Hey guys, I'm in the last stages of shading the animation for Killgar's Kode 2 but wanted to share that I've been learning the 3D modelling/animation software Blender.
It's early days but I think with some more learning and experimentation I can create some of my backgrounds in 3D and use clever tweaks to make them look hand-drawn. The hand-drawn factor is really important to me and if they looked "too 3D" I'd probably give up, but so far am very encouraged by the results. This method would seriously cut down on drawing time and could lead to some creative shots and otherwise-impossible camera movement!
-Harry
Lanz Alessandro
2020-01-20 19:13:26 +0000 UTCTrevor Bond
2020-01-20 11:27:54 +0000 UTCHarry Partridge
2020-01-20 00:00:20 +0000 UTCDavid Holland
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2020-01-19 18:21:37 +0000 UTCChris Calo
2020-01-19 15:52:33 +0000 UTCGregor Scott
2020-01-19 15:25:08 +0000 UTCKarkos
2020-01-19 15:09:12 +0000 UTCHarry Partridge
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2020-01-19 14:58:42 +0000 UTCGregor Scott
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2020-01-19 14:58:31 +0000 UTCEYDI av HAMRI
2020-01-19 14:52:43 +0000 UTCTarranium
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