Sorry for the lack of posts lately. I've been busy working on the futa version of Zoe, and giving her a "happy ending" is proving more difficult than I thought it would be.
In the past, I just animated all the... fluids by hand, crudely mimicking their collisions with the ground and things in the scene. For Qetesh Quick, I used bullet physics to simulate the fluids, though it had some quirks. I figured I'd use that technique again, but it was giving me grief, so I had to go back to the drawing board so to speak, and come up with a new plan.
I'm working through this with the new method. Hopefully will be done soon.
C4Shorty
2020-06-25 20:16:17 +0000 UTCMarco Ferrari
2020-06-25 16:57:05 +0000 UTC