Here's an update of the GL renders with the roughes adjusted and moved into place.
I've been wrestling an update to Renderman today (21.3) that's been giving me a lot of problems pertaining to denoising this particular set. The problem was eventually solved by moving all of the elements into a whole new scene, but with each panel taking over an hour to render and no way to batch render multiple cameras, I'll be babysitting this into tomorrow. XD
Peable
2017-04-19 02:15:05 +0000 UTCsevitian
2017-04-18 15:00:09 +0000 UTC