Days Gone - RT Reshade Presets with Marty's RT shader (aka mcflypg's RTGI): Overhaul . Filmic
🟣 Read the "README!" file in the downloaded archive! It contains presets guide and settings guide for a decent picture!
Showcase (Non-RT presets only): https://youtu.be/YPrO27gmyzg
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Quick guide: (How to install Reshade/Preset):
01. Download Reshade: https://reshade.me/ and run downloaded file
02. Select the game in the list (DaysGone.exe) or press Browse and manually select .exe file
03. Choose the proper rendering API (select DirectX 10/11/12)
04. Select and download all effect (shader) packages
05. For these presets, you will need to get Marty's RTGI (5$ tier) shader: "ReShade_GI_Beta_0.36.1" and "Optical_Flow_0.1" - https://www.patreon.com/mcflypg/
06. Download my Reshade Preset(s) archive(s), extract it and put extracted files (.ini files and the reshade-shaders folder) into the game folder where the .exe file is located (Overwrite if asks)
07. Check in-game Reshade interface. You should see these shaders below as active in this order:
🟣 If the shader has the ✔️(Opt.) sign next to it, that shader is optional for a specific preset. You can disable that from Reshade GUI. However, these optional effects are fine-tuned and greatly enhance immersion.
⮞ For Days Gone_Preset RT (Marty's RTGI 0.361) Overhaul_v1.2 :
qUINT_opticalflow@qUINT_of.fx,
RTGlobalIllumination@qUINT_rtgi.fx,
AdaptiveTonemapper@AdaptiveTonemapper.fx,
LUT@LUT.fx,
prod80_02_Bloom@PD80_02_Bloom.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - ✔️(Opt.) - Chromatic aberration
ADOF@qUINT_dof.fx, - - - - - - - - - - - - - - - ✔️(Opt.) - Depth of field (distant objects)
Clarity@Clarity.fx,
AMD FidelityFX@CAS.fx
⮞ For Days Gone_Preset RT (Marty's RTGI 0.361) Filmic_v1.2 :
qUINT_opticalflow@qUINT_of.fx,
RTGlobalIllumination@qUINT_rtgi.fx,
LUT@LUT.fx,
Blooming_HDR@BloomingHDR.fx,
AmbientLight@AmbientLight.fx,
prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,
prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,
FlexibleCA@FlexibleCA.fx, - - - - - - - - - - - - ✔️(Opt.) - Chromatic aberration
RingDOF@DOF.fx, - - - - - - - - - - - - - - - - - - ✔️(Opt.) - Depth of field (distant objects)
GaussianBlurCS@GaussianBlurCS.fx,
AMD FidelityFX@CAS.fx
🟣 Note: Some shaders may give a very subtle effect in some areas. However, they have a significant impact on other environments. So I recommend you don't turn off any shaders if you want the preset to work as it should. I'll always let you know when there are optional shaders in my presets.
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If you need more guidance you can watch step-by-step video tutorials on how to install Reshade and set up the in-game overlay, Also how to install RTGI shader (For RT presets) and configure Depth Buffer properly here:
Reshade Installation and Setup Guide
. . .
🟣 Note: Presets were tweaked and tested in SDR (Non-HDR) game/monitor mode. They may not look decent in HDR mode. You can try to tweak presets using extra shaders like: LevelsPlus, PD80_03_Levels or curves by yourself for HDR TV.
The same image looks different on different screens. You might need some tweaking for your monitor's brightness/contrast/saturation if Reshade differs from the showcase.
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If you have a question write down or DM me.
Enjoy the game! :)