SamSuka
Mike Mearls Games
Mike Mearls Games

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Ranger Sneak Peek

My design article talked about finding a core mechanic for a ranger subclass, to better define what the class actually does.

I think the ranger is stuck in a weird spot. It's traditionally seen as a loner class, the solo explorer who heads into the wild. I think that the solo operative is much more in the rogue's wheelhouse. So, I'm experimenting with making the ranger a leader. It's the class that makes the rest of the party better at stuff. Here's a preview of a subclass mechanic:

Teamwork

Beginning at 3rd level you grant your allies special teamwork reactions. At the start of your turn, each ally that can see or hear you within 30 feet of you gains a teamwork reaction. They can use this special reaction during your turn to move 10 feet, use the Help action, or Hide. They lose it if they do not use it during you turn.

Once during your turn when you make a weapon attack against a target that is within 5 feet of a creature that gained a teamwork reaction this turn, you deal an additional die of damage determined by your level. The die uses a damage type of your choice from among your weapon’s types.

Ranger Level

Teamwork Die

3rd

d6

11th

d8

17th

d10


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