CDProjektRED lied.
That much is obvious.
Boasting the enhancements of social systems. Assuring the performance of last-gen systems. Delay after delay after delay in the name of polish. It was all misguided at best, and malicious at worst.
And I'm saying that as somebody who loved my time with the game.
It's a real shame that the game itself is being overshadowed by everything around it, and the next few months or years are going to be spent trying to undue what's been done. That's not impossible, Hello Games achieved it with No Mans Sky, and broken games at launch more and more often seem to generate a fanbase, even if it's not the same one that hyped up in the first place.
What I'm concerned though in regards to Cyberpunk is where its priorities will be.
One of the most common examples of the games failing is its Wanted system. Now this is obviously because, it's pretty goddamn broken. Rockstar's wanted systems haven't been very sophisticated, and yet, they compare to Cyberpunk like horse and buggy to a car. It only takes comparing ten seconds of footage between two games to show where one is lacking in this instance.
It won't be surprising then if CDProjekt devote resources then to overhauling this system. Spawning cops more discreetly, giving more reactions, differences in wanted levels, etc.
However, as I said, Rockstar's systems aren't very sophisticated, so if CD spend their time, money, and manpower, to augment a part of their gameplay to build a lesser GTA wanted system in a game whose strengths lie in quests, writing, and storytelling; I question that decision.
What do you as a developer do when you are effectively forced to implement features that don't relate to what you do best?
Now this isn't a clear cut issue, potentially, they might just do what they would've done had the game been delayed another year like it should've by their bosses. Perhaps someone new will step in with a vision for making an improvement more than just an obligation but a vision.
But everything should be considered, and where I given the choice between expanding the universe with more quests, characters, and stories, or adding a wanted system that's at least, inoffensive, I'd probably side with the former, and in game development, those are the types of decisions that are made.
It's rare for nothing to be sacrificed or compromised.