SamSuka
kircholm
kircholm

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What do you think about the concept of my second game?

I think about the new game. Of course, not now and even not in the next few months, but as The Parity will come to an end (after chapter 10 at least), I will probably start the second project. I'll call it "The king of the crossrads" or simplier - "The Trickster".

I think about the new game, where the player will play trickster - he would be a stereotypical king of the crossroads, who'll collect souls and will have his position in the local community. He will specialize in transformations and he wants the coven of witches that suits his ambitions. He will get more power with the collected souls but also with the rumors spreading in the area. People could be scared of him, but also will earn some respect, as the cruel landlord becomes a submissive maid or greedy prude changes into the town's slut. More attention means more power, but also means danger, as the witch hunters or even angels could intervene. The setting would be typical middle-age/early modern era fantasy.

Probably I will try it with Twine, but it will be more mechanics than in The Parity. The gameplay will be divided on three parts: the tales (quests) that will have heavier plot, training the witches and having sabbaths with them, and the crossroad, where would be possible to get new skills and level up.

What do you think?


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