SamSuka
vorochi
vorochi

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The Foxy Feast Update 9/5/2022

Volume sliders added to main menu.


Retro filter improved and now works in fullscreen mode


Blur post processing effect has been removed from backgrounds 

and replaced with pre-blurred images to improve performance.


HUD will automatically hide when Foxy is at 0 fatigue.


Foxy will now loaf when left alone; HUD will always show while loafing


Chimera beam powerup has been added. Very powerful and can destroy many obstacles in Foxy's way.


Sneks have a new sprite for when defeated.


Foxy will now always kick Kim to the right side when finishing her off. 

This is because when Foxy passes her later, he is heading right.


Bubble blocks now come in different sizes, the lager the block, the longer it takes to fade away.


Foxy no longer gets stuck when halfway through a one way gate, 

he can still walk back before passing his whole body through.


Extra lives and powerups have been hidden throughout the game.


Retracting spiked blocks have a new look.


Most spikes are no longer an instant death when touched.


Boundaries are now visible for the inflation powerup. 

Boundaries represent how far foxy can travel before turning back into his normal form.


Inflation Foxy can now be controlled with much more precision.


Helldoggos Foxfire reflect attack can now attack from multiple angles


Bad branches in the Drizzling Deadlands now fall instead of vanish.


Red Snek's attack range is now visible.


Rats now poison Foxy instead of shrink him.


Invisible blocks become visible once touched.


Jackie now sits in a bathtub after eating Foxy. This animation has also been extended


The animation for Foxy eating mice now has manually advancing text.


Aurora Desert area has been expanded.


Key blocks replaced with gates.


Keys now work faster when standing near a gate


curtains added to aurora battle.


Belly animation added for finishing off Tanuki.


Bug fix: Tanuki's CV finisher outside camera during fullscreen.


Bug fix: room transition text outside camera during fullscreen.


Bug fix: popup bubbles flickering during dialogue boxes.


The Foxy Feast Update 9/5/2022

Comments

Seems like a lot of bugs were discovered this release. Might release a quick fix update in a day or two.

Vorochi

Thanks for the feedback. These bugs will be a priority to fix this month.

Vorochi

Thanks for reporting this bug. Will look into it this month.

Vorochi

Also another sequence break i discovered trying to recreate this bug. If you kill the red snake that has eaten the two mice and spam the skip button (B) before the mice appear on screen. You effectively freeze the game, unable to more or interact as the game expects you to be in dialogue but there is no dialogue cause you skipped it.

HolyUndine

Funny glitch with the hellhound and rat, if you get hit by the rat try to run past as the invincibility wears off and the rat follows, the hellhound splits into 2 and actives both animations, but it breaks the scene and you don’t respawn

Coreyhybrid

I found a bug that I believe makes it neigh impossible to progress with the new hellhound buffs. You used to be able to hit the hellhound from the front and dodge his reflect attack if you were close enough to the hellhound. But since the reflect seems to catch every attack thrown at it's front indescriminately now, you can no longer defeat the hellhound with your primary attack unless you attack from the rear. So in the scenario where you have to feed the rat to the hellhound to progress, its impossible to defeat the hellhound by using your foxfire since you can't attack from the rear and need to sneak past it by feeding it a rat. But the rat in this scenario is bugged on two levels. First, if you kill the rat you can't get pass the hellhound because any rat that respawns will no longer interacts with the hellhound. The first rat that spawns at the start of the level can be eaten by the hellhound but any rat respawned after will just walk right past the hellhound and ignore him. Softlocking the player. Secondly, the rat's AI seems to break if it poisons you, with the rat just standing still. It will still attack you if you get close but it will no longer move towards the player so you can't coax the rat towards the hellhound. And since the respawning rats won't interact with the hellhound, the moment the rat stings you you are softlocked and need to restart the level. Unless there is a way to hit the hellhound with foxfire and I'm just being dumb, if you kill the rat in that area, or if that rat manages to poison you. You are softlocked.

HolyUndine

So does dying to Kim, mrs Aurora , I think you aren’t supposed to be able to die against the bosses and some line of code is missing. Also if you get hurt by the spikes when tiny, you stay tiny but get the abilities of the full sized foxy

Coreyhybrid

During the Tanoki fight, dying causes the game to crash in the current build. Absolutely loving the animation you get for beating her though!

Lola

Did a test run, new features are cool, although I ran into a crash with the scene in the desert. The masturbation scene after the cock vore seem to be accurate

LoenFR

Went to horney jail the extended scene, made me giggle then realise how much fourth wall breaking there is and suddenly the thought of a future boss breaking the interface filled my mind and fills me with dread. it’s good to see the whats new section leaves somethings to discover

Coreyhybrid


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