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Sims 4 - Cyberman Modpack *BETA TESTING* V1.0

So finally, let me introduce my new modpack (includes my old Missy mod I have removed). But it is in an early beta. Thus it contains numerous bugs and unintended behaviour. 

There are no "real" Cybermen, because I have no idea how to assign the bones to a full body outfit. But you can be either a half-upgraded Sim or a Sim with an implanted Emotional Inhibitor Chip (with an Emotional Control Skill). Read my mod guide for detailed information. 

There will be many bugs and frustrating things like unbalanced skill/motive/emotion multiplier and I need YOU to tell me what I can do to make this modpack enjoyable. For example: I think that the meditation interactions drain the energy way too much - but then...I want the skill to be really hard to increase, because the rewards are overpowered. I need your opinion and advise to make the BETA to an official modpack. 

Download this modpack beta, if you are willing to help me :)

Essential Mod guide:  http://www.sims4mods.mara-neumann.de/cyberman.html 


Sims 4 - Cyberman Modpack *BETA TESTING* V1.0

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