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nimlot

nimlot

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nimlot activity

25 March 2020 stream - more work on the barbarian clothing

Tried to improve the boots on this stream but I will probably make them again since I'm not happy at all with the way they look. 

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23 March 2020 stream - vambrace in zbrush

Worked a bit on a vambrace for his left arm. 

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17 March 2020 stream - making some belt

I've worked a little bit on the belt area during this stream...trying to figure out where to go with it. 

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12 March 2020 stream - left hand bracer

A short stream where I made the bracer for his left hand in Marvelous Designer.
As you can see we also have a new sponsor for the stream www.3dscanstore.com  

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10 March 2020 stream - making the right hand armor in MD and Zbrush

During this stream I've worked on the armor for his right arm. Some Zbrush and some Marvelous Designer work.

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Stop being dicks

Due to a lot of new patrons joining, downloading the models and whatever I've shared with you guys then removing their pledge I've decided that from now on I will manually send the discount codes for whatever models and tutorials I release to the patrons who have at least 2-3 months of support. <...

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1 year of mentorship

I've wrote a blog on artstation with the finished works of my students and some before and after images. Check it out!

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2 March 2020 stream - some tunic refinement in zbrush

It was a short stream with only a bit of work on the tunic and the stitches for it. 

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Natalia's interview with 80lv

It's a special feeling when your hard working students get the exposure they worked hard for.
Looking forward for more amazing work from you Natalia. 

Go read it....especially if you're a beginner and don't really grasp how much work is needed to get to this level.

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Female head base mesh

I've released a few days ago on my gumroad/artstationstore/cubebrush Charlize's head. 

It comes with the ztl file with all the subdivisions. First subdiv is the game mesh. 

I also provided the marmoset scene with the whole lighting and shader setup and the basic texturing I ...

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27 February 2020 stream - tunic in MD and some zbrush work

In this stream I continued working on the tunic then moved to zbrush for some basic detailing. 

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26 February 2020 stream - making pants and boots in MD

In this stream I've went for some rough pants and boots in MD. I also start the tunic close to the end of the stream.

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Raul finished this dumbass cop

Another one of my students finished a character this month. Raul dropped this amazing dumbass cop.
For more images and marmoset viewer files check his artstation  https://www.artstation.com/artwork/DxeWLo&nb...

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25 February 2020 stream - body and some armor blockout

This was a lazy stream...I haven't managed to make much progress during the few hours I've worked.
I've modified the male basemesh to fit my character and blocked out a few pieces of armor that I will probably never use. We had some interesting discussions.
Be aware the the stream has a c...

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Short tutorial on SSS, roughness and specular map

Raul was having difficulties understanding how the SSS, roughness and specular maps work for the head so I explained him fast during the last stream and decided to cut this part and share with you guys who might have the same problem.
Enjoy it.

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19 February 2020 stream - fixing the dreads

I went back to the dreads and added a bit more loose hairs and variation then I redid the whole placement since I was not happy with the way it looked from the previous day.  I also handpainted some eyebrows and matched the eyelashes I had from Jeremy Irons to this head. Next time I'll make ...

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Real time mouth interior

Since a lot of you guys joined the Patreon on a recent date and you haven't had the opportunity to get the real time mouth interior I've made a new code for you to get this for free.
Last time I had to remove the code because people shared the code with others or decided to join just for the ...

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17 January 2020 stream - making dreads

I've enhanced some of the face details at the beginning of the stream then I made some dreads. I hope you'll enjoy it.

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James' bad ass real time character

James was the second one to finish a character this month. During the mentorship he went from poorly executed high poly with an alien face to this really good character. His progress was immense and I'm looking forward to see his next one.
More images and turntables on his Artstation:   View Post

Natalia's Morrigan real time head

This month started pretty good and some of my students completed some models.
The first one I want to show you is Natalia's Morrigan(Dragon Age) head.  
She worked a long time to get to this point. When she joined my mentorship she was at that level where all her faces looked like ali...

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13 February 2020 stream - more work on the stylized head

I've got another day of streaming so I continued the work on the head I've started in the previous day. Refined the sculpt, worked more on the textures and added the painted albedo. 

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12 February 2020 - new face(Dishonored style)

After a break in streaming due to the amount of new pupils that joined my mentorship I found some time to work on something. I was looking at Tiberias clothing at the beginning of the stream and I'm not really feeling it. So I took a break from it and started working on a new head. I used a conce...

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28 January 2020 stream - last touches in Marvelous for Tiberias' clothes

More work in MD for the upper part of Tiberius' clothes. Getting there.

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24 January 2020 stream - more MD work on Tiberias templar outfit

I've went back and finished up the pants then built the pants volume into the avatar for a lighter simulation of the rest of the outfit. Still long way to go before starting sculpting on this one. 

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21 January 2020 stream - some MD work on the clothing for Tiberias

During this stream I've quickly made an avatar for his body and jumped in Marvelous Designer to make his templar suit. Still a very long way to go and probably most of it will be started over.

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17 January 2020 stream - finishing up the hair and specularity fixes

During this stream I've finished up the whole hair for Tiberias and worked a little bit on specular and roughness maps. With this one we're calling the head done and probably move to the rest of the character.
http...

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15 January 2020 stream - refining the hair

I got the hair into a good place. Now I need to add the grey hair, break the silhouette in place and create the hair line.

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14 January 2020 stream no2 - more work on the hair

Later on 14th, after 2 calls with my students, I've streamed again for a few hours continuing the work on the hair.

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14 January 2020 stream - finishing up the beard

I've refined the beard and started making the hair during this short stream. 

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13 January 2020 stream - more beard work and fixes on the face

I've fixed some shapes on the face and continued working on the beard. We're slowly getting there. 

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