SamSuka
vorochi
vorochi

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FoxyFeast Redux September update

Our beloved 8/8 day was one month ago today, which means there's no new vorish stuff for you this month. Instead, this month we focused on finally adding more gameplay content while tackling the looming backlog of Patron rewards. For the millionth time thank you to all our supporters! We got most of your stuff done, as well as some neat new stuff for everyone else too:

I always feel so pessimistic when it's time to write these update announcements, like we never have anything more than 'general bugfixes and improvements' to talk about, and I worry we are failing expectations. But then I progressively remember all we've done throughout the month between the two of us, and just how many people enjoy what we provide, and I'm proud. We're still working without profit right now (we're almost there) but I couldn't be happier with my work, and that's something real special. So thank you again to everyone who supports, plays or even reads these announcements: it means more than I can put into words. Which leads very nicely to the last feature:

FoxyFeast Redux September update

Comments

There was a bug that caused all the tiles to glitch in the editor. I may have misplaced them without realizing. I will lower them back down next update.

Vorochi

Quick thing: the bit in the Meadows with the vanish plaform, block with a spinny doodad, jumping platform: it seems these got raised slightly between updates as now to get up to the first 'vanishing' platform it's requiring me to super jump most of the time. Not sure if that change was intentional.

Ruric


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