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Huff, this one took a lot longer than expected. I think this is mostly because I had been busy with the image engine.
With this update, I hope to achieve an elevated gameplay experience. To achieve this, I have implemented a new UI component that can (and will) be re-used for all the little stores that we have inside the game (cafeterias, bakery, etc.). During development, I tried to take care of every little detail. Overall, I had to implement A LOT of animations to ensure that all the buttons gave just the correct feedback. It is hard to put in words, but if you try it out yourself, you will understand what I mean.
Honestly, I am proud of the quality of the new UI. Any modders out there will enjoy building custom stores inside the game (it's literally a line of code for each item). It's a masterpiece in code, so to speak. Okay, this might be slightly exaggerated, but it's pretty cool. Trust me.
This new store UI is only active for the fast food restaurant (if you go to town and then visit the fast food restaurant as a customer). Why? Well, there is not a lot of content behind the fast food restaurant. If the UI breaks, the game is still fun to play. With the next update, you will see this new store design everywhere inside the game.
Furthermore, I reimagined gym memberships, adjusted the prices to better fit the real-world economy, and added a new UI for purchasing memberships. This component is a custom solution for the gym and does not integrate into the new universal store design.
SirMister
2024-07-28 19:58:10 +0000 UTCElias Lykos
2024-07-28 19:26:30 +0000 UTC