Easier to follow the path
Added 2021-07-04 12:10:48 +0000 UTCThe most common objection to The Parity is that it's hard to follow the paths without the walkthrough. The switches of the plot show up rarely and only then you could see the points you got. I personally like it and it's easy to code for me. And I think it's a good way to build the immersion.
But there are some paths that already have stats. Justin's break-up is signalized by the heading, for example. In chapter 10 there will be another stat, about Olivier's interest in Alina, his potential girlfriend. But maybe I should change some other paths in that way? Maybe in the earlier game, the situations when Pauline attracts Martha or she helps Caroline should be signalized by the headings which would show the player that there's a certain content behind it?