Wobbly Ball Arms: an accidental video essay
Added 2023-04-20 11:33:13 +0000 UTCI hope you liked that two second loop that I made, because here's me talking about it for 7 and a half minutes.
Like with other recent test animations, I wanted to edit together a "making of" video, but I mistakenly thought it'd be easier to just talk about it with my mouth.
Now instead of just explaining what I'm doing, I talk about animation history, how what I'm doing fits into my broader practice and my inspirations, and also Sonic The Hedgehog.
Now that I've made it, it seems a bit silly- but I think with this 2 second loop I've found the way forward for new projects, and so hopefully this excessive context helps show you the trajectory I'm on. Or something????? Maybe this is just a weird video about nothing also. Enjoy!
Comments
omg! only just seeing this now, but this is such a wonderful little insight into your explorations that aligns really nicely with what ive been playing with as ive started messing around with blender more lately. this is exactly the kind of stuff i wish more people would explore. i wish youd post this publicly so i could share it with more people! i have always felt the same way about the very digital 2d puppety stuff, both that it is too restrictive to play with, and it looks too restricted when its done on every tv show these days. i just started using blender more recently as ive had to do animatic and don't have an adobe animate subscription anymore, and i absolutely love feeling so comfortable drawing and doodling again in 2d, but then being able to apply that same stuff to 3d. it's so insanely cool and i feel like theres so much potential for me to explore some new styles in ways where i can combine the two seamlessly without having to use a different application to do the 2d stuff. especially when also being able to combine that with stuff like keymesh in blender. i used to do a ton of flash animation and have been deep in the 3d realm since 2015, and this is finally sort of merging those two worlds back together for me (even though i was never great at 2d animation, im really having fun playing with it again). i also think that with the sort of 'proceduralism' that youve explored with your work, like you reference with the flash symbol stuff, that you'd do really well in a 3d program, and especially also in a program like houdini, where you get to build tons of fun little setups. im sure geometry nodes will offer that same stuff to you though in due time :) so cool to see this, would love more insight into these explorations, I hope this inspires more people to experiment more with this stuff!
Christopher Rutledge
2023-08-23 04:30:31 +0000 UTCThis is a really fun experiment, looking very forward to seeing what you do with it :D I'd also love to see some compositing behind the scenes some time, the stuff you do in post is also GREAT
Costas Lambrou
2023-04-29 10:56:03 +0000 UTCI definitely appreciate the dive into discussing the topics of the animation as it gives the viewer a better idea of what the intent of the artwork was. For me, the amazing hand drawn details and the photo still life sections captured in each of the figures and characters of a cutout animation add considerably to the immersion of the experience of these types of animation. It's interesting to learn how the 3D models could be converted into a 2D cutout animation with replacement of the orbs with their 2D equivalents in flash. I wonder how much time it would take to model something like the fern leaf you had originally done using this technique!
Zephyr Madera
2023-04-28 22:27:00 +0000 UTCi haven't seen that croc cutscene in so long, brought back some memories
Erik Malmén
2023-04-25 14:56:30 +0000 UTCNoodle arm technique. Dam now I want to try this for myself on a character model.
heckling_turtkes
2023-04-23 19:14:38 +0000 UTCWhat a great video. :D I hope you had fun making it, I certainly had fun watching it.
RHüz
2023-04-21 03:22:33 +0000 UTCthanks for the video! I think its really wonderful how you're looking at 2D and 3D and blending them together, and not discounting one or the other, or discounting redraw vs cutout, and instead leveraging what works for you from all of them!
Sakura Magika
2023-04-20 22:45:34 +0000 UTCOoh I'm always so excited to peek behind the current and see your process! It's such a treat to see they way you're experimenting with these new tools. I've seen a artists do fun stuff with Blender + 2D animation (WorthiKids' Big Top Burger comes to mind), but I love how you're picking it apart and adapting it to your style. Thanks for sharing!
Lily Bryan
2023-04-20 22:22:19 +0000 UTCThis is just a lovely overview. I'm in awe of how you can continue to push the envelope even when your tried and tested techniques have turned out so well - and the innovations are always a joy to appreciate from the sidelines! Keep up the amazing work :)
Kaiser
2023-04-20 19:43:51 +0000 UTCVery interesting. Especially for me that don't have any knowledge in the area.
Thomas
2023-04-20 16:24:00 +0000 UTClovely words at the end!
Frink Zippi
2023-04-20 15:50:46 +0000 UTCMore of these essays, please! Whenever you get the chance!
jon washington
2023-04-20 15:06:06 +0000 UTCThat was really interesting and fun to watch. I enjoyed your examples and behind the scenes. I hope you make more of these when the inspiration strikes you.
Krista-Leah Goguen
2023-04-20 13:57:09 +0000 UTCIt's always a joy seeing the behind the scenes process and the end result looks real nice. Like you said, it works perfectly with your 2D assets. Exciting!
Mike Schutmaat
2023-04-20 12:21:14 +0000 UTCIt's nice to hear you talk about the ideas and processes you've got going on!
CH23
2023-04-20 11:48:08 +0000 UTC