gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
chipandironicus
NOON
bella
eichi
Kizuki
lothric
CrystalRiver
Odd sam
KFproduction
MajorCheese
zeojen
香港人看英國新聞
Tinylittlebabyg
Theeiw'kol
helucity
trollmore
肯定ちゃん。
Mr.Vodka
hiko788
CAOS Entertainment
Big Body & Bok
nymphopol
Sheita
Maxime Roz
nanabe_78
Ваня Роялти
S16xue
exe-exem
Dareni
らあーぬ
トルテ
和時
namnam
sojournasmr
Krenki
misterghost
LonelyFennecVIP
Demetri Panici
bamtu0jx
Wyvernn