SamSuka
Mike Mearls Games
Mike Mearls Games

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Clerics and Good Bye Bonus Actions

Today, as a Boxing Day treat, I have the first draft of the cleric class. A few notes on it:

Comments

This sorta makes them like the exact opposite of a tank, but I've always adored the mechanics of the spell Sanctuary. Best representation of prayer protecting you. And I think it'd be a fun dichotomy to have Clerics who survive via Armor and Clerics who survive via Never Being Targeted By Attacks. Since these are two different fantasies within the same class that I know each have their own dedicated fan bases.

Cloux

I like the direction of making the Cleric feel a little more like semi-tanks they used to be. I don't think giving them heavy armor is the way to go for it though. Maybe for a war cleric, but I would prefer they got a armor bonus from prayer, or even just a bonus from their wisdom mod to make up for things and give a feeling that their god is protecting them. On one of the other comments you were mentioning the buff to 5.5 Healing. I think it is trying to solve a problem that the game system doesn't want solved anymore because of action econ. I think just accepting that "small healing for downed characters" is default, lets you buff/add out of combat healing prayers in the vein of Prayer of Healing. But like whether the math adds up or not 1d4 just straight feels bad to roll for healing.

Swiss Calavera

There's merit to the idea of removing bonus actions but the "bundled actions" thing (like divine zeal) seems awkward. At that point there are nominally fewer actions but someone is still taking all the actions they would formerly, and in exchange for looking cleaner on paper gameplay depth has been removed by limiting the choice of which actions to combine. (For example, bundling rage with an attack may seem like the obvious choice, but what if there's a situation where someone wants to disarm a trap and then rage, or double move and rage? Aren't those sorts of unusual circumstances exactly what makes combat dynamic and interesting?) I think if you go this route, bundled actions are cheating and doing it right will mean giving up on the way certain effects work currently. Maybe rage becomes a stacking buff that applies with each of a barbarian's attacks, or a resource, or a reckless attack type combat option, etc.

d20fanclub


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