SamSuka
Concept Bytes
Concept Bytes

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Holomat Tutorial Part 3 User Interface + calibration

Welcome back to our Holomat tutorials, where we continue to bring sci-fi tech to life.

Holomat Tutorial 3: UI and App Development with Pygame

In this tutorial, we'll update the calibration code and dive into creating an intuitive user interface (UI). Learn how to design a new home screen menu, make buttons and text, and program in Pygame to develop your own apps for the Holomat.

Skip the Tutorial and Run the Code

GitHub Repository: https://github.com/Concept-Bytes/Holomat

What You'll Learn:

Updated Calibration Code:

Getting Started with UI:

Pygame Programming:

Creating Holomat Apps:

Practical Coding Skills:

Ready to dive in? Follow the step-by-step guide in this tutorial and start creating your own Holomat apps with ease. Stay tuned for more advanced features and tips in our next tutorials!

Happy Coding!

-Concept

Comments

hi, does anyone have the requirement list for the holomat v1

Aryan Desai

hello the link to discord chan doesn't work, how can i acces to it ?

Nicolas Vidals

Alexander can you DM me the list of materials as well please!

Print-Man

Can I get this list as well?!

AJ

ill send them to you on the discord im fairly active on there but you can just add me if you want its mythmaster_

Alexander Jones

Hey, I'm super excited about the Jarvis and Holomat projects. The gpt assistant code for Jarvis and holomat tutorials are great, the only thing that I'm wondering is if there is a list of the actual items required for the physical holomat setup. Could you please include them as a list on Amazon so I can easily order everything needed and get started? :)

Elena G.

nvm it stopped i think

Alexander Jones

bro its just crashes when i try and run it

Alexander Jones

Can you use cheaper for different projectors for the holomat

Jaime Lucha

Why three videos of hand and camera and projector calibration if it can be done with just this holomat3 tutorial?

Sam R

Hey! So I think a lot of the issues I am having is due to my projector so I wanted to mimic your setup. Just to confirm the projector you are using is the one linked on your Amazon? (The Fudoni one)

TheHobbit

I can't get this to calibrate. I even coded secondary points that offset what I was off and can't get it. Any way to calibrate this or explain how I can alter the code a little bit to make it happen? Thank you!

Kane Music

Can you please send the github link

WhiteBoss Gamer

1) No worries! I enjoyed learning it all and I am excited for whats to come. 2) That makes sense, ill give that a go, thanks! Follow up, looks like I got it all up and running with the 3 current apps. The only issue I have right now is that the hand tracking never seems to quite line with my hand. It always seems up and to the left a little. Ive calibrated a few times and its always the same result. Is it possible that this is due to my projector and camera projecting at a slight angle and I may not have the projector image exactly square?

TheHobbit

1) Yes, I updated the github to reflect that, but the old calibration code is obsolete. I apologize if you went through the effort, but this is easier and much better. 2) Once it opens on your main machine you could use windows key + arrow left or right to move it over. Then it should consistently launch where you left it. Otherwise you can set the launch location to be x = +-1920 or whatever your main pc is width wise. There is a pygame parameter for that. That would be added to the main function at the bottom of the home_screen.py program

Kevin Coda

Hey! Couple of questions. 1) Does the 'hand calibration' make all the code from part two obsolete? 2) How can I set this up to launch on the projector instead of my main display? Do I have to just run my holomat as my main display? Thanks in advance!

TheHobbit

This can be found on his amazon page

Jainayro George

Any ideas on equipment , like what projector?

Bolly Angels

Your GitHub does not have part 3 code yet? Is that right?

Dale


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