FoxyFeast Redux September update
Added 2023-09-09 23:32:34 +0000 UTC
Our beloved 8/8 day was one month ago today, which means there's no new vorish stuff for you this month. Instead, this month we focused on finally adding more gameplay content while tackling the looming backlog of Patron rewards. For the millionth time thank you to all our supporters! We got most of your stuff done, as well as some neat new stuff for everyone else too:
- The Drizzling Deadlands, home of the Helldoggo, is now sufficiently spooky and therefore open to the public! Come see our spooky woods and not see our invisible platforms today! Just head through the Breezing Meadows and over the bridge.
- The Badly Programmed bridge connecting the Breezing Meadows to the Drizzling Deadlands has been "repaired" and is in full dilapidated glory, ready to carry many a fox across the poison river and into the spooky woods beyond. At least, I assume it's poison... It is bright purple, so probably?
- Looking down is now something we understand and are capable of doing. Special thanks to our R&D department who have been working on this for months. Turns out all you have to do is hold the 'down' key for a few seconds. Now you can go look at that river and tell us if you think it's poison or not. Just be careful not to fall off the bridge; it's really sh*tty.
- A plethora of new characters and plaques in the wall of thanks. Go say hi!
- Difficulty settings have been added to the main menu. There are also special settings like ironfox mode where you have no respawns and die in one hit.
- Micro mode has arrived as part of the above! We haven't focused on making it possible to get all the way through the game as a tiny Fox yet. If you try it, be careful on your way to the deadlands because it'll be even easier to fall through the bridge!
- Animation Default Preferences - Animations will play out a specific way regardless of interaction.
- Level transitions have been improved with proper fade-outs and fade-ins, as well as a powerful new system for changing the weather and lighting between biomes. Yes, that's right, just like that craft game with the blocks!
- Some other stuff I forgot, probably bugfixes, and probably not anything you guys reported either haha!
I always feel so pessimistic when it's time to write these update announcements, like we never have anything more than 'general bugfixes and improvements' to talk about, and I worry we are failing expectations. But then I progressively remember all we've done throughout the month between the two of us, and just how many people enjoy what we provide, and I'm proud. We're still working without profit right now (we're almost there) but I couldn't be happier with my work, and that's something real special. So thank you again to everyone who supports, plays or even reads these announcements: it means more than I can put into words. Which leads very nicely to the last feature:
- Hearts to show how much we love you! (Actually it's just Foxy's HP, but that's not important.)