 13:17:02 +0000 UTC View Post
Hi,
after play through was ok (fixed minor issues along the way) the beta has been posted today.
18.06. if everything goes well VIP Early Access will follow.
I'll make a NSFW wallpaper from above image as well (decided to bling Seraphine up a bit with the golden tiara and the...
Hi,
after cleaning up a bunch of inconsistencies and minor quest issues I packaged Beta1 today.
I still need to do a quick playthrough to catch some overlooked issues before making it available .
Schedule is OK.
Hi,
today I finished the last integration tasks for the new content and added Seraphine into the crew.
On popular request I extended the quest help system. More difficult quest steps will now have a dedicated hint button which will provide more in game information (see screenshots).
Almost done with Integration (just need to render the anims out and link them in). Here is a screenshot of the map you need to survive in order to rescue Princess Seraphine.
With her spacecraft I went full on retro (Barbie in Space...).
y.v.
2023-06-10 12:22:59 +0000 UTC View Post
Hi,
today I finished all crew sprites with the new uniform and coded the quest up to entry into Krell Space.
Idea with the new uniforms is that the crew is not willing to wear it in general but makes an exception for your travel to Krell Space (where it is obligatory).
Spend eno...
2023-06-09 09:10:15 +0000 UTC View Post

Hi,
while working on the configurator GUI I changed an item that I wasn't happy with. When a...
2023-06-08 13:59:29 +0000 UTC View Post
Hi,
today I continued to integrate quests and worked on the sprites that are to update with new uniform layers...
On a side note, thinking about the bots and the arcade I introduced a simple wear system. Bot parts now wear out in the arcade, thus reducing daily returns depending on w...
Hi,
today I continued integrating the quest locations and NPC. Added one to Arellarti Station Plaza, which you need to obtain vital information.
Also, the main feature list for V0.7 is now more or less fixed:
Hi,
today I did the Krell Station encounter I needed for one quest. Here is an angle/variation which doesn't spoiler too much ;)
Quite happy that I did the effort to make the Station Plaza, which makes for some good backgrounds (will also use it for some promo renders...)
y.v.<...
2023-06-04 16:20:49 +0000 UTC View Post
Hi,
while writing the quests today I noticed that I lacked a location in Arellarti Station to interact with some Krell NPC for the quests.
The yellow manikins are just for scale...
I made this little shop plaza. Took some inspiration from midjourney, which is quite helpful for t...
2023-06-04 08:30:23 +0000 UTC View Post
Hi,
after revising the market mechanics in V0.7 all torpedoes suddenly were gone. Took me forever to find out why they didn't renew in stock.
Beta testers had to struggle without...
Now torpedoes are back ;)
Also upped the amount, so you can stock up.
y.v.
2023-06-03 05:18:29 +0000 UTC View Post
Hi,
started with the renders yesterday and I am currently implementing the quest line.
Instead of splitting up the quests I'll make one bigger quest to rescue Seraphine from the clutches of the depraved Krell. On the way a number of features are unlocked (new space, hyperjump travel...
Hi,
one day earlier than planned, please find the Official Release Downloads for version V0.6b below.
The release should be save game compatible with V0.6 Early Access Releases (save in Captain’s Cabin). Please note that the multiverse pod from V0.6 onward is managed in the...
2023-06-01 06:29:06 +0000 UTC View Post
Hi,
today I packaged V0.6b Official (will be published after test tomorrow, 1st June, one day early) and I compiled a V0.7 game mechanics beta version.
(Thanks to Sean for finding the first three issues in the beta already...)
From tomorrow I'll start with quests and story as p...
2023-05-31 13:45:38 +0000 UTC View Post
Hi,
today I integrated all the new mechanics
Concerning the Precursor Cortex, I th...
2023-05-30 14:55:00 +0000 UTC View Post
Hi,
today I continued with the integration of the new items and locations. I made a bunch of new items (see above). The map fragment can be achieved in the third level of the Precursor Junkyard. With that the junkyard is cleaned out and you have to hunt for the next one in another star syst...
2023-05-29 11:48:36 +0000 UTC View Post
Hi,
today I finished the docking area in the Krell Star System. You can land, trade and get missions, but wont be able as a human to enter the station yet.
V0.7 Outlook
In the next few days I will finish the star system integration, which is more work than antic...
2023-05-28 08:01:47 +0000 UTC View Post
Hi,
today I rewrote some part of the system configuration code (unified handling of torpedoes and extension modules) which looks the same as before from the outside but greatly improved / refactored the addon handling codebase.
Also I made the initial locations for the Arellarti Syste...
2023-05-26 11:49:32 +0000 UTC View Post
No space traveller should be without one...
2023-05-25 15:50:45 +0000 UTC View Post
Hi,
today I implemented the new MkII engines. They can be equipped with dynamics modules, yielding up to 3 additional Action Points in combat (1 AP per 2 modules).
This is a huge advantage, so the items are not cheap :)
y.v.
2023-05-25 11:30:33 +0000 UTC View Post
Hi,
please find the links for V0.6 Early Access II (RC2) below.
Hi,
today I coded the hyperjump gate map with system information overlays and a hyperjump intermission screen.
The galaxy map was done with geometry nodes in Blender and the hyperjump screen was done in photoshop (no problem with any tutorial in blender, but these Photoshop tutorials ...
2023-05-24 08:12:57 +0000 UTC View Post
Hi,
today I mostly completed the AI for the new Precursor Wreckage levels (see screenshot).
The levels spawn hivelings continuously, but they do not leave the wreck surface. Once you have defeated the Guardian Turret ,the Precursor Core orders all-out attack and all the Hiveling...
2023-05-23 07:37:41 +0000 UTC View Post
Hi,
today I ordered the open feature list and assigned the tentative V0.7 content.
I plan to add one Krell system (Arellarti) to the locations in V0.7, where our crew must venture to rescue a Space Princess from the clutches of the depraved Krell.
Finally, that expensive Hyper D...
2023-05-22 11:19:17 +0000 UTC View Post
Hi,
while waiting for EA1 feedback and fixing the occasional issue, I started working on the long postponed Precursor Junkyard.
Edit: Here is a first active scenario after setting up the map and the elements. Tomorrow I'll do the AI. The Hivelings are cont...
2023-05-21 06:58:17 +0000 UTC View Post
Hi,
Early Access 1 is running mostly smoothly.
Two majors (fixed with patch) and a handful of minor issues (dialogue, formatting, minor timeline inconsistencies, GUI ...) have been reported.
I will fix the majors, the GUI and the dialogue issues with Early Access 2. The ot...
2023-05-20 17:20:29 +0000 UTC View PostHi,
the bot upgrade feature in the V0.6 EA1 Release was prone to crash. CR-0295.
I added the sexbot lab patch (fully compatible) in the Release Notes.
Make sure to check the "Kno...
2023-05-20 06:24:15 +0000 UTC View PostAs I received a bunch of questions along the lines of "why is my bot not worth more than xyz" I compiled a little BOT valuation guide below:
=========================================================
UNOFFICIAL BOT "UNDER THE HOOD" GUIDE / FAQ
As to traits