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vorochi
vorochi

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The Foxy Feast Heckin Big Update 7/5/2022

Graphical improvements


General Graphical improvements

Motion blur effect added to super-jump animation

Spikes and boulders now jut upward when hitting Foxy

Foxy now does a flip when respawning

New sprite animation for fire trail attacks

New spell effect for micro transformation

Heart particle size reduced slightly

Danger/Warning Icon is now 3D

Text popups will now explain the controls during the beginning


Snek Belly

Acid drops now have a landing animation


Breezing Meadow

new backgrounds

Clouds have been redrawn in a more cartoonish style

Leaves blown now move in a more realistic way.

Kim's laser attack redrawn

Gek has new starry background

dolphin gameover now has a water ripple effect


Aurora Desert/Dry Outskirts

New background during meeting jackie and gameover animation

Morning aurora background is now animated

Heat distortion effect is now animated


Vornament

View from space now has a more detailed starry background

Water ripple effect added to bathhouse pool

Bathhouse fog is now more detailed

Cherryblossom petals now added to tanuki battle

new background for areana


Audio adjustments


Louder impact sound effect for defeating an enemy

Unique sound effect added to popup bubbles

Dashing sound effect lowered by 25%

Foxy's cage during Ms. Aurora's introduction now makes a retracting sound effect when being lifted


Bug fixes

Clouds in Breezing Meadow will no longer overlap when moving at the same speed

Using foxy senses and having low life will no longer cause graphical glitches during fullscreen

Several issues with dialogue being auto skipped have been correctd

Glitch removed that was causing gameovers during foxy respawning during desert cutscene if at 0 lives

Kim's laser no longer stays in place while she is being pushed back

Kim's bone attack can no longer hit during invincibility frames

Popup bubbles no longer makes sounds when outside the camera

Robot and auroras fire attack's can no longer hit during invincibility frames

adjusted Misaligned hitbox in mirco form


Boss balance adjustments

Kim's bone attack now moves in a more predictable pattern

During Kim's digging attack Warning symbol appears where she is about to resurface

Robots support drones will not destroy fox fire projectiles on impact, allowing to take them all down with one well aimed hit

Tanuki now moves backward during vacume attack, making it more difficult to doge


New content

Two new cutscenes of Kim's side story added

New secret area/cutscenes: horny jail(WIP/incomplete)

New secret area: Void of The Crude(older/outdated looking assets will go here, instead of being removed from the game)

New enemy: Nilian(created by wild)

New cutscene for defeating tanuki

Robot boss now has a voice

Robot now malfuntions in background during after defeat cutscene

Tanuki now has its own boss music

Foxfire can now critical hit

New ability/powerup: Leechfire(steals health/does not work on robots/cannot critical hit)

Damage popups added to foxfire impacts



Other changes

Kim cheese slap gag now has manually advancing text

Pressing [escape] then [R] can now restart level

Bubble drake and large walking dragon enemy moved to Void of the Crude

Original mouse snack can be found at the Void of the Crude

Foxy turns into a silly looking splat when coughed up by tanuki




maybe a coulple easter eggs hidden somewhere




!!!!!!!!!!!!!!!!!Spoilers Ahead!!!!!!!!!!!!!!!!!



Jail area can be reached by collecting two hidden items (battery/salt) in the drizzling deadlands and then returning to where Foxy met Gil to find a hidden micro panel.

The salt is found by jumping on top of the area where the first mouse is found and walking all the way back.

The battery is found inside a wall behind the second helldoggo. Requires using super-jump to reach.


To get to the Void of the Crude, foxy must first access the glitch area found at an invisible lotus inside the wall by the third red snek's tail.(Requires using fox senses)

When foxy is stuck in a T-pose, he must nudge to the left and not the right.


The Foxy Feast Heckin Big Update 7/5/2022

Comments

Thanks for the feedback. The first bug will be looked into as soon as time allows. The second one is known, and is gradually being corrected.

Vorochi

Happened to find a bug. At the second snek, the one that hits the ball rolling towards you, if you dash right as you're given back control, you'll end up INSIDE the ball, stuck as it's rolling. It will still damage you, and will end up killing you. There appears to be no way to get out of the ball. Edit: There's also this interesting dialogue-skipping issue. Some dialogue gets skipped over during scenes. The box will appear, the first word will start to write, then it acts as though it was skipped with the box disappearing and the animation continuing, the next dialogue box appearing shortly after. Not entirely sure what causes this input-wise, except maybe the game storing movement inputs as skips?

Fenekku Kitsune

I second this idea, it would make it much easier to view the scenes without having to constantly run into enemies over and over, or at least add a death scene gallery where once you get a scene you can go back and see it as many times as you wish.

Kaen The Draconic Fox

Also idea: Instead of automatically respawning you until you're out of lives, there should be a prompt during animations to respawn after a certain point but if you don't press it it will treat it like you're at the 0 life count and play the entire animation, excluding the game over cutscene, before respawning you.

Anon 26182


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