Sol 2.0 Beta phase started...
I finished the work on Sol 2.0 alpha!
Beta 1 download:
http://www.mediafire.com/file/gi75qdml29lt6lg/Sol_2.0_beta_1.7z/file 2020-09-26 07:51:39 +0000 UTC View Post
I finished the work on Sol 2.0 alpha!
Beta 1 download:
http://www.mediafire.com/file/gi75qdml29lt6lg/Sol_2.0_beta_1.7z/file 2020-09-26 07:51:39 +0000 UTC View Post
Some side-by-side comparison of Vanilla AC, Sol and the Base implementation. CSP was running for all of the tests. Just to show that, besides of fps fluctuations caused by the different AI positions, the fps is nearly the same in all tests.
So it was a proof of the main influences of ...
2020-09-19 09:16:36 +0000 UTC View Post
changelog:
- sky clouds: Cirrostratus, more backlight while night
- sky presets: some changes to "flight sim"
- filter: integrated new fog dense calculation to light's multiplier and glow brightness
- PPfilter/custom config: reworked __Sol filter to match Sol 2.0
Tested with 24 AI (no rain CSP physics yet)
2020-09-14 17:50:56 +0000 UTC View PostSol 2.0 alpha 1
You need CSP 1.63-preview45 or later !!!
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Some pics from today's coding. Different times with scattered clouds weather.
2020-09-08 20:33:37 +0000 UTC View Post
For Sol 1.7 i rebuild the whole weather creation system. Its now more consistent and uses much less memory.
For this system i also rebuild the fog creation system. It uses 5 fog layers, which are mixed together. This prevents wrong interpolated values, which happend ...
2020-08-29 09:26:50 +0000 UTC View Post
Ilja added a new fuction to weatherFX: rainbow.
I just tested its graphics and now i'm thinking about, to integrate it the right way.
In real its pretty rare, so it should be in Sol, but it should also be 100% reproducible, if the right conditions are set.
I'm working on the basic curves for the new skyshader.
You see a transition from night to nearly sunrise.
Its just the clear sky without any clouds, which will later also catch the right light.
2020-08-23 18:10:17 +0000 UTC View Post