Hey everyone, in this short post I have to tell you a few things. The first and most important, LumenRTX 1.0 is finally finished and released on mcpedl. which means that today I am starting work on updating LumenRTX 1.1 in this update i definitely plan to add some missing blocks pbr, but also a l...
2022-12-07 14:37:26 +0000 UTC
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Hi, I recently made some changes to patreon. It's mostly cosmetic changes, but there are two quite big changes. The first thing new patrons will experience is the new payment system (New patrons are charged when they join and then monthly on that same date, instead of on the first of each month)....
2022-11-19 18:14:26 +0000 UTC
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changelog:
Fixes:
- fixed non-transparent leaves
Surfaces:
- less reflective Oak leaves mer
- more reflective Stone bricks
- more reflective Packed ice
- better Snow surfece
- better Moss surfece
- better Gravel surfece
-...
2022-11-19 17:18:59 +0000 UTC
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Hey I come to you with the vanilla grass add-on update, i added vanilla dirt path and snowed grass, soo it's more complex now.
2022-10-29 12:23:07 +0000 UTC
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Hey, in this update I bring back the heightmap mode which has been updated with the new changes from the previous release, adds 1.20 blocks and makes small changes to fire, campfire and lava to be closer to the vanilla
2022-10-22 07:26:00 +0000 UTC
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hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains normalmaps (heightmaps will come later, I work on normalmaps mode first) (also, check out my discord w...
2022-10-08 08:40:52 +0000 UTC
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Hey, it's time that to release version 3.0, it's available on mcpedl, but I'll give you the files here as well. When I managed to finish everything and version 3.0 is finished, I will soon start creating a new version that will break with the "Beta" designation. I want to thank you again for your...
2022-08-15 12:48:59 +0000 UTC
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We are very close to release 3.0, I need to add 2 new blocks to normalmap mode and check everything again. There are also two problems, the first is a realms problem, unfortunately after the air tests it turned out to be a mojang error and I can't do anything about it. the second is that version ...
2022-08-11 18:34:05 +0000 UTC
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Hey, I got reports from you guys about realms issues, I'm currently working on fixing it, but i need your help. If someone has realms please add me on discord (Alegzzis๐ ๐ ๐#3891) and i will sent you test fix for realms
2022-08-05 10:39:03 +0000 UTC
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Hey, I come to you with a new update to version 3.0,
I have improve many aspects and add coral blocks. It's hard for me to create a changelog, because there are a lot of changes, some smaller, some bigger, but with each day we are getting closer to the full version 3.0. Hope you enjoy it and h...
2022-08-04 19:55:41 +0000 UTC
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Hey, the time has come, I want to give you some insight into what I've been working recently. This version is still VERY far from what will eventually be (what is currently not finished and I also plan a lot more), but I couldn't wait to give you something so here it is
very simple (as alw...
2022-07-29 00:39:12 +0000 UTC
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hey, recently I was not very active with the new stuff, but that doesn't mean nothing happened
firstly, it was possible to release version 2.0 on mcpedl (mcpedl did not want to accept it twice) (The mcpedl version is slightly improved compared to the patreon release.). Immediately after th...
2022-07-20 20:01:49 +0000 UTC
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hey i'm glad because this is the day i share LumenRTX Beta 2.0 to people. There is a lot of new stuff:
-added normalmaps mode
-added pbr to a dozen new blocks
-fixed all blocks that do not have pbr yet and display correctly
-some custom UI elements have been removed
-improved f...
2022-07-01 16:52:20 +0000 UTC
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Hey, I wanted to tell you what I am doing / planning at the moment. :D
There is an update on the horizon, LumenRTX 2.0 which will combine normalmaps and heightmaps, there will be a switch to choose from.
I have a little "to-do list" that includes:
-make the normalmap...
2022-06-17 10:34:46 +0000 UTC
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Big update! (I forgot to include a lot of blocks in the changelog). Actually the game only uses about 50 heightmaps ! So we are now close to our goal because the LumenRTX normals only had normalmaps :D
Changelog:
-added normalmap to dripstone
-added normalmap to polished blackston...
2022-06-01 05:01:58 +0000 UTC
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Hey, I'm coming to you with something I didn't expect!
I started making a few normalmaps for fun, but I liked it so much that it turned into a separate project. Today, let me introduce you to LumenRTX normals!
(I would like to add that many blocks still have...
2022-05-23 20:01:03 +0000 UTC
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Hi! I come to you with a pretty cool update, it doesn't add new pbr but still adds some cool stuff that I hope you will appreciate. Before creating new pbrs, I wanted to focus on adding all the fixes fo...
2022-05-13 21:51:56 +0000 UTC
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Well, my site will be rather empty for now, but in the future you will have early access to my new add-on, texturepack and other projects. I want to thank everyone for their support <3
2022-05-08 17:54:12 +0000 UTC
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